First impressions.
Good:
- Decent and clean graphics, great design work
- Inspired areas
- Combat feels great so far
- Fun to see other players in both the missions and the open world segments
- Loot!
- Challenging bosses
- Neat menus
Bad:
- World feels dead and sterile, even with players and enemies fighting at in the open
- Missions are terrible and end abruptly without any real conclusion
- No context to story, characters, world, or anything. Maybe things will be explained, but right now it just feels completely random and without any real emotion or driving force
- Loading times and mission select design is dated and very clunky. Especially visiting the tower
- Player interaction is minimal so far
- Gear and weapons all look the same (although I'm pretty early)
- Respawning enemies in single-player missions could be toned down
- No feeling of leaving any impact on the world
- Press square to ghost
I can already taste the hype backlash threads in about a months time, though Activation would have gotten all their money by then anyway.