Bartski
Gold Member
Here’s an idea: let’s take a break from weighing in on the virtues of manhood and weigh in on our hopes for gameplay!
Dear Sucker Punch, here are my TOP 5 gameplay / design upgrades I wanna see in Ghost of Yotei.
1. Bare minimum believable stealth.
Either shift focus away from stealth or rework entirely. Please no more invisible mode when in small grass or on a rope just above enemies' heads or leave that for casuals story mode. Add prone, new ways to hide and maneuver around the scenery and more use of the environment. Girl needs to move like ninja, enemies need to be more aware, feel like they see and hear, and planting a wakizashi through guard's brainskull gargling with blood shouldn't be the go-to safest strat when there is another standing 2 meters next to it. More use of decoys and diversion. More effective use of nighttime and playing with light sources. More focus on semi-alerted state gameplay, where you need to act fast and smart to get back to stealth.
2. Different economy and back to the drawing board with crafting
Please stop making me pick up all this shit (my pet peeve in open world but still) metal, cloth, fucking bushes etc. Just no. Like 80% less, make stuff harder to find and feel rewarding and meaningful, like silk in GoT. Make me upgrade my stuff at a vendor for rare 5 pieces of junk not common 45. Push environment storytelling as a mean for exploration rather than collecting stuff that really just changes numbers in the inventory.
3. Double down on grounded realism of the campaign.
Trigger alert - realistic, fully animated and detailed interactions with the game world (yes that includes pickups, if in doubt check point 2.) I'd love to see lethal mode that is persistently lethal, not excluding bosses but that requires duel combat system rework much expaning use of block and defense, just a deeper combat system please. Detailed hit reactions, gore and dismemberment. And smarter NPC companions, reading and reacting to your actions, like dodging AOEs instead of facetanking them god mode on and breaking all immersion.
4. Triple down on balls to the wall arcade madness of Legends.
Well integrated and working in parallel to the story, basically making the most of all core mechanics and flipping the script with all kinds of magic and supernatural, snappy animation and much faster-paced action gameplay. Multiple classes but then way more build variety and ways to specialize and synergize with others. Many more types of different Onis with giant health bars, Onis requiring co-op tactics. Multiple wild superpowers for ghosts, like oni transformations, traversal magic skills, you name it, shifting level geometry and co-op challenges. New much expanded RAID like story mode based on mystique of the area and era, sky is the limit.
5. Make Legends GAAS-lite.
Ok just hear me out. Legends of Tsushima was basically a GaaS-like project, updated and expanded upon but then 100% free with no monetization whatsoever. I don't think anyone ever expected how well it will land roadmap-wise and all devs were quickly moved to making Yotei. I'd be more than happy for Yotei Legends MP to be just much bigger with a long-time support plan, keeping that modest vibe of a niche MP game made for the fans rather than a product of a committee tasked with maximizing engagement forever. I'd be shelling out for battle passes, new raids new raids payed updates and cosmetics etc if this is the route they will take. Just leave that stuff out of the campaign, that should be self-contained and complete.
Those are my 5. Now give me yours.
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