Control
12 Players // 6v6
Think Zone capture and defend. Each zone your team holds gives your team an additional 50 points per kill. Two zones held equates to a bonus 100 points per kill, and holding all three zones will net your squad 200 points for every kill. Whoever has the most points at the end of the match wins. It probably goes without saying, but the more zones you hold, the better.
Clash
12 Players // 6vs6
A straight-up, old-school, Us vs Them Team Deathmatch. Flavor text omitted
Rumble
6 Players // Every Guardian for themselves
A six player free for all: no teams, no loyalties. Flavor text omitted
Skirmish
6 Players // 3v3
Team Deathmatch with a twist: If a squad member goes down, you can resurrect them on the battlefield immediately. Respawn time is at least seven seconds in a skirmish, so a resurrection not only keeps you from getting outnumbered during a heated moment; it'll net you 50 extra points.
Salvage
6 Players // 3v3
A hybrid mode; Objectively focused, but kills still matter. The goal is to find the relics that arrive on the map and capture them by setting up a probe. Deploying a probe earns your team 100 points. It's imperative that you protect the probe until it transmits the relic to your ship. You'll earn 200 points per player for capturing a relic or 150 points per player for sabotaging the other team's transmission. The game ends when time runs out, or when one team has earned 10,000 points.