You never ever use the map, imo. If you need to know where to go, just use that blue objectives line you have on the floor. Anything else is redundant.
You never ever use the map, imo. If you need to know where to go, just use that blue objectives line you have on the floor. Anything else is redundant.
I only opened the map once or twice, thought to myself, hey this is just like on Metroid Prime, but worse! (too cluttered iirc) and moved on. Never had a need for it, that's all.
I just finished a video walk through of Dead Space 1 (didn't care about spoiling myself). WOW what that game creepy or what? First game in a long while where it made my heart jump on several occasions. I'm going to play it but have t admit that I'm sort of nervous about it :lol . I can't imagine how I'll get through this game.
How the fuck do you beat the part in Ch. 4 were you have to protect the hull? No matter how hard I try integrity goes to 0. The controls for it are way too awkward. Hitting both triggers and the right stick? If you could only use the left stick, it would be way easier.
How the fuck do you beat the part in Ch. 4 were you have to protect the hull? No matter how hard I try integrity goes to 0. The controls for it are way too awkward. Hitting both triggers and the right stick? If you could only use the left stick, it would be way easier.
I just passed this part not too long ago, it took me a few tries. I did it by focusing on the asteroids in the center of the screen and not worrying about the ones on the outer edges as much. Also use both triggers buttons on the bigger asteroids to make sure you destroy them. It is a big pain in the ass though, good luck.
edit: also try to blast the asteroids as far out as possible, the closer they get the harder it becomes, just have a little patience and you'll get it.
How the fuck do you beat the part in Ch. 4 were you have to protect the hull? No matter how hard I try integrity goes to 0. The controls for it are way too awkward. Hitting both triggers and the right stick? If you could only use the left stick, it would be way easier.
Fire both the canons on one target so that they are destroyed quickly. Pick your targets carefully, take one after the other. Get the bigger ones and the faster ones first. Also right before you access the guns, make sure you save, so just in case you don't get it, you can start it again.
Give couple of tries and you will get it, its just that you will have to get adjusted to the aiming and you will get used to it.
I got the achievement for both those sections, after much blood, sweat and tears. Let me tell you, it was frustrating. I ended up putting on classical music while I tried over and over again, to try to calm myself. :lol
The camera is fine for me, except that there's no quick way to turn around, which gets a teensy bit annoying when I'm in a narrow place and there's an enemy directly behind me.
This. And you will shit your pants. Plenty of times I just had to stop playing as it can get pretty intense for me. I clocked up so many save games too, just incase you get killed straight after!
This. And you will shit your pants. Plenty of times I just had to stop playing as it can get pretty intense for me. I clocked up so many save games too, just incase you get killed straight after!
Agreed:lol I'm gonna go after work today and pick up another copy it will be the best $20 I have spent this year, never got a chance to beat it since a family member "borrowed" it and I haven't seen it since.
This. And you will shit your pants. Plenty of times I just had to stop playing as it can get pretty intense for me. I clocked up so many save games too, just incase you get killed straight after!
And turn it up too! To a level closest to how it would sound. You will hear sounds not heard before and will really think that they are monsters behind you, knocking things to the floor.
and the whispering.........
It really can be a complete mind fuck if you get into it.
Game of this generation as far as I'm concerned. Many will disagree.
More HP & stronger weapons never hurt anyone I'd do those first. Stasis isn't THAT important imho, but it depends on your difficulty I suppose. I haven't tried any DLC but that's because they seemed like a waste of cash to me. Don't think it's meant for your first playthrough anyway.
The demo was horrible, that's why it didn't catch your interest.
I started with upgrades to my favorite weapons, and then alternated with upgrading my suit. I don't think there's a right or wrong way, upgrade whatever you feel you need to.
None of the DLC is really worth purchasing, unless you want something like a level 5 suit really early.
The demo was horrible, that's why it didn't catch your interest.
I started with upgrades to my favorite weapons, and then alternated with upgrading my suit. I don't think there's a right or wrong way, upgrade whatever you feel you need to.
None of the DLC is really worth purchasing, unless you want something like a level 5 suit really early.
Yeah I got my game for free so I ended up buying the old astronaut suit and the military suit, and their associated weapons. They're pretty neat but overall not must haves.
I'm going to take this sweet bump opportunity to post some thoughts I have on the game.
Finally got to play it after I saw it for super cheap at one of my local stores (had been meaning to order it online, but kept getting some newer games instead). I knew I was going to love it since I had already played the first chapter at a friend's house (xbox 360) and I love survival horror games.
Anyway, I completed the game on hard on my first playthrough, and I think it's great since I really had to be extra careful with ammo, and a lot of times I had to resort to alternate tactics to defeat enemies since I'd run out of ammo pretty much constantly (only used the plasma cutter and pulse rifle); luring enemies to be crushed by doors, using the environment, etc.
The game is definitely one of the scariest experiences I've had in a while, mostly because of the sound design (5.1 surround baby!), but not so much because of the enemy design. Don't get me wrong, the enemies in this game are gross and repulsive, but I didn't find them particularly scary. This is of course my opinion, as I find myself more afraid of the "supernatural/paranormal" (i.e. ghost, demonic possession and things which can't be killed) than mutants or stuff like that (viruses which mutate people or in this case, the necromorphs). Again, I'm not trying to put down the enemy design in the game (because I believe it is SUPERB); but the horror that I felt whenever an enemy came running at me was more because I was mostly out of ammo and would probably end up dead if I didn't act quick and smartly.
So, the following is just a set of ideas that came to me while playing the game, things that I'd like to see implemented in Dead Space 2, and some minor pet peeves of mine. It is a bit of a rant at times and a bit of a wannabe-game designer brain fart, so just ignore it if that's not your cup of tea
1.Speaking of enemies, I'm not quite sure what the actual biology and physiology (does this apply? they're not living after all, and neither are viruses) of the necromorph is like, but I wonder if it's "right" for the necromorph to die right away after being maimed/dismembered? Mind you, I'm not trying to nitpick here, there is a reason for my questioning of this fact: what if after dismembering a necromorph (effectively rendering it harmless), it started crying out to its brethren? Like a distress call, a cry for help. You'd have to quickly melee (or shoot it again) to death for it to stop. If you choose to "ignore" the sound, it would still get in your nerves and create a sense of imminent danger that would (I believe) enhance the horror atmosphere (no pun intended) of the game. Maybe they could have a new enemy type in the game which behaved like that? "Wailer" or something like that. Imagine entering a room and finding a bunch of already-dismembered bodies, and maybe when running past them, some of them started this... this chant, this humming, or a wail, a sorrowful cry, like babies being burned alive or something, I don't know, some sound that gets into your head and freaks you out/shuts you down. Something primal, horrifying, I'm sure they can do psychological research and find some primal fear-related sound to twist and include in the game.
2. Now that I mentioned dismembered bodies: since I was running low on ammo, one of the things I did upon entering a new room was make sure any dead body I found was properly dismembered. That meant having to stomp-and-melee every body I found, until the legs and arms (and sometimes heads) came off. I am going to tell you this, and I'm being Dead Serious (pun intended this time): that shit scarred me. The sounds of the bodies being torn apart by my own boot haunted me for days. That HAS to be a crucial part of the sequel, in my opinion. Like... running into a group of terminally wounded people locked up in a hospital ward or something, and the virus is about to break free. You need to get on with the killing while they're still a non-threat, or you're about to face a whole army of necromorphs. What do you do? That's an interesting choice right there, I think, no?
3. Choices, choices. I know the game has some "rpg" elements (some people call it that these days, I don't know anymore) when upgrading armor and weapons and whatnot. What if you had some sort of AI companion in your suit (I think there's already something like that since you have a voice telling you when you're entering vacuum and zero g areas) and you could choose to upgrade it to be a defensive AI (have some sort of shield or electric discharge repellent for necromorph melee attacks? kind of like a last line of defense option?), or offensive (augment your kinetic force field to include special attacks like breaking an enemy in half by pulling it apart) or maybe an on-board security specialist AI so that you can hack doors/vending machines and get extra goodies. You could have a skill tree (similar to the upgrade nodes) for each AI type, and each node would either upgrade your current skill or switch to a new skill for the AI.
4. On the topic of vending machines, here comes my first real pet peeve/nitpick with the game: I love what visceral (redwood shore studios back then, I believe) did when trying to keep the immersion factor high in the game. The holographic stuff for pretty much every UI is awesome. So why is it that (to me) the whole concept of vending machines and money and blueprints feels out of place? I think it's kind of odd that you can buy armor and weapons in a vending machine after just uploading some schematics to it. Is there no security in this ship, for crying out loud? Apparently not, since the necromorphs took over so easily it seems. (By the way, please realize that I'm trying to be purposely tongue-in-cheek with my comments and I'm not trying to troll the game or anything, I'm just trying -and probably failing- to make this wall of text somewhat entertaining, or at least bearable, to read). I think it would make just a bit more sense in the context of the Dead Space.. uh... universe (and the Ishimura and future space ships/stations/orbital installations) to have some sort of security system in place for the police/security force in the station (or ship) to get their weapons/supplies from. And then Isaac (or the player or whatever) would have to hack those (or get access keys) to be able to retrieve more advanced weaponry/armor from the supply stations. The game could then have supply stations for ammo/weapons (which would need to be hacked in order to gain access to ammo/better weapons) and tool stations (which, again, would make sense in a mining colony) which would grant access to mining armor and tools (to solve puzzles). I don't know, the whole concept of money and buying things just seemed off to me. This -I think- would make more sense in the universe of the game.
5. Another thing that didn't sit well with me was the use of health. It just doesn't make sense -again- in the Dead Space universe. Since the opening cutscene (or the end of the opening cutscene anyway), when Kendra gives the crew "a clean bill of health" (or something to that effect), it just rubbed me the wrong way. Shouldn't it be armor integrity or something like that? "Here guys, let me check the power and integrity on your armor. You don't want this to run low since your vitals are connected to it". BAM! There you go. No more health packs. If you're running low on power, or if your suit's/armor's integrity has been compromised, your vitals will start to decay (zero g, vacuum, melee attacks and all that jazz) and you'll eventually die. Yes, looking for "power outlets" or "recharge stations" or using "suit repairing nanomachines" is pretty much the same as looking for health packs, but the idea is to keep in line with the game's universe laws. It doesn't make sense for humans to just instantly heal themselves when swallowing pills, or whatever. I don't know, I'm just a sucker for immersion in games, and those kind of things bring me out of it.
6. Which takes us -thankfully- to one last though (or so you hope): save stations. Why, oh, why, if everybody else in the Ishimura is leaving audio/video logs left and right, I'm "saving the game"? What the hell is this? Who are you talking to? Why can't I "upload audio log to ship's record stations"? I hated that in metroid prime as well "saving game", what the hell. Simple: "upload mission's log to ship mainframe". I'm going into spoiler territory here:
at the end of the game, you don't really know what happens to Isaac, so it makes a lot of sense (in my twisted brain) that everything you've played up until this moment is a recording of Isaac's mission and time aboard the Ishimura. How mindblowing would it have been if at the end of the credits the camera panned out and you saw someone looking at your screen, just like when you -as Isaac- looked at the video log screen?
.
I think that's all for now (not really, but I have to get some work done). For those who read all that, thanks for your time. I'm certainly open to criticism and suggestions. To Visceral Games (and codecow specifically since you post here ), thanks for such an amazing game. Do not let me down with the sequel. I don't care if these silly ideas make it or not, just stay true to the game's roots, you hear? I will haunt your dreams if you don't.
EDIT:
Gryphter said:
It'd be cool if to stop the sound they make, it HAS to be a stomp, that way you HAVE to run over to it, especially if you dismembered it from across the room. Imagine wanting to run over to stomp it, but you can't because there's 2 other enemies in the way, and you have no choice but to let it howl while you deal with the others
Oh, definitely, the idea is that the sound is so disturbing (not annoying) that you feel you MUST destroy the source right away or else you'd go insane. It would probably be a hard thing to balance, if it's just an annoying noise then it could hurt the game's appeal. Think of something like the radio noise in Silent Hill games, it's not annoying at all, and it's actually something rather ordinary and mundane, but we've come to associate it with fear, so whenever I hear that I just want to run so fast or kill whatever monster is out there so that the noise stops.
Also, you're correct, the post is rather long. I'm afraid I can't do a TL;DR version right now, but I'm going to try and bold some parts of it to make it easier on the eyes. Thanks for your input
EDIT2:
I just added some extra text, changed some wording and bolded some (I think) key phrases. I hope that makes it more bearable instead of making it worse.
interesting ideas, FunkyPajamas. Your post is a little long so I found myself only reading the first half of each numbered thought you had, but I really like your ideas for 1 and 2, especially 1. It'd be cool if to stop the sound they make, it HAS to be a stomp, that way you HAVE to run over to it, especially if you dismembered it from across the room. Imagine wanting to run over to stomp it, but you can't because there's 2 other enemies in the way, and you have no choice but to let it howl while you deal with the others
interesting ideas, FunkyPajamas. Your post is a little long so I found myself only reading the first half of each numbered thought you had, but I really like your ideas for 1 and 2, especially 1. It'd be cool if to stop the sound they make, it HAS to be a stomp, that way you HAVE to run over to it, especially if you dismembered it from across the room. Imagine wanting to run over to stomp it, but you can't because there's 2 other enemies in the way, and you have no choice but to let it howl while you deal with the others
2. Now that I mentioned dismembered bodies: since I was running low on ammo, one of the things I did upon entering a new room was make sure any dead body I found was properly dismembered. That meant having to stomp-and-melee every body I found, until the legs and arms (and sometimes heads) came off. I am going to tell you this, and I'm being Dead Serious (pun intended this time): that shit scarred me. The sounds of the bodies being torn apart by my own boot, that shit haunted me for days. That HAS to be a crucial part of the sequel, in my opinion. Like... running into a group of terminally wounded people locked up in a hospital ward or something, and the virus is about to break free. You need to get on with the killing while they're still a non-threat, or you're about to face a whole army of necromorphs. What do you do? That's an interesting choice right there, I think, no?
I did the same thing, stomping on dead bodies just to make sure. The crunch you heard when you stomped the bodies was well done.
You never second guessed if you took care of them, that crunch made sure to let you know "yep, he's not getting up!" I wonder if Visceral/EA are planning to do a dynamic theme for PSN for Dead Space 2? I'd download it quick if done well.
This. And you will shit your pants. Plenty of times I just had to stop playing as it can get pretty intense for me. I clocked up so many save games too, just incase you get killed straight after!
The game just went down to $20 a few months ago, at Best Buy anyway, so a lot of people probably picked it up as a cheap Christmas present, which is why you're seeing a lot of "just picked it up posts."
More HP & stronger weapons never hurt anyone I'd do those first. Stasis isn't THAT important imho, but it depends on your difficulty I suppose. I haven't tried any DLC but that's because they seemed like a waste of cash to me. Don't think it's meant for your first playthrough anyway.
The demo was horrible, that's why it didn't catch your interest.
I started with upgrades to my favorite weapons, and then alternated with upgrading my suit. I don't think there's a right or wrong way, upgrade whatever you feel you need to.
None of the DLC is really worth purchasing, unless you want something like a level 5 suit really early.
just finished the game (my backlog...)
holy shit at the ending, it made me fucking jump! :lol
excellent game, kinda Silent Hill meets Space, some trophies are quite time consuming so I don't think I'll be replaying it anytime soon.
Thanks for the write up and thoughts FunkyPajamas. I'll take some time tomorrow morning and read it more carefully. Our executive producer Steve is a lurker here and I'm sure he'll go over them as well.
We have been working on stomp, I did some work on it myself this week.
I'm looking forward to more details about the game becoming public so that I can talk about them here. I've been hard at work on multiplayer stuff for a while now so I'm anxious for that to debut.
Ditto!! I finished it this morning, haha that ending was a bit like the 'bath' moment in Eternal Darkness!
Anyway I just wanted to say how much I loved the game, it was one of them games I had to stop myself playing, so that the experience lasted longer. I finished it circa 13 hours and I like to think I got pretty much most of the stuff I could. I don't really fancy a second playthrough (not that sorta person), but I really think it was well worth the money. I did play the demo, and just didn't get it - didn't know what I was meant to do, and just thought it was too eerie and hard.
Thanks for the write up and thoughts FunkyPajamas. I'll take some time tomorrow morning and read it more carefully. Our executive producer Steve is a lurker here and I'm sure he'll go over them as well.
Oh, no, thank you for such an amazing game and taking the time to interact with us.
I'm looking forward to more details about the game becoming public so that I can talk about them here. I've been hard at work on multiplayer stuff for a while now so I'm anxious for that to debut.
Awesome news, I think this time the game is going to be a blind purchase (for me, anyway) so that means I'm going to try and stay away from previews and reviews lest I spoil too much. Multiplayer sounds intriguing, but I'm more of a co-op kind of guy.
AdamChrisH said:
I did play the demo, and just didn't get it - didn't know what I was meant to do, and just thought it was too eerie and hard.
Yeah, the demo was designed to showcase the enemy dismemberment element, I believe, and it seems it didn't do a great job of conveying the horror and pacing of the full game. Or at least that seems to be the general consensus from what I've read.
Yeah, the demo was designed to showcase the enemy dismemberment element, I believe, and it seems it didn't do a great job of conveying the horror and pacing of the full game. Or at least that seems to be the general consensus from what I've read.
The demo literally throws you into the middle of the game and gives no tutorials on controls or anything, so you're left dumbfounded as to how anything works. I remember playing it and totally writing off Dead Space as a result. Not until my brother brought the game to my house later on did I get into the game. I love it now.
How the fuck do you beat the part in Ch. 4 were you have to protect the hull? No matter how hard I try integrity goes to 0. The controls for it are way too awkward. Hitting both triggers and the right stick? If you could only use the left stick, it would be way easier.
I just beat this section last night, it was a chore. Not hard, really, but really out of place. With the save point right next to it and no real other obstacles, it felt like a (shitty) minigame. I'm hoping it was a one-off dip in quality, since the rest of the game so far has been really great.
scitek said:
The demo literally throws you into the middle of the game and gives no tutorials on controls or anything, so you're left dumbfounded as to how anything works. I remember playing it and totally writing off Dead Space as a result. Not until my brother brought the game to my house later on did I get into the game. I love it now.
What section of the game is the demo lifted from? It seems like an odd choice not to have it just be chapter one, since immediately after playing that I was hooked. I'd have paid the original $50 in a heartbeat if I had played that around release.
Also, I'm playing on the PC version. Is there any mod content to speak of? I've googled a bit and poked around the thread, but I've come up empty. I haven't even seen people trying to recreate the DLC skins, which seems like it would be the first thing that would happen if any sort of mods existed for it. If I'm wrong and there's something I should check out, I'm definitely interested.
What section of the game is the demo lifted from? It seems like an odd choice not to have it just be chapter one, since immediately after playing that I was hooked. I'd have paid the original $50 in a heartbeat if I had played that around release.
No where memorable. Basically you go down a hallway into a big room with a shit ton of necromorphs. With no real practice to speak of, it's really difficult and confusing. They did themselves a real disservice with that demo.
What section of the game is the demo lifted from? It seems like an odd choice not to have it just be chapter one, since immediately after playing that I was hooked. I'd have paid the original $50 in a heartbeat if I had played that around release.
If I'm not mistaken, it's the part where -after refueling the engines- you have to restart them. Basically it's a semi-wide open room with two levels and at first you go in and there's a bunch of necromorphs walking around and you shoot them to learn how the dismembering mechanic works. Or at least that's what I remember, I'm not 100% certain now. I completely agree with you on the first level, had they made the demo be the first 10-20 minutes of the game, I think it may have done a bit better sales wise.
2DMention said:
How the fuck do you beat the part in Ch. 4 were you have to protect the hull? No matter how hard I try integrity goes to 0. The controls for it are way too awkward. Hitting both triggers and the right stick? If you could only use the left stick, it would be way easier.
Yeah, that "minigame" certainly felt out of place for me as well. I made it on the second try and was lucky enough to get the trophy (without knowing there was going to be a trophy for that), but I didn't enjoy it at all.
Got this for 14.99 at Best Buy around Christmas time. Started it last night and I'm loving it so far. I'm playing on hard and just made it into chapter 2.
I'm currently on Ch.3 (near the end of the chapter) and I love this game. The audio design is superb and really helps create a spooky atmosphere. The graphics are top-notch. Just the way the necropmorphs are animated is scary.
I'm also digging the HUD-less interface. Every survival-horror game should go that route. Oh and the save-points are perfectly placed.
Just an outstanding game so far. Easily in my Top 10...maybe Top 5 games this gen.
codecow said:
I'm looking forward to more details about the game becoming public so that I can talk about them here. I've been hard at work on multiplayer stuff for a while now so I'm anxious for that to debut.
Your Game Informer preview was awesome. I hoping for a Horde Mode-like co-op in Dead Space 2. And I know you wouldn't admit it, but I really hope the MP isn't siphoning man-hours from the SP. I mean, I just want DS2's campaign to be awesome like the first's.
So I let a buddy of mine borrow this a day ago. I told him it was like Resident Evil...But in space. He goes.....Oh ok i love horror games. I tell him to play with all the lights out and the volume cranked (or headphones). He send me a message later that night saying he will be giving it back and wants to borrow another game.?!?
Turns out he played the game in front of his 4 or 5 year old daughter. She went into hysterics or something.