Maybe now you guys have gotten taste of what it’s like to be an Xbox fan this gen.
Enjoy it. Well earned for the lot of you.
well, not exactly
Maybe now you guys have gotten taste of what it’s like to be an Xbox fan this gen.
Enjoy it. Well earned for the lot of you.
Looks like a 6.5/10 game - but because it's Kojima, people are giving it a better score?
Keep telling yourself this game deserves an 84 Metacritic.well, not exactly
Keep telling yourself this game deserves an 84 Metacritic.
well, not exactly
How are people arguing the worthiness of review scores for a game they haven't played yet?
How are people arguing the worthiness of review scores for a game they haven't played yet?
Keep telling yourself this game deserves an 84 Metacritic.
I'm sorry but if it takens even 10 hours for a game to "start getting good', thats just wasting the player's time in my opinion.
Heh. Getting a real “Emperor’s New Clothes” vibe from this. I’ll wait for real people to get their hands on it.
[...]
It's got a lot of problems, and the issue with all these high scores is they're completely masking over them.
hahah yaLmao what.
ACG hasn't even reviewed it yet
Some of the trolling on show in this thread is peak.
I watched the IGN review and it honestly seems to be the only 'mainstream' site that was properly critical of the main gameplay loop. He acknowledged all the positives while being critical of the negatives, and they appear to be numerous.
- Repetitive gameplay loop which is largely just fetch quests
- Tedious micro-management gameplay mechanics such as constantly having to walk, climb, setup ropes, ladders, balance yourself while traversing the environment, tripping on things and losing your packages, having to retrieve them again when dropped
- Extremely convoluted inventory system
- Poor fast traveling system that requires you to walk for 10+ minutes to reach a fast travel location, once there you have to skip 3 cutscenes each and every time you want to fast travel
- The 70 main missions are the equivalent of what would be considered side quests in other games so lacking depth
- The BT's merely function as a slowdown mechanic to buffer the game length and don't offer a real threat especially on the back of the asynchronous multiplayer which allows players to help in various ways
- Multiple parts of the game deliberately stifle progress and slow it to a crawl
- Not until 9-10 hours in do you get a real weapon of any kind and even on top of that there's only a handful of combat encounters
It's got a lot of problems, and the issue with all these high scores is they're completely masking over them.
They go into depth on basically everything but the gameplay loop or the issues encountered therein, all these high scoring sites completely gloss over them. IGN did not.Why are you ignoring all the positive reviews that also go into depth, but keep focusing on that ONE negative mainstream review, stating this one is the only right and truthful one, while the others mask over problems.
And you haven't even played the game yourself?!
How are people arguing the worthiness of review scores for a game they haven't played yet?
They go into depth on basically everything but the gameplay loop or the issues encountered therein, all these high scoring sites completely gloss over them. IGN did not.
I watched the IGN review and it honestly seems to be the only 'mainstream' site that was properly critical of the main gameplay loop. He acknowledged all the positives while being critical of the negatives, and they appear to be numerous.
- Repetitive gameplay loop which is largely just fetch quests
- Tedious micro-management gameplay mechanics such as constantly having to walk, climb, setup ropes, ladders, balance yourself while traversing the environment, tripping on things and losing your packages, having to retrieve them again when dropped
- Via the multiplayer other players can troll you by building structures or setting up ladders which lead you up the face of mountains or cliffs to dead ends and nothing
- Extremely convoluted inventory system
- Poor fast traveling system that requires you to walk for 10+ minutes to reach a fast travel location, once there you have to skip 3 cutscenes each and every time you want to fast travel
- The 70 main missions are the equivalent of what would be considered side quests in other games so lacking depth
- The BT's merely function as a slowdown mechanic to buffer the game length and don't offer a real threat especially on the back of the asynchronous multiplayer which allows players to help in various ways
- Multiple parts of the game deliberately stifle progress and slow it to a crawl
- Not until 9-10 hours in do you get a real weapon of any kind and even on top of that there's only a handful of combat encounters
It's got a lot of problems, and the issue with all these high scores is they're completely masking over them.
Traversal can be made competent without making it a tedious slog. Having to catch yourself and balance when walking around or you'll trip and fall over the most simple of geometry, lose all of your packages and have to pick them up again one by one is stupid.Because most of that list seems purposeful and hardly representative of what can be construed as objectively flawed. What's the alternative to "tedious micro-management gameplay mechanics"? Just holding the stick forward and turning your brain off?
What's the alternative to "tedious micro-management gameplay mechanics"? Just holding the stick forward and turning your brain off?
Traversal can be made competent without making it a tedious slog. Having to catch yourself and balance when walking around or you'll trip and fall over the most simple of geometry, lose all of your packages and have to pick them up again one by one is stupid.
It turns simple environmental exploration and traversal which is basically all you do in this game into a micro-management realtime QTE.
What would have been the issue with the way it was handled in say RDR2? Traversal was somewhat rooted in reality and had a nice physics system but it didn't ask of you to constantly manage your traversal and turn it into a QTE.So, what's the alternative? If it would've have been as simple as that, everyone would cry about it being too simple for a "walking simulator".
Yes because that is RDR2 developed by Rockstar games. This is Death Stranding developed by Kojima Productions.What would have been the issue with the way it was handled in say RDR2? Traversal was somewhat rooted in reality and had a nice physics system but it didn't ask of you to constantly manage your traversal and turn it into a QTE.
What would have been the issue with the way it was handled in say RDR2? Traversal was somewhat rooted in reality and had a nice physics system but it didn't ask of you to constantly manage your traversal and turn it into a QTE.
Posts like this really made me sad today.
Why do people like you do that? "It looks like a mediocre game, so all the positive review must be wrong?" Where's the logic in that?!
I understand how some people hated the hype, there were many "this will be the best game of all time" sayers, making this a constant horror trip for non-fans the last three years.
But acting like that is just a joke, not even worthy of a honest discussion.
For me it looks like a 9/10, but because it's Kojima, people are giving it a bad score, because they hate him and totally new and different gaming experiences... arguments like that make no sense and just hurt to even read.
Yes because that is RDR2 developed by Rockstar games. This is Death Stranding developed by Kojima Productions.
By that logic all video games need to play the exact same way. Better not break too far from convention for you know, arbritray reasons and whatnot.
No one is holding a gun to your head to play the game. Also, do you even know what a QTE is? lol
"All games are different"Basically you're asking for the game to not be what it is and be like every other game out there.
The traversal in RDR2 rarely requires you to do anything other than hold forward on the analogue stick and manage your stamina when on foot.
If that's all you want there are a ton of games that already do it and you can play them right now.
Gears 5 = "Great scores for a great game."
Some of the very same people a month or so later...
DS = "Haha, told you, look at the scores, hack, overrated, boring, cinematic BS, walking sim, etc.."
I see you.
It is all so fucking tiring.
Just goes to show you that Sony first party is held at a higher standard; to fanatics of every circle. Ironic, eh?
You made the shittiest argument possible though lol"All games are different"
Talk about the shittiest and laziest possible way to scapegoat criticism.
You have to constantly hold a button to carry a suitcase around?It's a bit different though, Sony games are held to a higher standard because Sony fans treat there exclusive games so far above xbox exclusives that even the opinion that this might not be the case gets piled on and mocked
Gears 5 did address a lot of the complaints of gears 4.
This is kojima lowest rated game in like 20yrs and the reviews are a bit different, there was no reputaple outlet which scored gears 5 really low, ign give DS a 6.8 is really interesting.
Theres seems to be some legitimate criticism of DS, the lack of gameplay variety, the fact you have to hold a button constantly to carry a hand suitcase etc.
Gamestop 7/10It's a bit different though, Sony games are held to a higher standard because Sony fans treat there exclusive games so far above xbox exclusives that even the opinion that this might not be the case gets piled on and mocked
Gears 5 did address a lot of the complaints of gears 4.
This is kojima lowest rated game in like 20yrs and the reviews are a bit different, there was no reputaple outlet which scored gears 5 really low, ign give DS a 6.8 is really interesting.
Theres seems to be some legitimate criticism of DS, the lack of gameplay variety, the fact you have to hold a button constantly to carry a hand suitcase etc.
"All games are different"
Talk about the shittiest and laziest possible way to scapegoat criticism.
- Repetitive gameplay loop which is largely just fetch quests
- Tedious micro-management gameplay mechanics such as constantly having to walk, climb, setup ropes, ladders, balance yourself while traversing the environment, tripping on things and losing your packages, having to retrieve them again when dropped
- Poor fast traveling system that requires you to walk for 10+ minutes to reach a fast travel location, once there you have to skip 3 cutscenes each and every time you want to fast travel
The BT's merely function as a slowdown mechanic to buffer the game length and don't offer a real threat especially on the back of the asynchronous multiplayer which allows players to help in various ways
Not until 9-10 hours in do you get a real weapon of any kind and even on top of that there's only a handful of combat encounters
It's got a lot of problems, and the issue with all these high scores is they're completely masking over them
Dude...What else do you want people to say ?
The traversal is the game. The systems at play are either going to be your vibe or they aren't. I don't see the value in cherry picking one of the few reviews that didn't like the core gameplay loop when quite a few others clearly enjoyed it for what it has to offer.
It's not scapegoating criticism, it's saying it as it is. Nobody has said the guy from IGN isn't allowed to feel the way he does about the game. If you feel like you're going to be on the same page as him then you're free to dismiss the game and move on.
What logical excuse could you possibly conjure to explain stupid shit like this away?You have to constantly hold a button to carry a suitcase around?
I think the vast majority of the people you are talking about loved Kojima before MGS4Posts like this really made me sad today.
Why do people like you do that? "It looks like a mediocre game, so all the positive review must be wrong?" Where's the logic in that?!
I understand how some people hated the hype, there were many "this will be the best game of all time" sayers, making this a constant horror trip for non-fans the last three years.
But acting like that is just a joke, not even worthy of a honest discussion.
For me it looks like a 9/10, but because it's Kojima, people are giving it a bad score, because they hate him and totally new and different gaming experiences... arguments like that make no sense and just hurt to even read.
It's a bit different though, Sony games are held to a higher standard because Sony fans treat there exclusive games so far above xbox exclusives that even the opinion that this might not be the case gets piled on and mocked
Gears 5 did address a lot of the complaints of gears 4.
This is kojima lowest rated game in like 20yrs and the reviews are a bit different, there was no reputaple outlet which scored gears 5 really low, ign give DS a 6.8 is really interesting.
Theres seems to be some legitimate criticism of DS, the lack of gameplay variety, the fact you have to hold a button constantly to carry a hand suitcase etc.
It's a bit different though, Sony games are held to a higher standard because Sony fans treat there exclusive games so far above xbox exclusives that even the opinion that this might not be the case gets piled on and mocked
Gears 5 did address a lot of the complaints of gears 4.
This is kojima lowest rated game in like 20yrs and the reviews are a bit different, there was no reputaple outlet which scored gears 5 really low, ign give DS a 6.8 is really interesting.
Theres seems to be some legitimate criticism of DS, the lack of gameplay variety, the fact you have to hold a button constantly to carry a hand suitcase etc.