Karak
Member
The 'box art' is so early 2000s PC game box art.
Are the console releases the same day as the PC?
Ya everything the same day
The 'box art' is so early 2000s PC game box art.
Are the console releases the same day as the PC?
Ya everything the same day
Wonder if it'll go up at 'midnight' with Driveclub then. It's not up on the store at all for pre-order, so I assume it won't be up until the store updates.
Ya everything the same day
Im pretty sure its the 8th on XB1, according to the store anyway.
I should (all being well) have my review of the Xbox One version up sometime tomorrow
The level design is superb. Not just in terms of usability, which well get to in the Gameplay section, but in terms of visual detail. The levels are positively crowded with nooks and crannies to explore and enjoy. Early in the game youre treated to such sprawling eye candy as a massive, crowded sky city, departing airships, and the obligatory dank gothic sewers. If there is even one usage of a skybox in this game, I didnt notice it. Everything has the look of being reachable if you just try hard enough.
Character models and lip sync arent exactly groundbreaking, but Ive often found player models to be the weakness of the Unreal Engine, so no surprise there. That said, I was really pleased with the creativity in character design. Styx himself is precisely what youd picture a goblin assassin to be, and the character actually goes through some significant visual changes across the events of the game. There are humans, orcs, and elves in the setting, and each looks enough like their classic namesake to be recognizable while still having a suitably original feel to them. Work has even been done to make enemies recognizable at a distance, vital when youre trying to avoid wasting precious throwing knives on enemies immune to them.
With a few exceptions, the gameplay of Styx is extremely good. I particularly admire the level design. In a game that gives extreme flexibility regarding how you achieve your goals, the levels do a fine job of facilitating each. For stealth there are plenty of dark corners, low passages, and high ledges. For exploration there are endless crevices to hide collectibles and consumables. And for combat youll find plenty of ambush points and traps to spring.
Styx is an assassination game. In that way it is quite unlike the Thief Series, which tends to frown upon killing. (I suppose one might unavoidably compare it to Assassins Creed, but really there isnt much common ground in my opinion.) You play as a pint-sized creature, which right from the start has its plusses and minuses. On the plus side, you can hide under tables and crawl easily through vents. (The architects of the game loved vents.) On the minus side, youre not really a match for the people youre up against. Seriously. The combat in the game is an absolute last resort. You cant take on crowds, so much so that the only non-assassination combat in the game is called dueling. You defeat people in duels by parrying their attacks enough times to create an opening for a kill. This more or less guarantees that theyll get at least one hit off on you. Ideally, youll be doing your killing through alternate means, and there is no shortage of those.
The main method of kill is to sneak up behind someone. Holding the attack button for about five long seconds will do a muffled kill, which makes almost no noise. If youre in a hurry, or theres no one nearby to alert, you can just let go of the button and your victim will scream before dying. As you earn skill points (for primary and secondary objectives) youll unlock additional kill methods ranging from the indispensable (killing from around corners and from above) to the almost useless (I dont know if I was able to perform a single hanging kill).
Since darkness makes you less detectable, youll be spending a lot of time extinguishing light sources which makes things a lot more difficult to see. To combat this, and also highlight interactive elements, the game lets you use amber vision, named for the substance that fuels it. Amber also allows you to create my personal favorite game mechanic, the clone. Styx can vomit up scrawny duplicates of himself, then control them. These little buggers can flip switches, poison food and water (so can you), and unfasten hanging hazards to crush enemies. Later they can get seriously tricked out, gaining the ability to detonate as a smoke bomb, booby trap chests and even go invisible. Of course your clones arent the only ones who can go invisible, as thats the final amber-powered ability you have. Amber itself, aside from being crucial to the plot, comes in vials of which you can carry only two initially, so invisibility (which doesnt restore your amber) needs to be used sparingly unless youre particularly good at finding fresh vials of the stuff hanging from guards or sitting on shelves.
Using these abilities you can either slash-and-slice your way through the level, leaving no one alive (my favorite method), spare the lives of the whole level (useful for the mercy insignia for each mission) or some combination of the two. You can even beat a level without raising any alarms at all. In almost all situations there are paths that will let you avoid confrontation, or methods to kill even those enemies immune to your weapons. And naturally certain levels will take away certain skills, making stealth the only option if you, say, dont have your dagger.
The platforming of the game is slippery. Styx can drop off an edge and catch it on the way down. This is a vital skill for both navigation and evasion, but to do it you need to slowly walk off the edge. I could NOT get this to happen reliably, and thus spent a lot of time loading after falling off a ledge Id meant to dangle from. There is an anchor point mechanic that lets you climb walls by jumping from point to point. This works great. What doesnt work great is jumping from points to ledges. I cant count the number of times Styx decided only to jump half as far as usual, or to grind himself across a wall instead of jumping toward a ledge. Some enemies were a bit overpowered, too. Holy crap, those roabies I really feel that between the roabies and the orcs, having human guards possibly become their targets instead of just me would have made more sense dramatically and gamemplay-wise. Imagine getting a group of guards to wander into a crowd of mutant death beetles If only. The in game map isn't terribly helpful, in that it's just that, a map. Not a map system. It's clever in that it requires you to keep your bearings and identify landmarks, but it's irritating in that I wasn't good at doing the bearings part. Fortunately the objective pointers do the job well enough.
Also, theres at least one escort mission. Enough with the escort missions, developers. Seriously.
Here is my video review:
https://www.youtube.com/watch?v=2cg0eGuJqUM
Very enjoyable game with some flaws that hold it back from being amazing. Decent fun game and for the price worth it.
Fighting system shows that you should NEVER get in a an actual sword fight in the game. Its pretty bad.
I'm tempted to pick this up asap. Any details as to how it runs on the various platforms?
EDIT: I can't see this game on the PSN or XBO store...nor can I find it retail.
I'm tempted to pick this up asap. Any details as to how it runs on the various platforms?
EDIT: I can't see this game on the PSN or XBO store...nor can I find it retail.
It's digital-only.
Are you on US or EU PSN? US PSN will update within the next 24 hours so it might go up by then.
EU PSN updates on wednesday.
Cheers, thanks guys.
It's already the 7th here...but I should've known that'd be tomorrow+.
I liked this (positive) review
https://www.youtube.com/watch?v=CRymjA0jxfY
Oooh I likethat magic potion that makes bodies invisible but I wonder if the effect is for a limited time?
How long is the game?
15-20 hours depending on how fast/slow you go through the game's levels.
Whoa, I was expecting someone to say like 6-8.
Stealth games tend to be slow and methodical. A stealth game of 6-8 hours would be kind of short.
Focus Interactive's games always intrigue, until you play them.
Seems quite a few people in this thread played it and liked it.
Exactly! This looks like what I was Assassins Crews was likeAll right, this game definitely went to a must buy, based on the positives. Knew from that first trailer, this would be an enjoyable stealth game. Possibly more Assassin like than the actual AC games.
Didn't plan on doing anything but be stealthy the entire time so the meh combat isn't a big deal to me.
Does the game actually requires you to fight at some points ?
Looks fun, I love stealth games. I'll download it at some point for sure.
Can you ghost levels (except for mission targets you must kill)?