Tiamat2san
Member
Yep, fuck the purists.
easy as an option would be great.
it's an option not a mandatory mode for better players.
easy as an option would be great.
it's an option not a mandatory mode for better players.
Its getting really tiring every time new FROM games comes out we have to have same god damn tired argument and same thing is going to happen when Elden Ring comes out.
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What are you talking about? SotFS doesn't change the difficulty level of DS2 at all. It has QOL improvements, but it's the same game.
But it looked so good in the PS5 showcase. And that guy playing it seem to mow through enemies. It didn't seem that hard for him.
Some of the changes -
- the dragon in heide's, plus the heide knights obvs
- some changes to no man's wharf(cant really tell you any details)
- I think some changes to brightstonecove, specifically just before the spider room
- Iron keep Samurai placement is cancer now
- Drangleic theres a room where you would get ambushed by about 10 statues without being able to escape, save you manage to kill them, the statues remain statues now
- shortly after there used to be a lot of archers with greatbows and it was really hard to get to the loot. now has a chariot horse and some of the old knights(same as in heide's)
- shrine of amana enemy placement changed a bit
- in lost bastille theres a "shortcut" where you can essentially skip a bos if you enter from the no mans wharf side. in vanilla it required a pharros stone to open, now its always open
- some new pursuer spawn locations and a few more stone statues gating off paths.
- lot more npc invasions. Fuck forlorn
, also sharron and dennis in iron keep.l
- Dragon aerie now is skippable. the shortcut that you previously had to be unlocked is now immediately accessible. but the actual dragon aerie is gated off by a stone statue
- dragon shrine. the dragon bros won't atack you as long as you defeat the big knights before advancing(I think that feature is new). previously you had to fight your way through a lot of dragon bros.
Id say those bolded sections indicate a change in difficulty, certainly seems so from the guy who originally wrote this and this is only a small selection of the changes, of which as I said "Aren't possible without a total rebuild of the game" according to posts in this topic.
Some of the changes -
- the dragon in heide's, plus the heide knights obvs
- some changes to no man's wharf(cant really tell you any details)
- I think some changes to brightstonecove, specifically just before the spider room
- Iron keep Samurai placement is cancer now
- Drangleic theres a room where you would get ambushed by about 10 statues without being able to escape, save you manage to kill them, the statues remain statues now
- shortly after there used to be a lot of archers with greatbows and it was really hard to get to the loot. now has a chariot horse and some of the old knights(same as in heide's)
- shrine of amana enemy placement changed a bit
- in lost bastille theres a "shortcut" where you can essentially skip a bos if you enter from the no mans wharf side. in vanilla it required a pharros stone to open, now its always open
- some new pursuer spawn locations and a few more stone statues gating off paths.
- lot more npc invasions. Fuck forlorn
, also sharron and dennis in iron keep.l
- Dragon aerie now is skippable. the shortcut that you previously had to be unlocked is now immediately accessible. but the actual dragon aerie is gated off by a stone statue
- dragon shrine. the dragon bros won't atack you as long as you defeat the big knights before advancing(I think that feature is new). previously you had to fight your way through a lot of dragon bros.
Id say those bolded sections indicate a change in difficulty, certainly seems so from the guy who originally wrote this and this is only a small selection of the changes, of which as I said "Aren't possible without a total rebuild of the game" according to posts in this topic.
They don't. If you'd actually played both versions you'd know that.Some of the changes -
- the dragon in heide's, plus the heide knights obvs
- some changes to no man's wharf(cant really tell you any details)
- I think some changes to brightstonecove, specifically just before the spider room
- Iron keep Samurai placement is cancer now
- Drangleic theres a room where you would get ambushed by about 10 statues without being able to escape, save you manage to kill them, the statues remain statues now
- shortly after there used to be a lot of archers with greatbows and it was really hard to get to the loot. now has a chariot horse and some of the old knights(same as in heide's)
- shrine of amana enemy placement changed a bit
- in lost bastille theres a "shortcut" where you can essentially skip a bos if you enter from the no mans wharf side. in vanilla it required a pharros stone to open, now its always open
- some new pursuer spawn locations and a few more stone statues gating off paths.
- lot more npc invasions. Fuck forlorn
, also sharron and dennis in iron keep.l
- Dragon aerie now is skippable. the shortcut that you previously had to be unlocked is now immediately accessible. but the actual dragon aerie is gated off by a stone statue
- dragon shrine. the dragon bros won't atack you as long as you defeat the big knights before advancing(I think that feature is new). previously you had to fight your way through a lot of dragon bros.
Id say those bolded sections indicate a change in difficulty, certainly seems so from the guy who originally wrote this and this is only a small selection of the changes, of which as I said "Aren't possible without a total rebuild of the game" according to posts in this topic.
Its pretty simple. If Souls games were having an easy mode, the Souls series wouldnt exist. They would become just average action/adventure games. Popularity of these games would not be what it is now.
You can't be serious.Why does an easy mode "ruin the game"? Considering there isn't an easy mode, this is a total assumption.
They don't. If you'd actually played both versions you'd know that.
Yeah, Scholar of the First Sin did change the difficulty, just not always lessened it, though, in some cases it actually added boss encounters like when they added the No Man's Wharf boss to the run-up to the Sinner guy.
I fail to see how this is so hard for people to understand.
Nobody plays a Souls game for a cinematic, cohesive storyline, or for the RPG elements.
They'd be crap if they were easy.
You can't be serious.
"Why do you think that removing a thing you like about a game would ruin that thing?"
what a nonsensical question.
Which is it guys, difficulty changed or not? Lets keep our story straight yeah? The Souls community wont be happy if you contradict each other.
Thats your opinion and a large assumption, perhaps little Timmy who likes Dungeons & Dragons or HeroQuest atmospheres wants to be able to immerse themselves in a game which is playable without retreading over & over and enjoying some sort of story?
Not everything needs to be tailored made for everyone.Yep, fuck the purists.
easy as an option would be great.
it's an option not a mandatory mode for better players.
What one person finds difficult is so subjective there's no denying the changes affect difficulty for people.
The base game was challenging. The revised version is challenging. Keep up.Which is it guys, difficulty changed or not? Lets keep our story straight yeah? The Souls community wont be happy if you contradict each other.
Thats your opinion and a large assumption, perhaps little Timmy who likes Dungeons & Dragons or HeroQuest atmospheres wants to be able to immerse themselves in a game which is playable without retreading over & over and enjoying some sort of story?
The base game was challenging. The revised version is challenging. Keep up.
Then Little Timmy is going to be bloody disappointed when he plays his 'easy' Souls game and finds that the story hardly makes sense on the surface, is mostly hidden in item descriptions, remains vague throughout, and never answers a lot of questions, leaving everything very ambiguous.
Exactly, so it wouldnt take a full rebuild of the game to offer an easier option. It's evidently possible.
he was dead at the end.But it looked so good in the PS5 showcase. And that guy playing it seem to mow through enemies. It didn't seem that hard for him.
Yet another option is play something else if you don't enjoy challenging games.And another option would also be challenging, for the people who arent the "purists".
Cuz then they won't be able to perceive themselves as master hardcore gamers cuz they play challenging Souls games?
Feels like these games are often used to play up one's image.
"Look at me, I play Souls games! I am such a hardcore gamer!".
Then so be it, but at least he could play it and enjoy the atmosphere from the setting it offers.
The easiest solution is to just move the sliders on enemy attack damage, enemy health and damage taken by the player. I think part of why people don't want that is 1. some of us the way we play a Souls game is to find an edge in any situation if possible and that means we'd have to play on Easy because we never purposely make it hard on ourselves, we like to believe the game is carefully designed around the experience we get, 2. it WOULD ruin some of the conversation around the game, how many people would we have telling us "game sucks, it's actually easy" and stupid crap like that, God, that's the problem with discussion of most games with difficulty modes on here, honestly, there's always someone who played it on easy, says it's too easy and won't provide proof of what difficulty they completed. 3. If you do the simple solution I said I guarantee we get complaints about how lazily done the easy mode is... and if it's not simple, if they do complex things to make it easier, that's time better spent elsewhere to most of us
It doesn't matter who, but the answer is "the existing fanbase". You asked who it'd ruin it for. That's the answer.Ruin it for who? Because it would make it better for a large populace. Just the 1337 git gud crowd that'd cry into their replica Estus Flask.
If it's a capable team they could implement it.Not everything needs to be tailored made for everyone.
Those that find Soulsborne games too difficult should either learn to player better or find something more their speed.
If it's a capable team they could implement it.
i will try demon's soul because it's the only exclusive that interest me.
i am preparing myself to the torture it will be.
i am only interested by the universe , the atmosphere.
i would prefer an easy mode too.
not A walking simulator mode, just an easier mode.
It doesn't matter who, but the answer is "the existing fanbase". You asked who it'd ruin it for. That's the answer.
"It doesn't matter because the people who treasure it are trash."
Masterfully done, what a powerful argument.
This is why the hardcore crowd treats you whiny losers like an invasive species and no one believes you aren't out to "Take their games". Fuck off back to shovelware, pest.
But why can't 'he' just go play another atmospheric fantasy game, and leave Souls as it is?
yeah. I'm pretty on board with ways that assist the disabled in engaging with the current difficulty level.Also, accessibility options are no the same as difficulty options i would say.
So having options for people with poor sight or poor hearing or having trouble reaching a specific button i think would be welcomed without much backlash, the problem it's re-balancing the game to make it easier or taking away challenge that it's part of the identity of these games.
The genre is thin on the ground for "decent games" that arent utter garbage.
Also, accessibility options are no the same as difficulty options i would say.
So having options for people with poor sight or poor hearing or having trouble reaching a specific button i think would be welcomed without much backlash, the problem it's re-balancing the game to make it easier or taking away challenge that it's part of the identity of these games.
What are you talking about? SotFS doesn't change the difficulty level of DS2 at all. It has QOL improvements, but it's the same game.
So... 'I want to experience this fantasy world without having to make a big effort, because there aren't many around' ...that's pretty much your argument?
I wouldn't have the same bar to live up to. Some games are about the dev team setting a static expectation and struggling to meet it. that is a significant segment of the appeal. Multiple difficulties mean I select my own preference of bar from a number of them.So basically, if it was easy, you'd not be able to get a semi and shout "git gud" cos people would be able to play the game normally and topics like this wouldn't exist.
For some people I can imagine that is one of the reasons yes. Not my specific reason mind, but I can imagine it is for some.
Um... yes it changes a lot. I'm not saying one version is more difficult, but they definitely are different. Different enemies in zones, item placements, etc.
For people who have a life and don't have a lot of time to replay the same section over and over again.
It would be great to have an easy setting so I can actually enjoy a Souls game for once.
Ninja Gaiden Black has an easy setting if you died 3 times in a row or something like that. It never took away from the original experience
And please don't tell me about coop MP. Ain't nobody got time for that.
Well, fuck 'those people' for being entitled and wanting things easy for themselves.... thus ruining the game for many, many more fans of the series.
People who constantly want other's enjoyment ruined just so they can be happy are fucking poison. They can just go and do something else, and stop being so selfish. Plenty of other games.
Then I suppose I was mistaken thinking there was more to Demon's Souls than it simply being a difficult game to play. And I don't always need a cinematic narrative to enjoy a game's story. Collecting items and doing some reading as you progress throughout the levels are perfectly fine, as opposed to watching someone's YouTube videos because the developer made it hard to uncover these things. Resident Evil games are great because you can read up more on the story/lore through journal entries and notes but they're also not difficult to uncover while playing and I appreciate that.Then they'll be incredibly disappointed if they just want a story. The Souls games are horrible games to play through first time for story, because you barely get one. The story is obtuse, hard to uncover, and fed to you piece meal. Half the fun of these games is beating the damn thing and then going and finding what the story was all about from watching Vaatividya.
Honestly, the difficulty is the backbone of these games. They'd fucking suck without it.
Players looking for a cinematic narrative should Look elsewhere.