We interrupt your regularly scheduled doom and gloom to bring you this positive Destiny 2 message...
Thanks to everyone who helped me complete the raid last night. Much love to friendly, patient Gaffers. We ended up one shotting baths, two attempts needed for dogs and gauntlet, and three tries before killing Callus. Both those wipes at the end were my fault for being too aggressive in the throne room and getting killed. Damn my hunter and his five recovery!
I hit 305 after earning the raid cloak. Also got the auto rifle (love it), scout rifle (okay), and raid sword from tokens. I had the rocket launcher and SMG from earlier so pretty content with the haul.
Three unrelated questions:
1) What does the throne room team do after we've finished punching the councilors? We grouped in mid and started shooting Callus. I never understood WTF we were doing in that phase and forgot to ask. We were damaging him but at the same time apparently doing too much damage. Should I be firing?
2) Do regular raiders find certain roles they like and gravitate toward them? I've run gauntlet three times and am always a runner. I'm assuming it's the easiest role in the event and love doing it, but am wondering if I should try shooting inside to be more versatile for teams.
3) Who has memorized the underbelly? That place is a fucking maze and the engineers who designed it should be shot on sight. We had a guide showing us the way, but WTF.
1. After punching correct 3 Psions, we go into Skull Phase.
It's the buff to your lower left hand side. "Force of Will".
Get the multiplier up as high as possible.
x100+ is almost a cycle kill
Most average x60-75.
The reason throne room have to slowly DPS Calus is a 2 way strategy baked into the mechanics. Your losing health in the throne room, Warlock Rift negates that to a point. You want to either chip away together 1/3rd every 7 seconds. So within 20 seconds you don't die, inside/away team gets skulls meter up.
The longer you can survive as outside/home team, the longer, the inside team can get the multiplier up.
There's a time limit, can't just keep getting the multiplier up indefinitely.
Your getting damaged outside, while inside team are OK, then when you start lowering his shield in stages, the Skulls get stronger and start damaging us and come quicker also
You can do stagger hit or do 95% and then one person removes the shield when inside says to drop it
Just need to surpass x70+ to get decent damage on him
So more survivability outside, more multiplier inside, wait too long, inside team starts getting damaged heavily
2. Yes, some call their preferences. I run the Gauntlet on 3 Guardians most don't want to do call outs. I always am lead Dog Walker and get x72 and got close to x84 once, try to call Tree, so I can go help any other of the 5 if they need help from the middle. Baths I start middle, go to Top Left first, start the encounter. Also clear adds at the start and rotate in once a person is x5 left on their buff.
I'm also flexible in that I can do all roles, but try to cover the harder parts to alleviate pressure.
That is why you take all those wipes week 1 and practice all "jobs", so you can flex into whatever the team needs.
3. I know the underbelly by heart. Memorized it without map. Yesterday people I guided without being in the underbelly and told them the route to open their 3 keys just through ps4 voice chat, just becomes second nature once you study and know the map.