VFXVeteran
Banned
VFXVeteran , I'm pretty sure there's more to graphics engines than just setting some parameters higher and listing some definitions.
So you pretend like I don't develop in a graphics engine at all? That's offensive. I've developed with the DX tessellation algorithm and the OpenGL renderer settings. I modify render settings right now for our project using UE4. Why would I lie or not be a valid source of what graphics engine development is all about? You speak as if I know jack shit about this stuff.
The texture quality and variety would be impacted because not only do you only have ~5 GBs of RAM to work with, you have to hold the assets in memory for much longer since it takes that much longer to stream in assets from the HDD.
These textures aren't even 8k like in Crysis. You still aren't telling me why I can't shrink the size of my textures down?
There would also be less light probes due to performance differences, while the particle simulation would be a lot simpler with less of them on screen.
But you don't know how many light probes there are. I can assure you that there are more light probes in HZD or RDR2 than this game which is bound by corridors. Also, there is no particle simulation per se. It's just particles from sparks and fire.
The game would simply look different, the artists would be more limited in what they can create due to the constraints of the last gen machines.
You literally have NO proof of that. You are just saying it just because. I've given you valid facts as to why it can run on the PS4.
How different would it look? Well, you went through all of that napkin math while you have Bloodborne and Dark Souls 3 as examples of what a current gen Souls game looks like. Does Demon's Souls look like that but in 4K 60 fps? Horizon looks great but in terms of detail it isn't close to what Souls is displaying.
That's simply not true at all. There is nothing in Demon Souls (based on their interview with DF) that does anything remotely better than HZD or any of the other 1st party games for the PS other than larger texture sizes and dynamic shadows for 1 light source. Horizon is an open world game and it's procedural foliage system is a huge milestone in graphics tech. Demon Souls doesn't even look artistically better than Horizon. I'm not sure why you guys jump on the latest thing that comes out and force it to exceed previous games. What's going to be the next end-all-be-all graphics game for the PS - Rachet?? Would your song change about the game's graphics if it were to be released on the PC??
You are welcome to your opinion, but with all due respect, you think Watch Dogs Legion is a great next gen game, when it looks almost the same as on current gen consoles just without ray tracing, so I'm not really going to take it very seriously.
You continually want to bring the PC argument into this. Why? Watch Dogs Legion on PC, like all the other PC games, look better than their console equivalents. If you want a like-for-like art comparison for what dwarfs DeS, then look no other than AC:Valhalla. It dwarfs that game in every way.
Last edited: