Mufausa The 3rd
Member
Nice to see there are literally zero in Canada.
PlayStation Canada probably has something for us. They usually are pretty nice to us Canadians.
Nice to see there are literally zero in Canada.
There is no "mixing" of surround on a horizontal plane.Yes, you detailed it even better. Second screen is sent via HDMI out of the PU.
You are correct. Just picked the 7.1 mention in your comment. You can use Golds or Astros if they have 3,5 mm jack, but you don't benefit from their own surround functionality.
PU box is actually better than the more common headphone surround sound, since it's 360°. Let's say if an airplane flies over you and you tilt your head so, that your ear is facing the sky, the audio space actually tilts too. Normal surround sound is usually mixed on a one single horizontal plane. The latest home theatre Dolby Atmos spec is also object based and it has height speakers in it's fullest setup, which comes close to 360° audio.
Here's something I don't understand. After trying out both the PS VR and the Vive, it really feels like the PS VR has a notably wider field of view, while the Vive feels like looking through a porthole. Anyone else have the same experience?
That's really helpful to know - Thank you! The way I felt about the PS VR is that it was like viewing the world through snowboarding goggles, while the Vive felt like looking at the world through a port-hole on a submarine. Based on that description would you say that when adjusted, it feels like the Vive offers an as good or better FOV than PS VR?I had the opposite experience. I own a vive and tried the PSVR yesterday. PSVR's fov seemed a bit smaller to me.
The vive has an adjustment to put the lenses farther away to accommodate glasses wearers. That setting affects FOV and I'm guessing whoever ran your vive demo used that adjustment for everyone so they wouldn't have to fiddle with it every time someone with glasses used it.
I had the opposite experience. I own a vive and tried the PSVR yesterday. PSVR's fov seemed a bit smaller to me.
The vive has an adjustment to put the lenses farther away to accommodate glasses wearers. That setting affects FOV and I'm guessing whoever ran your vive demo used that adjustment for everyone so they wouldn't have to fiddle with it every time someone with glasses used it.
Ds4, and with the headset for audio.
That adjustment for PSVR is miles better than how Vive has it. On Vive you have to pull the two knobs out on each side and moving it out is clunky and unintuitive and honestly a pain..
On PSVR it's just one button that you hit on the bottom of the headset with your right thumb and slide in and out.
As for me, I stick with my opinion in that PSVR's FOV is pretty much equals to Vive and Rift when setup right.
Even though I seemed pretty down on the experience I can't wait to go back in a couple of weeks to try it again.
Multiple weekends (if not every weekend) all the way through launch.
Read the OP - there's a link - you enter a zip code and it tells you where the demos will be
That's a relief to hear. For some reason I assumed it was thos weekend only. I'm pretty impressed Sony is pushing these demo stations for that long. This will by far be be biggest mainstream push VR in general could hope for.You got till December to try it out. They won't be leaving anytime soon and by the look of some posters here, they will be adding more demos down the line, I hope they put Hear They Lie. A horror demo would be nice to show people xD
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One of the best looking demos so far. Movement is on rails, and the camera management is done by DualShock, and only has like set azimuths, which was a bit weird at first. Also uses Moves, but only when prompted.
In some videos you can see the character die falling from the plants 'cause moving while looking the surroundings... so either he haven't played it... or by on rails he means linear.I'm surprised to hear that Robinson is on rails. Was all the E3 footage shown, like dodging dinosaurs, just QTEs?
How does one use both a DS4 and the Move controllers with a PSVR helmet on? Sounds pretty awkward.
You don't have complete freedom to explore. The path you can move along is quite narrow. You do control your speed and view. Perhaps extremely linear would have been a better word.In some videos you can see the character die falling from the plants 'cause moving while looking the surroundings... so either he haven't played it... or by on rails he means linear.
So my friend Craig had previously tried my GearVR, and this was on a whole other level for him. He tried London Heist and began by noticing he had hands, and then "drinking" the soda from atop the dashboard. Looked really silly, and he laughed when the driver ran into the motorcycling enemy. His brother tried out Ocean Descent, and was immediately into the VR experience of things all around him. He becomes visibly nervous when the shark shows up and continues to nervously / frantically look around for it until the demo ended. Much of this is in the video
PlayStation VR demo - June 25, 2016 in San Jose, CA
London Heist turned out to be really fun, though I did run into a few moments of holding the gun while shooting and it wasn't that engaging. However, being able to toss the soda can, mess with the radio, the sun visor, storage compartment, even the air vents, and leaning out the window (or out the door if you open it) was all very amusing and entertaining. Also the dude leaning back and reacting to your aiming toward him, or calling you a moppet when you're out of ammo and need relead was very authentic Statham action film. Reloading was very satisfying, as well. A few times I reached down to grab the ammo even though I couldn't see it, and it worked!
So my friend Craig had previously tried my GearVR, and this was on a whole other level for him. He tried London Heist and began by noticing he had hands, and then "drinking" the soda from atop the dashboard. Looked really silly, and he laughed when the driver ran into the motorcycling enemy. His brother tried out Ocean Descent, and was immediately into the VR experience of things all around him. He becomes visibly nervous when the shark shows up and continues to nervously / frantically look around for it until the demo ended. Much of this is in the video
PlayStation VR demo - June 25, 2016 in San Jose, CA
London Heist turned out to be really fun, though I did run into a few moments of holding the gun while shooting and it wasn't that engaging. However, being able to toss the soda can, mess with the radio, the sun visor, storage compartment, even the air vents, and leaning out the window (or out the door if you open it) was all very amusing and entertaining. Also the dude leaning back and reacting to your aiming toward him, or calling you a moppet when you're out of ammo and need relead was very authentic Statham action film. Reloading was very satisfying, as well. A few times I reached down to grab the ammo even though I couldn't see it, and it worked!
I think the title of the topic should be changed; they're also demoing it at Gamestops too. That's where I did my demo at on Saturday.
The wait at ours was... none! We were there a tiny bit before the start time, and only waited while the lone PS employee setup the demo. Then, we stood in line for all of 2 minutes before getting our turns. When we left there line was 4 people long. I think since it's mainly announced online, they are seeking for walk-ins to take interest and try it out, rather than targeting the gaming enthusiasts outright.How long was the wait there? Many people?
Honestly that demo was just that and maybe a flightstick away from living the dream.
Within a day of trying EVE with PSVR I immediately bought
Honestly that demo was just that and maybe a flightstick away from living the dream.
Is there a reliable list of Gamestops that are having demos? Apparently Best Buy does not want the London Heist mission demo'ed due to its violent content.
Kinda hilarious considering they always have a display with the ultra-violent Call of Duty trailers running in a nonstop loop.
http://korfx.com/
Rumble vest basically.
I still wish they had/would put a ring of rumble motors in the crown of the headset. Not just for a boot to the head, but also to simulate extra-sensory perception.
Just a quick question, would you say that your vision is pretty good or do you require/possibly require corrective lenses? As someone who wears glasses my wife commented that on the HTC vive she has 0 problems with blur but on the PSVR she just could NOT find a sweet spot. I however had 0 issues on the PSVR.
Honestly that demo was just that and maybe a flightstick away from living the dream.
Are they really that heavy? Even a pair would be sufficient to do some pretty amazing stuff, but I'd like to see at least four. What are we talking? 50, maybe 100g tops? That seems a small price to pay for Spidey SenseI'm not surprised they didn't. Stuff like motors and such would increase the weight which is something you don't want to do for an HMD.
So my friend Craig had previously tried my GearVR, and this was on a whole other level for him. He tried London Heist and began by noticing he had hands, and then "drinking" the soda from atop the dashboard. Looked really silly, and he laughed when the driver ran into the motorcycling enemy. His brother tried out Ocean Descent, and was immediately into the VR experience of things all around him. He becomes visibly nervous when the shark shows up and continues to nervously / frantically look around for it until the demo ended. Much of this is in the video
PlayStation VR demo - June 25, 2016 in San Jose, CA
London Heist turned out to be really fun, though I did run into a few moments of holding the gun while shooting and it wasn't that engaging. However, being able to toss the soda can, mess with the radio, the sun visor, storage compartment, even the air vents, and leaning out the window (or out the door if you open it) was all very amusing and entertaining. Also the dude leaning back and reacting to your aiming toward him, or calling you a moppet when you're out of ammo and need relead was very authentic Statham action film. Reloading was very satisfying, as well. A few times I reached down to grab the ammo even though I couldn't see it, and it worked!
Are they really that heavy? Even a pair would be sufficient to do some pretty amazing stuff, but I'd like to see at least four. What are we talking? 50, maybe 100g tops? That seems a small price to pay for Spidey Sense
http://korfx.com/
Rumble vest basically.
Oh, good point. You'd need to isolate the display from the vibration somehow. Still, if they were in the ring of the crown, which is attached to your head pretty securely, I don't think it would impart that much motion to the display.Vibration probably not a good idea for the screens and any IPD adjustment mechanisms though. I imagine it'll probably turn your world into a blurfest.
I'm not surprised they didn't. Stuff like motors and such would increase the weight which is something you don't want to do for an HMD.
Are they really that heavy? Even a pair would be sufficient to do some pretty amazing stuff, but I'd like to see at least four. What are we talking? 50, maybe 100g tops? That seems a small price to pay for Spidey Sense
They haven't said much about retail availability specifically, but I think House said they expect to be supply constrained at least through the end of the year. They did say they'll be taking more pre-orders between now and launch, but they haven't said when. I'm guessing they're trying to figure out how many they can build first.This may not be the place to ask but for those who didn't pre order, can we go and buy one at a store? It seems like all pre orders have been filled but they will still sell this at retail during the launch, right? I'm still not sure about whether I'm getting one or not. But if I do, I wonder if I can just walk into a Walmart after midnight and pick one up(assuming their aren't long lines for this).
They haven't said much about retail availability specifically, but I think House said they expect to be supply constrained at least through the end of the year. They did say they'll be taking more pre-orders between now and launch, but they haven't said when. I'm guessing they're trying to figure out how many they can build first.
Tons of good looking stuff in development. Around 50 are scheduled by the end of the year, with more on the way. Seems likely to be the primary development focus for the near future as well. You could always pre-order at Amazon whenever pre-orders open up again, of course then just cancel it closer to launch if you feel like the software is failing.Good to hear. I know I want one, I just don't know if I should get one right away or wait until their is more software and experiences to try.
There is also an unboxing and test https://www.youtube.com/watch?v=pfJrJEhBebM&feature=youtu.be
and
https://youtu.be/lptmOLDR2E8
Ok so that is interesting.. It looks like it uses the audio surround to convert to vest rumble.
Oh, good point. You'd need to isolate the display from the vibration somehow. Still, if they were in the ring of the crown, which is attached to your head pretty securely, I don't think it would impart that much motion to the display.
Also, I did a little looking and the DS3 weighs 55g more than a SixAxiS, but those motors are pretty enormous. I don't think the headset would necessarily need something that large. Something more like the "taptic engines" they have in the iPhones seem like they'd be enough to let the user know something was happening, and the smaller vibrators wouldn't jiggle the display so much either.![]()
So is anyone going this weekend? I'm tempted to go again for the second time so I can try Ocean Descent as well as Super Hyper Cube.
I won't be in town this weekend, but I'm going again next weekend.So is anyone going this weekend? I'm tempted to go again for the second time so I can try Ocean Descent as well as Super Hyper Cube.