Destiny 2 PC Aim Assist Needs to be FIXED

I understand why they put it in for controller users..
I don't. Even for controller users... if nobody's got aim assist it's all fair. I understand it for being there in PvE or a singleplayer game where you enjoy your ride through a story in a relaxed environment and at a pace YOU like. But (competitive) PvP... it's about skill and equal measures for everyone. I played Titanfall 2 on PS4 a while ago and it was insane... you could do all the crazy tricks of jumping and wall-running at high speed but the aim assist just snaps to you and follows you. Easy kills as long as you're faster. It feels demotivating to get killed like that and unrewarding to get kills like that.

Should be removed from PvP.

At least that aim assist for m/k.
 
It's all good.

When the controller spoofing gimmick hits mainstream and the m&kb players are absolutely obliterating anyone with a controller/turning PVP into an instagib arena: then we'll have a way more one-sided thread about the auto-aim.

This is the endgame if it stays as it is. How long until someone makes a Destiny 2 specific application that only requires one click to turn on? It wouldn't be too hard. And the game's max sensitivity is definitely high enough to feel almost native when combined with proper controller spoofing.
 
Bro do you even research anything before you post?

Yeah, and I've read just about every Bungie weekly update for the last few years and have over 1500 hours played in Destiny 1.

...Destiny 2 feels exactly the same when using a controller.
 
Yeah, and I've read just about every Bungie weekly update for the last few years and have over 1500 hours played in Destiny 1.

...Destiny 2 feels exactly the same when using a controller.

Congrats i guess? Youre missing the entire point of the topic though.
 
Yeah, and I've read just about every Bungie weekly update for the last few years and have over 1500 hours played in Destiny 1.

...Destiny 2 feels exactly the same when using a controller.

So are you saying that all the people in this thread saying that weapon recoil is different depending on whether you use a controller or KB/m as your input are wrong?

Just checking, maybe I misread.
 
Congrats i guess? Youre missing the entire point of the topic though.

Maybe you should re-read my posts. I'm not missing anything.

I'd rather deal with some assholes cheating the system to have aim assist with M/KB than not have it at all with my controller. If it's not there at all then controller becomes unusable.

So are you saying that all the people in this thread saying that weapon recoil is different depending on whether you use a controller or KB/m as your input are wrong? Just checking.

...that's exactly what I'm saying. Using controller on PC is a similar experience to playing on console.
 
Maybe you should re-read my posts. I'm not missing anything.

I'd rather deal with some assholes cheating the system to have aim assist with M/KB than not have it at all with my controller. If it's not there at all then controller becomes unusable.

And the rest of us would rather not deal with that because it degrades our experience. There are two other platforms that support controller exclusively, there are a total of 0 other platforms that support MKB.
 
And the rest of us would rather not deal with that because it degrades our experience. There are two other platforms that support controller exclusively, there are a total of 0 other platforms that support MKB.
How nice of you. Move away gamepad peasants... this game is only for M/KB overlords.
 
And the rest of us would rather not deal with that because it degrades our experience. There are two other platforms that support controller exclusively, there are a total of 0 other platforms that support MKB.

Only one platform with 60fps. Gotta do what I gotta do.

Plenty of other PC games out there for you to stomp controller users with your M/KB.
 
Maybe you should re-read my posts. I'm not missing anything.

I'd rather deal with some assholes cheating the system to have aim assist with M/KB than not have it at all with my controller. If it's not there at all then controller becomes unusable.



...that's exactly what I'm saying. Using controller on PC is a similar experience to playing on console.

Except the world doesnt revolve around your personal enjoyment. You're playing on PC where the majority dont want cheaters and main input is kb/m.
 
And the rest of us would rather not deal with that because it degrades our experience. There are two other platforms that support controller exclusively, there are a total of 0 other platforms that support MKB.

Bungie is not going to change it. They highly value consistency in gunplay, from pve to pvp to console to pc. They want people to have the same experience and they won't change how the gunplay feels because 0.01% of the population spoof controllers in the crucible. Maybe Destiny is not for you.
 
Except the world doesnt revolve around your personal enjoyment. You're playing on PC where the majority dont want cheaters and main input is kb/m.

Do you not see the irony in saying "the world doesn't revolve around your personal enjoyment" while arguing for the world to revolve around your personal enjoyment?

It's 2017, PC gaming doesn't have a "main input." It's an open platform, people can use whatever they want. Plenty of people now use controllers as the primary input device on their PC.

Bungie is not going to change it. They highly value consistency in gunplay, from pve to pvp to console to pc. They want people to have the same experience and they won't change how the gunplay feels because 0.01% of the population spoof controllers in the crucible. Maybe Destiny is not for you.

Bingo.
 
...that's exactly what I'm saying. Using controller on PC is a similar experience to playing on console.

I see... But now I don't understand this post:

Are you really suggesting that Bungie - who was notorious for barely being able to stay on top of weapon balance passes in Destiny 1 - is going to create more work for themselves and design two entirely different weapon sandboxes?

Nah. They'll leave everything the same and just disable the aim assist if you're using M/KB. Because of course they will.

Is Bungie using two different weapon 'models' (one for KB/m, one for controller), with different recoil patterns, aim assist, reticles, etc. Or not?

Help me out.
 
Bungie is not going to change it. They highly value consistency in gunplay, from pve to pvp to console to pc. They want people to have the same experience and they won't change how the gunplay feels because 0.01% of the population spoof controllers in the crucible. Maybe Destiny is not for you.

They already said PC will be balanced differently than console. Auto Aim falls under the balance category.
 
Do you not see the irony in saying "the world doesn't revolve around your personal enjoyment" while arguing for the world to revolve around your personal enjoyment?

It's 2017, PC gaming doesn't have a "main input." It's an open platform, people can use whatever they want. Plenty of people now use controllers as the primary input device on their PC.



Bingo.

So use a controller.. no one is saying not to.. but be prepared to learn how to aim when they nerf AA or remove it.
 
I see... But now I don't understand this post:

Is Bungie using two different weapon 'models' (one for KB/m, one for controller), with different recoil patterns, aim assist, reticles, etc. Or not?

Help me out.

With a controller the weapon stats will mirror (or be extremely similar) to those on console. That was my point to the guy saying that the stats are totally different on PC. They're not.

I imagine that certain mechanics are simply disabled when the game detects M/KB. Won't know for sure until the game is out and the theorycrafters get their hands on it, but that would certainly be the path of least resistance. Design one balance spec and simply turn off certain elements when using a mouse.

So use a controller.. no one is saying not to.. but be prepared to learn how to aim when they nerf AA or remove it.

Aim assist is a crucial part of aiming with a controller. It has to be. That's why Halo felt so good to play back in 2001 and why Destiny felt so good to play in 2014. It's a necessary part of aiming with analog sticks.
 
They already said PC will be balanced differently than console. Auto Aim falls under the balance category.

Balance differently in the context of M&K, go re-read that interview. They 100% want a transparent experience for controllers from console to pc, the different balance in question is when you switch to mouse.

So use a controller.. no one is saying not to.. but be prepared to learn how to aim when they nerf AA or remove it.

Be prepared to go back to pubg or csgo, because the AA isn't going anywhere.
 
PC is going to need a lot of help to keep stuff fair, PS4 looking better every day...

You know there's keyboard and mouse users on PS4, and taking the aim assist on top, right? There's been threads bitching that people have been using them in Overwatch.

can't they disable the keyboard/mouse when a controller is enabled?

My mouse registers as a game controller for force feedback and additional gestures. Can't do it.
 
With a controller the weapon stats will mirror (or be extremely similar) to those on console. That was my point to the guy saying that the stats are totally different on PC. They're not.

I imagine that certain mechanics are simply disabled when the game detects M/KB. Won't know for sure until the game is out and the theorycrafters get their hands on it, but that would certainly be the path of least resistance. Design one balance spec and simply turn off certain elements when using a mouse.

Yes, I understand that weapons are the same on console and on PC + controller. My question is whether there are differences (beyond AA) between weapons on PC depending on if KB/m or controller is used.
 
Doesn't this very problem already exist on consoles? Can't exploiters plug in a mouse and keyboard and get all that AA goodness, thus giving an unfair advantage over others?

So how is this going to kill competitive PC when its already a thing on competitive console?
 
can't they disable the keyboard/mouse when a controller is enabled?

People can still buy devices like XIM4 and trick the game into thinking they're using a controller when they're really using M/KB.

They do it on consoles too. Plenty of top PvP players use XIM4 to play with M/KB on PS4.

It's just something we all have to live with now.

Yes, I understand that weapons are the same on console and on PC + controller. My question is whether there are differences between weapons on PC depending on if KB/m or controller is used.

...yes, that is exactly what I've been saying. lol
 
People can still buy devices like XIM4 and trick the game into thinking they're using a controller when they're really using M/KB.

They do it on consoles too. Plenty of top PvP players use XIM4 to play with M/KB on PS4.

It's just something we all have to live with now.

You dont even need a XIM. You can download programs in under 10 minutes.
 
Is Bungie using two different weapon 'models' (one for KB/m, one for controller), with different recoil patterns, aim assist, reticles, etc. Or not?

Help me out.
I'm on mobile and can't link the video that shows but yes to mostly all of what you said except reticles they looked the same to me. Controller has more recoil but also more aim assist. Mouse has less recoil but no/less aim assist
 
That's great, the game is broken prior to release. Good job Bungie.

It's almost like a beta would be used to test these things...lol.

Like I said in the other thread, turning AA off for the new Trials of Osiris is the only thing they should bother with, IMO. Unless it becomes an absolutely rampant problem.
 
I'll dump a few thoughts on this here.

First, I hope we can all agree that Destiny and now Destiny 2 are not strictly-speaking "competitive" games by what we've come to understand the title to mean. Competitive indicates, to me (and to a lot of others I would think) full support for ranked play, having custom / private matches, and of course providing dedicated servers to limit the amount of manipulation that can and does go on. And of course, a lot of competitive games put their competitive modes in the limelight -- that is to say, the single-player component (in Destiny's case, the cooperative component), either isn't there, or is not the star of the package.

Destiny kind of exists in a weird place where the people who play the PvP (myself included) are *super* passionate about it. We think it looks great, plays great, is skill-oriented, and even in the face of a lot of BS, we maintain it's half of that great experience you'll get when you play Destiny. Obviously a lot of this commentary is more directed towards Destiny 1 than 2, since most of us have only been exposed to these betas, but I think it is fair to say that 2 continues that feel, for the most part, and especially on PC where the gameplay is fast and very exciting. To us, things like Trials of Osiris and Iron Banner *are* competitive, and that's true even when when the game is proving to us just how little our personal investment matters.

Even with how much we love that experience, while competition absolutely exists in the Destiny-sphere, true competitive play is, to my knowledge, not actually a thing in Destiny 2, or won't be for a while if ever.

So I'd like an option to exist in the game for those casual players, and of course those who aren't comfortable with mouse and keyboard. If this exploit didn't exist, I would be more than happy to share that space with controller-using players. So my opinion at first was, hey, it's casual Destiny, who cares? But...

The video posted in the OP is not Destiny 1 AA. In the history of me playing, I have *never* had it work like that. That is actually broken. Maybe it's a bug. I have no clue, on earth, what that is, but it is not a way that console players can *possibly* enjoy the game. And that goes for M/K players, as well. If the choice is THAT, or M/K only, then it's an easy choice, and the AA has to go away. Completely. Period.

A subtler option would be one that I don't think Bungie would consider, which is simply to separate the play-spaces to a casual and competitive playlist (the latter of which would of course include IB and Trials of the nine) -- in the competitive playlist, MNK and controller can be supported, but with 0 aim assist. Bungie won't select this option because 1) It requires work, 2) it segments the player-base. There are more reasons, but those are the big two.

This is all of course in consideration of the people who are choosing and playing fairly. But clearly, there are people who are mixing both, and that's cheating, and that has to be fixed. With no clear option at hand for them to determine the inputs are going through third-party hardware, then whether or not Destiny is a competitive game, really doesn't matter. This limits the option, in my mind, to essentially providing the AA *only* for PvE, and removing it entirely from the PvP space.

That's not an option I like. I don't like it, because I have friends who would have benefited greatly from a little bit of *fair* AA and controller-usage, but as usual, other people figure out how to ruin it, and to me, now, in lieu of any better options that are cost-effective for Bungie to implement, I don't see any other way out of this mess. Because it's not even about losing, in reality, to someone abusing this stuff, it's about having a no-tolerance policy for cheating, and making your playerbase *feel* like you are watching their back. If you *think* people are cheating when they kill you, it's often as bad as actually having them cheat, from a subjective point-of-view.

In short, this situation sucks. Bungie pretty much has to get rid of this AA, completely, in D2. And that's bad, but having the conversations I have had with others, it feels like there's no real middle-ground here, as much as I feel like there should be.
 
Hopefully this is like overwatch


This shit was a huge problem in the overwatch PC beta that they removed it come launch.

It doesn't need to be removed but the auto snap aim assist needs to target torso......not the fucking head
 
I honestly have very little faith in Bungie doing anything to address this problem. I seriously doubt they would disable/reduce AA settings solely for PvP, as having that could throw a lot of people who play both game modes off; segregating people into separate KB/m and controller servers does nothing to solve the controller spoofing situation, and I'm sure as hell they're not gonna axe AA completely and screw over all the controller players.

We're just gonna have to learn to live with people abusing AA in PvP modes.

I'm on mobile and can't link the video that shows but yes to mostly all of what you said except reticles they looked the same to me. Controller has more recoil but also more aim assist. Mouse has less recoil but no/less aim assist

This is a video I saw yesterday showing the differences in recoil when comparing PC and a Controller if this is what you meant:

https://youtu.be/23kY0Fh7EY8

Thanks!
 
That's great, the game is broken prior to release. Good job Bungie.

... or it's in Beta, and Bungie is doing the beta so that they see stuff like this, and evaluate it, and maybe fix it? I don't think "beta game has flaws!" is exactly surprising, or fatal for the franchise ...

Personally, I'd like to be able to play with a controller. If they get rid of aim assist, I'll probably mess about with getting gyro aiming working on a steam or ps4 controller.

It'll be interesting to see how this evolves. Destiny on consoles is a twitch shooter, in the sense that you point your reticule vaguely at a character and then "twitch" the analogue stick up in order to get the headshot. It sounds like some PC folks want to play it as such, other PC players want to play it more like a traditional shooter, and some PC folks want to play it like a traditional shooter with cheaty aimbots. Too bad that final category exists; it'd be nice to see a game that was friendly to honest folks in both of the first two camps.
 
I don't. Even for controller users... if nobody's got aim assist it's all fair. I understand it for being there in PvE or a singleplayer game where you enjoy your ride through a story in a relaxed environment and at a pace YOU like. But (competitive) PvP... it's about skill and equal measures for everyone. I played Titanfall 2 on PS4 a while ago and it was insane... you could do all the crazy tricks of jumping and wall-running at high speed but the aim assist just snaps to you and follows you. Easy kills as long as you're faster. It feels demotivating to get killed like that and unrewarding to get kills like that.

Should be removed from PvP.

At least that aim assist for m/k.

you're not understanding... playing with a gamepad without aim-assist [against kb/m players], is the equivalent to bringing a bowl of porridge to a machine gun fight.
 
I honestly have very little faith in Bungie doing anything to address this problem. I seriously doubt they would disable/reduce AA settings solely for PvP, as having that could throw a lot of people who play both game modes off and segregating people into separate KB/m and controller servers does nothing to solve the controller spoofing situation and I'm sure as he'll they're not gonna axe AA completely and screw over all the controller players.

We're just gonna have to learn to live with people abusing AA in PvP modes.

Basically. After years of people complaining that PvP balance passes were ruining their enjoyment in PvE... Bungie decided to stick to the same balance philosophy in the sequel.

The value consistency, arguably to a fault. Controller aim assist isn't going anywhere.
 
They'll fix it. I'm more worried about the hacks that are to come. It's not impossible on consoles but much less of a concern vs PC. 1440p at 90+ fps and possible hacking on PC or checker boarding 4k, 30fps on PS4 pro? Tough choice ahead for some.

Luckily the game came bundled with my 1080 Ti FTW3.
 
You can play on PS4 if you dislike KB/M. This aim assist on PC is just ridiculous, they have to balance it out.

Or I'll just use a controller. People are overexaggerating and I think it's absolutely hilarious.

30 fps vs 200 fps? Oh that's fine.
Widescreen 1440p vs shitty 720p? That's fine.
Mouse with 9001 buttons vs basic office mouse? That's fine.

All this shit on PC is fine until now. Now everyone needs be on the same playing field. Foh.

Now people cheating with a XIM4 sucks. But it happens ON EVERY SINGLE CONSOLE GAME ALREADY. So why should controller players lose their whole input to appease people when it happens all the time already and every dev does nothing?
 
I don't. Even for controller users... if nobody's got aim assist it's all fair. I understand it for being there in PvE or a singleplayer game where you enjoy your ride through a story in a relaxed environment and at a pace YOU like. But (competitive) PvP... it's about skill and equal measures for everyone. I played Titanfall 2 on PS4 a while ago and it was insane... you could do all the crazy tricks of jumping and wall-running at high speed but the aim assist just snaps to you and follows you. Easy kills as long as you're faster. It feels demotivating to get killed like that and unrewarding to get kills like that.

Should be removed from PvP.

At least that aim assist for m/k.

Playing with a controller and no aim assist is damn near impossible.

I wouldn't complaint about it being removed from pvp, but I just couldn't really imagine being tied to a m/kb for pve in destiny.

As I get older, I find m/KB extremely uncomfortable for extended periods and use a controller in everything that allows it except for 2016 Doom and competitive fps.

On a side note, I've never noticed anyone complain about aim assist in TF2 on PC, and I know it had it at one point. Did they remove it?
 
And to think, the whole time I played Destiny on the PS4 I wished that I could've disabled the aim assist. Its way too strong and I couldn't stand having the reticle pull away from my target to aim at some barrel or fallen scrambling by.

Of course its an entirely different matter when you're talking controller vs. KB/M (as we are), but still.

Playing with a controller and no aim assist is damn near impossible.
This is hyperbole. Things on the controller front have improved dramatically over the years, and I always disable aim assist when given the option.
 
Or I'll just use a controller. People are overexaggerating and I think it's absolutely hilarious.

30 fps vs 200 fps? Oh that's fine.
Widescreen 1440p vs shitty 720p? That's fine.
Mouse with 9001 buttons vs basic office mouse? That's fine.

All this shit on PC is fine until now. Now everyone needs be on the same playing field. Foh.

Now people cheating with a XIM4 sucks. But it happens ON EVERY SINGLE CONSOLE GAME ALREADY. So why should controller players lose their whole input to appease people when it happens all the time already and every dev does nothing?

+1. Hysteria over a complete nonissue.
 
Or I'll just use a controller. People are overexaggerating and I think it's absolutely hilarious.

30 fps vs 200 fps? Oh that's fine.
Widescreen 1440p vs shitty 720p? That's fine.
Mouse with 9001 buttons vs basic office mouse? That's fine.

All this shit on PC is fine until now. Now everyone needs be on the same playing field. Foh.

Now people cheating with a XIM4 sucks. But it happens ON EVERY SINGLE CONSOLE GAME ALREADY. So why should controller players lose their whole input to appease people when it happens all the time already and every dev does nothing?

Except the AA on console is not the same as the AA on PC. The higher fps makes the AA snap a lot more compared to 30 fps.
 
Except the AA on console is not the same as the AA on PC. The higher fps makes the AA snap a lot more compared to 30 fps.

1. the builds of d2 beta from console and pc are not even the same, you can't really compare the AA until release.

2. You second point makes zero sense. i've seen this rhetoric on reddit already and it's bullshit. If anything it's the other way around. AA will be smoother on PC because there's more frames to interpolate the snapping, while there's less frames on console so it will be more snappy/jumpy.
 
Except the AA on console is not the same as the AA on PC. The higher fps makes the AA snap a lot more compared to 30 fps.

Lol I'm sorry but if you think the controller is too much that's indictment of your personal skill level with a mouse and keyboard. I started playing with MK+B THIS YEAR. I've played hundreds of hours of D1. First game playing the beta with my mouse and it's OBVIOUSLY better than a controller. Doesn't matter if it's PC or console. And the PC AA is not wildly different than console. Destiny has always been like this! Bullet magnetism and AA has always been like this, Destiny is not Counterstrike.

I played D1 for 300+ hours. I played D2 beta on console. I played D2 beta on PC with a controller and MKB. The issue is non-existent. Even if there were a response it would be reduced AA a bit not completely get rid of it.
 
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