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Destiny |OT10| Working as Intended

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gdt

Member
I'll be up for 3 normal raids and 2 (maybe 3 if I can level my Warlock fast enough) hard raids this week. tomorrow and Wednesday I can only normal raid in the morning, while the weekend it's pretty whenever.
 

HBP

Member
Will the patch auto install on Xbox One if you have the digital version? I sure hope so, have gotten into Destiny a lot the past couple days, went from level 13 to 18 or 19. Before I was just doing story missions but now that I am getting into the bounties I am having a blast.
 

Shito

Member
Hmmm, PSN maintenance up until midnight where I live, plus this 2.4Go patch mean I probably won't be able to play tonight.
In that case, I wonder if I prefer the patch notes to be worth all this, or if I'd rather have useless things in it so I'm not frustrated having to wait tomorrow to try them... ^^
 
Looking for one more person for VoG Hard mode tomorrow :) I will be sending out PM's to everyone to confirm, and will send out friend requests tonight when I get home.

Where: VoG Hard Mode
When: Tuesday November 18th
Time: 1PM EST | 12PM CST | 10AM PST | 6PM GMT

1. noomi85 - hunter - level 30
2. a_javierp - titan - level 30
3. Rubenov25 - warlock - level 30
4. Kartik21 - hunter - level 30
5. Clutch_WaYzz - warlock - level 30
6.

I'm game if you accept lv. 29 hunters, i've completed hard raid a couple of times and can hold my own.
 

gdt

Member
Will the patch auto install on Xbox One if you have the digital version? I sure hope so, have gotten into Destiny a lot the past couple days, went from level 13 to 18 or 19. Before I was just doing story missions but now that I am getting into the bounties I am having a blast.

Stay in touch here...soon enough you'll be a raid bro.
 
Patch downloaded and installed. First thing I noticed 10 bounty slots and they've changed the way spin metal looks in your inventory; its now blue lol. There's also been some cosmetic changes in the way your inventory looks. It's more grittier, I don't even know how to describe it. It just looks different.
 

DiscreteCat

Neo Member
Great

1. Me
2. Nomi
3. A_javierp?
4. DiscreteCat
5.
6.

Normal/flawless raid run tomorrow at 5.30 GMT

Edit: Ocean didn't you say you will go with the hard mode group tomorrow at this time?

Sorry I think I got confused about timing. I thought this was for today. I won't be able to make tomorrow I'm afraid.
 

excowboy

Member
Deej - weekly update 13/11/14 said:
Tricks Up Sleeves

Next week, we’ll also let slip something we’ve been keeping a secret.

Did you acquire a Destiny collector’s edition that included an Expansion Pass? Did you acquire an Expansion Pass separately since then? If you have, we’ve got a special surprise for you. If you have not, but think you might still help yourself to The Dark Below, you’ll also be invited to enjoy.


The details are still secured in a crate. Early next week, the information we’re guarding will fly through the air with the greatest of ease. When it lands, we want there to be no doubt that this is for you, and that you’ll have a chance to enjoy it first.

We want to make sure that you traverse the next leg of your journey in outrageous style.

Something about a sparrow?
 
PATCH NOTES LIVE


http://www.bungie.net/en/News/News?aid=12398



Voice

  • Added a new social feature that enables users to access a channel for Team Chat
  • Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
  • To learn more about how to toggle between chat channels, click here


Classes
  • Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
  • Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
  • Fixed an issue in which Warlock Bonds dismantled into Titan materials


Weapons

General

  • Reduced camera shake when being hit with explosive rounds

Perks

  • Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
  • Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied

Activities

Missions

  • Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray

Strikes

  • Winter's Run: Fixed an exploit zone in the Aksor boss encounter
  • Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them

Heroics

  • Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report

Event: Iron Banner

  • Players must now be level 20 and above to lead an Iron Banner Fireteam
  • Players below Level 20 can only accompany players above Level 20
  • Lord Saladin now has 5 reputation ranks (increased from 3)
  • New Features Added: Tempered Buff, Reforging
  • For more detailed information, click here


Cinematics

  • Fixed several issues with the synchronization of cinematic subtitles in various languages

Destinations

Combatants

  • Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
  • Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties
Events

  • Public Events will occur 10-15% more frequently in all public spaces


Vendors

  • Increased the number of Bounty slots in the Inventory from 5 to 10
  • Added shaders to Eva Levante's stock in the Tower
  • Shader preview functionality added to vendor and inventory screens
  • Emblems on vendors can now be previewed in the inventory screen
  • Marks and Reputation icons and meters were adjusted to better differentiate the two
  • Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
  • Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
  • Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
  • Armor Stat upgrade potentials added to item compare on vendor and inventory screens

PVP

General

  • Enabled revive scoring for Skirmish and Salvage
  • Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
  • Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
  • Added new functionality to match pre-formed fireteams against each other
  • This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
  • In 3v3 games, Fireteams of 2 or more players will match together more frequently
  • In 6v6 games, Fireteams of 4 or more players will match together more frequently

Medals

  • Won't Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
  • Mark of the Unbroken no longer requires a minimum player count
  • Sum of All Tears no longer requires a minimum player count
  • Sum of All Tears should now trigger consistently
Maps

First Light

  • Implemented multiple fixes to stop players from getting into advantageous positions

Blind Watch

  • Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
  • Adjusted landing and respawn points to accommodate new geometry changes
  • Added protection to prevent players from getting on top of a pipe high above the intended playable space

Firebase Delphi

  • Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room
Rusted Lands

  • Blocked off the monitors above Control Zone A to prevent players from hiding in them
Shores of Time

  • Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
  • Implemented multiple fixes to stop players from getting into unfairly-advantageous positions

Exodus Blue

  • Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
  • Fixed an issue with visibility culling behind Control Zone A

Twilight Gap
  • Adjusted landing points to keep players from fighting too soon in Rumble matches
  • Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
  • Added geometry to fill in small gaps that let players see out of the world

HUD

  • Improved the readability of Grenade and Melee recharge states
  • Improved the visibility of objectives in the Motion Tracker
  • Improved the visual look of Revive waypoint and Last Man Standing
  • Added skull modifier descriptions to the Navigation Mode screen
  • Fixed an issue in which the names of downed teammates did not always display on-screen

Orbit

  • Destiny version number to added to the Character Login screen
  • Added dialog imagery for various events
  • Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
  • Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
  • Added countdown timers for weekly/special events
  • Fixed various issues with Director animations
  • Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
  • Added the post-game carnage report for the previous games during Matchmaking search

Menus

General

  • Fixed an issue in which cursor speed in 4:3 and PAL was not consistent

Roster

  • Network Connection Quality Indicators now added to the Roster
  • New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
  • Added support for direct fireteam joins from the roster on the Xbox One

Inventory

  • Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
  • Fixed and updated several inventory icons
  • Fixed and updated several talent tree icons


Audio

  • Improved audio cues for sticking others and being stuck with certain Grenades
  • Fixed an issue in which an audio cue would not play when completing a Bounty
  • Fixed an issue in which "Guardian down!" referenced the wrong gender in French, Spanish, and Portuguese

Technical

  • Added the ability for the Bungie DOC to send in-game alerts and messages
  • Fixed stability issues across all platforms
  • Fixed an issue that would cause a rare crash during space flight into activities
  • Improved patch installation process
  • Implemented PS3-specific performance optimizations
  • Fixed some issues causing beetle and lionfish Kicks to Orbit
 
Patch downloaded and installed. First thing I noticed 10 bounty slots and they've changed the way spin metal looks in your inventory; its now blue lol. There's also been some cosmetic changes in the way your inventory looks. It's more grittier, I don't even know how to describe it. It just looks different.

But the Vex, did they restore the mythoclast?

Edit: just read the patch notes. My heart remains totally broken
 

Strider

Member
pause the download for 10 seconds and resume.
it helps, but only for a couple "minutes".

I've been doing that already as it's helped in the past... Not working so far :( But yea hopefully others pick up on this tip. It does usually work for me and it could possibly help some others here if they haven't been doing that already
 
Hallelujah.

Please screencap the dream, I need to see this beauty with my eyes.

Sorry on PS3 so I don't have the pic sharing function. The most obvious thing right now is cosmetic changes. The patrol icons look a little different. The grenade and melee icon are now more blue.
 

ocean

Banned
Hmmm... I think you're scheduled for a hard raid within a half hour of that.
If I understood correctly this flawless attempt is at 630 am while the Hard run will be at 7pm tomorrow (Central European Time). Did I misunderstand one or the other?
 

matmanx1

Member
Thorn Bounty completed!!

I completely fixed my problem with that bounty by acquiring a fast charging void fusion rifle (as opposed to the slow one I was using before) and buying The Swarm (void MG) from the Vanguard quartermaster.

Yesterday I went from about 280/500 to full completion in 10 matches or so which isn't a torrid pace but is a completely acceptable amount of time in my opinion.

Then last night my regular fireteam took Xyor down and that was as much a pain in the butt as I remembered from the first time we did it. Still, we prevailed and Thorn is mine.

Now, do I level TLW first or Thorn? It's a good problem to have.
 

excowboy

Member
Download won't actually start for me on 360. Just get the little 'buffering' spinner but no download progress starts.

EDIT: it was actually downloading without the progress bar. Thought I'd edit in case anyone else is having the same issue.
 

Jinjo

Member
So still no raid bug fixes and exotic weapon buffs? Fuck you Bungie.

Seems they fixed the below the platform on Aksor. So no more easy cheesing on winter's run.
 
If I understood correctly this flawless attempt is at 630 am while the Hard run will be at 7pm tomorrow (Central European Time). Did I misunderstand one or the other?

Sorry for not being specific, but I meant 5.30 pm GMT. I just couldn't think anyone being awake at 5.30 am haha so I didn't mention it

So it seems we're back to two again...

Again it seems a whole lotta nothing from bungie. Two decent things are more bounty spots and fixing blind watch...
 
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