It'll actually go by extremely quick. You can make a circuit of the Hellmouth, the little base area off to the side of it, back around the mushroom building, and through the starting area to go back to the Hellmouth and probably have 128 in an hour and a half. Just check every cave and weird places for chests, and make sure to keep your ears open for the sparkly sound when you're running around. I usually pick up the body count and item collection bounties as I'm rolling through farming, and you'll get some XP/rep while you do it too.
I do a little bit of patrols and grab resources then, but it's mostly in small doses. I just find they get too boring, given the lack of enemy scaling. I did the patrol bounty on Venus this morning and got a pair of missions to kill a high powered target. Both died to a single sniper round. It's really really boring.
I did get a lot of spirit blooms, however so your point is taken. I'll just take a few minutes to do some extra scouring next time a moon patrol bounty pops up.
what aggravates me the most they have a "Salvage" game mode. This would be a prime opportunity to give it more of a purpose and let us fight over minerals. Granted- that is a pvp solution (not a PvE one).
I suppose a more fair solution would be to allow folks to trade in "marks" for resources. Once folks hit L29 the marks are mainly only useful for shards
Both of those seems like great ideas to me!
It can be a little overwhelming to look at the total resources. Only occasionally do I ever bother to gather enough for multiple upgrades, usually when I get an upgrade available or I'm just about to then I'll go and get just enough. Even those small collection runs can get annoying though.
This will probably mirror my approach. I'll just play and when I'm close go and find those extra few to tip me into an upgrade.
I really wish Bungie had put more thought into the resource grind. Again, patrols are lovely on paper but the total lack of interesting missions and lack of challenge make them much more of a leisurely distraction from the intense Strikes and other modes. They feel like an afterthought, when it's clear they're actually instrumental to the endgame.
I think a better solution would be to leave the overall explore mode the way it is now, but tailor the actual missions we trigger to our levels. Have us scan an object in a place that is actually well guarded; spawn an actual high-ranking target in a darkness zone we can enter, clear and exit. That way we can choose to have a more challenging (and rewarding) encounters, or just explore/farm at our leisure.