spartan30gr
Member
Another top remake in levels like resident evil 2 on the way
Good job motive studios
Good job motive studios
I'm sorry but the whole remake just looks like a shiny dick to me. Using the original as a foundation and then adding things to make the environment more "fuller". Maybe I shouldn't take this stance as I haven't followed it much, but if they don't add more content or mechanics then it's nothing more than a shiny dick pretending to be more worthwhile.
I can hear the game and all that mask grunting as I look at the screenshots.
It's a big leap in some scenes, in others not so much. Especially compared to Dead Space 2. The first one aged well, but Dead Space 2 aged much better.My mans Hugare still think it doesnt look that much better than the original and that they only just touched up the environments?
Still think Isaacs suit is the same just shinier?
You said no nostalgia eyes, but these screenshot above clearly you had nostalgia goggles on if you think this remake doesnt look like they did much work on the environments.
The lighting and volumetrics alone are probably worth the price of admission.
The amount of work they have done transforming the environments, the shader work, extended gameplay sections/options.
I gotta give it to them....this is quite impressive.
What are these “shiny dicks” of which you speak?I'm sorry but the whole remake just looks like a shiny dick to me. Using the original as a foundation and then adding things to make the environment more "fuller". Maybe I shouldn't take this stance as I haven't followed it much, but if they don't add more content or mechanics then it's nothing more than a shiny dick pretending to be more worthwhile.
It's just his fantasies !What are these “shiny dicks” of which you speak?
It's just his fantasies !
I'm sorry but the whole remake just looks like a shiny dick to me. Using the original as a foundation and then adding things to make the environment more "fuller". Maybe I shouldn't take this stance as I haven't followed it much, but if they don't add more content or mechanics then it's nothing more than a shiny dick pretending to be more worthwhile.
Sure, but the goal is to be unpredictable, not repetitive. To keep the tension high. We don't know how well this will be implemented, so it's anyone's guess, but the possibilities are endless.This intensity director sounds like a good idea but Dead Space 1 is mechanically the worst in the series, with very low enemy diversity. "Creating dread" doesn't work if you are fighting the same enemy for the 500th time.
Not only it's looking weird it's just too fast like he is in rush. It's breaking immersion. Like he is don't give a damn about whats going on around him. I hope it will be fixed in final build.The only thing that is bothering me is the weird walk animation. Rest other animations look fine. But that normal walk animation looks like Isaac is incredibly clumsy/unstable. Am I the only one who feels that?
When they first showed the gameplay in April or so, they said everything including the animations were not final, so i thought may be they'll improve it. But now that they are doing press previews with the same walk animation I am little worried. I truly hope they fix that, it is too jarringNot only it's looking weird it's just too fast like he is in rush. It's breaking immersion. Like he is don't give a damn about whats going on around him. I hope it will be fixed in final build.
Catching up on the vids, looks bloody excellent. Would't worry about performance with 3 months of optimizing ahead. Day one!
Holy shit @ the damage system on the necros! The contact beam shredded all the meat off the bottom half of that necro leaving just bones and some rib cage, and that thing was still running at Isaac. This game makes RE2s damage system look last gen by comparison. The damage system also has a use to it. It functions almost as a health bar, kind of like Isaacs built in rig.
Holy shit @ the damage system on the necros! The contact beam shredded all the meat off the bottom half of that necro leaving just bones and some rib cage, and that thing was still running at Isaac. This game makes RE2s damage system look last gen by comparison. The damage system also has a use to it. It functions almost as a health bar, kind of like Isaacs built in rig.