GHG
Member
Dude...
What logical excuse could you possibly conjure to explain stupid shit like this away?
You're not going to like this but I'm going to give it to you anyway:
To accelerate my car I have to press a pedal.
To shoot a gun I have to pull a trigger.
To carry my bag I have to grip to hold it.
It actually logically fits in the vast majority of other game mechanics that we take for granted. In order to carry out an action there needs to be an input from you as the player, such as holding a button to accelerate or pulling a trigger to shoot.
Why is it suddenly so crazy to extend that same mechanic to holding a bag when the game is fundamentally about transporting goods across a map?
That would be like wanting to use auto drive in a racing game, or an aimbot in a shooter.
Yes its different but that's what it's setting out to do. In the vast majority of games there is zero burden on the player for carrying a ton of shit around in invisible bags/pockets and there is no thought that goes in to the player character carrying an item in their hand.