Yeah, the rep at the location here passed instructions through the line. Boosting in EVE would definitely change the experience if you didn't know how the first time around. The controls actually weren't very intuitive. Got carried away at one point and almost hurled myself into one of the larger ships. Hehe, minor panic set in.X.
They really should have explained the controls.
You don't need that first statement there. Just because his opinion his different from yours doesn't render it any less valuable
What is the 3D effect like?
My only experience of 3D is the 3DS and 3D cinema.
What is the 3D effect like?
My only experience of 3D is the 3DS and 3D cinema.
I feel so dumb now.X.
They really should have explained the controls.
I feel so dumb now.
Don't, it really wasn't intuitive. I mean, who the hell uses X to accelerate anymore? Dude you gotta go try it again now.I feel so dumb now.
Yeah, that would have helped.The representatives really need to talk about the controls...
I definitely plan on going back in a couple of weeks.Don't, it really wasn't intuitive. I mean, who the hell uses X to accelerate anymore? Dude you gotta go try it again now.
The back and forth of these impressions and people outright contradicting each other's statements is infuriating.
Not sure who to believe.
My rep said they will be doing these up until launch and beyond.Any chance there will be another one of these events before launch?
Nice, I hope they expand their locations to include some in DC. I'm on the fence with keeping my pre-order.My rep said they will be doing these up until launch and beyond.
PSVR has a potential userbase of 40,000,000 players. Even 1% PSVR's sold (and I'm expecting them to sell more than that) would be huge for devs as there will finally be a good userbase to develop for and a userbase that will actually buy content.
Oh, wow. Hopefully PSVR can move more software than that for y'all <3Right now, devs are having a hard time developing for this medium as the userbase is just not there. The highest "selling" VR experience per SteamSpy is The Lab which was made by Valve and is free and you can see just under 200k owners for it. Games like Hover Junkers which is an amazing VR experience has not even broken 30k sales.
Those looking for something to criticize have an easy target in the resolution, which I would describe as "totally workable." It certainly wouldn't be described as crisp, but with sensible game design, it shouldn't cause any issues in terms of playability. I'd just say to have reasonable expectations and an open mind, and try it for yourself. Hyperbole aside, it's pretty nifty.The back and forth of these impressions and people outright contradicting each other's statements is infuriating.
Not sure who to believe.
lol Yeah, I found the same diagram, and I'll be heading back out there in a bit.Here's a diagram showing the range of the camera when tracking the headset and controllers. Sitting too close with the DS4 too low would certainly cause an issue.
I've played all of the demos now, and I didn't really notice too many problems with longer distance. Perhaps with extreme ranges in Battlezone, but The Heist always seemed reasonably clear, and I didn't really have any problems in Valkyrie either, but I suppose the targeting computer helped out there. I'll pay closer attention today though. I also want to make some better observations WRT apparent pixel density across the FOV. It sorta seemed like density was higher looking forward and/or down, but I got distracted just as I thought to pay attention to it. lolFor me with vive, objects close up are very clear and compellingly solid and 3D. Way more so than I remember quake. But that rapidly falls off in the mid distance as objects dissolve into a mush of a few pixels. Not helped by the subpixel arrangement either.
That'd be nice. One of the SixSense guys talked about the possibility of a hybrid system that uses a camera or whatever to track the headset, and then having a SixSense base station in the headset itself to track the wands. That should be very occlusion resistant while only needing a single camera. Anyway, the Move wands already have a 6DOF magnetometer for tracking the North Pole, but apparently it's prone to interference. Could they just put a "powerful" electromagnet in the headset to use as a kind of local North Pole for the wands? Are the magnetometers in the SixSense any different from the ones in Move?It just made me realize that I'd like a second camera port on neo so you can (optionally) use two cameras for more robust tracking
Sadly the move controllers weren't set up correctly for me to try the heist. I reallllly wanted to play it.Hehe no one seems to do the Heist demo. I had a lot of fun with it (granted it was my only exposure). Opening the car door and peering out while driving, reloading the machine gun with the move controllers, etc. was all very cool.![]()
PSVR has a user base MUCH MUCH smaller than Vive or Rift: its user base is zero. Doesn't really matter what the potential user base is, when the users have to buy a $500 item that is sold out (though for comparison, the potential user base of Vive and Rift is something over 9 million, considering the percentage of Steam users who have a GTX 970 or above, so PS4 does have higher potential...currently).Right now, devs are having a hard time developing for this medium as the userbase is just not there. The highest "selling" VR experience per SteamSpy is The Lab which was made by Valve and is free and you can see just under 200k owners for it. Games like Hover Junkers which is an amazing VR experience has not even broken 30k sales.
We devs still have to earn money and that's hard right now on PC-based headsets and hell even, on Gear VR.
PSVR has a potential userbase of 40,000,000 players. Even 1% PSVR's sold (and I'm expecting them to sell more than that) would be huge for devs as there will finally be a good userbase to develop for and a userbase that will actually buy content.
For those that got to Play EVE, what did you think? I left unimpressed. I'm gonna try and find a gamestop to play the heist demo
So maybe you can help me. I just tried out Eve and I was just lost. I figured out how to shoot my machine gun, how to do a barrel roll, and that's about it. I couldn't really control forward acceleration, and I could never tell if I was actually hitting anyone.I'm just curious why some were unimpressed with EVE.
now mind you, I LOVE space shooters... used to love Star Trek, Babylon 5, Colony Wars etc just for the epic space battles. Being able to fly along the side of a HUGE ship.... looking over... it reminded me of those old Star Wars, Buck Rogers moments of looking around in the cockpit of a fighter.
Alot of stuff is going on in EVE.. and I thought the graphics were great for a VR title that ran at a high framerate.
again though, EVE was the first ever PSVR game I played. And that was last year at PSX. I think I'll try it again to see if I'll feel different about it.
I'm just curious why some were unimpressed with EVE.
now mind you, I LOVE space shooters... used to love Star Trek, Babylon 5, Colony Wars etc just for the epic space battles. Being able to fly along the side of a HUGE ship.... looking over... it reminded me of those old Star Wars, Buck Rogers moments of looking around in the cockpit of a fighter.
Alot of stuff is going on in EVE.. and I thought the graphics were great for a VR title that ran at a high framerate.
again though, EVE was the first ever PSVR game I played. And that was last year at PSX. I think I'll try it again to see if I'll feel different about it.
I'm just curious why some were unimpressed with EVE.
now mind you, I LOVE space shooters... used to love Star Trek, Babylon 5, Colony Wars etc just for the epic space battles. Being able to fly along the side of a HUGE ship.... looking over... it reminded me of those old Star Wars, Buck Rogers moments of looking around in the cockpit of a fighter.
Alot of stuff is going on in EVE.. and I thought the graphics were great for a VR title that ran at a high framerate.
again though, EVE was the first ever PSVR game I played. And that was last year at PSX. I think I'll try it again to see if I'll feel different about it.
PSVR has a user base MUCH MUCH smaller than Vive or Rift: its user base is zero. Doesn't really matter what the potential user base is, when the users have to buy a $500 item that is sold out (though for comparison, the potential user base of Vive and Rift is something over 9 million, considering the percentage of Steam users who have a GTX 970 or above, so PS4 does have higher potential...currently).
I feel like there are more people posting concerns about negative impressions than there are actual people posting actual negative impressions.
I dunno if my headset was calibrated properly; I felt like the screen was a bit too far from my eyes, as too much of my vision was taken up by what looked like black goggles and I felt the screen seemed out of focus. That said, the actual experience of playing Eve was really cool, especially with all the ducking and weaving. I'll have to go back next weekend and get some impressions on another demo; The Heist or Battlezone are what I'd like to do next.
My ship moved so slowly - how do you speed it up?I dunno if my headset was calibrated properly; I felt like the screen was a bit too far from my eyes, as too much of my vision was taken up by what looked like black goggles and I felt the screen seemed out of focus. That said, the actual experience of playing Eve was really cool, especially with all the ducking and weaving. I'll have to go back next weekend and get some impressions on another demo; The Heist or Battlezone are what I'd like to do next.
Any chance there will be another one of these events before launch?
My ship moved so slowly - how do you speed it up?
My ship moved so slowly - how do you speed it up?
Couldn't try it out before, but I'm definitely going today. Which demo should I try? I'm thinking Battlezone or EVE Valkyrie.
He may have, but the volume was really turned up so i wouldn't have known.double tapping X worked for me. I'm surprised the person there didn't explain it to you.
If you like control stick based shooters, then I would go with battle zone. But really I think The Heist is the best demo especially because it uses the move controllers.Couldn't try it out before, but I'm definitely going today. Which demo should I try? I'm thinking Battlezone or EVE Valkyrie.