Is the hard raid doable with a 29 Titan + Maxed Suros?
29 is doable (as long as there are some 30s in the team), but Suros is not the weapon you want. You want to bring an oracle-killing weapon (get these in normal raid); maxed.
Is the hard raid doable with a 29 Titan + Maxed Suros?
Wrong x1000000000. Easily a top tier gun in PvP.
Also want to say that the Supremacy sniper from the queens bounty is still the best sniper rifle, shooting through walls to kill people capping flag points will never get old.
TLW sucks. I'm really disappointed that it jams quite frequently. It's not reliable in Crucible at all imo.
Yep, and that's why most MMO's do that. Not sure why Destiny, a pretty casual shooter, needs to be so stingy sometimes.
I finally got my gear to 30 last night and now the IB feels a little different, still near instant deaths but something about it all feels better, might just be placebo.
Pretty sure I have not seen anyone below level 26 in the IB yet.
My Hard Light is only at 267 dmg or something like that, I do wonder how different it will be at 300.
Not if you're unlucky and still don't have raid chest or helmet. The only 2 raid armor pieces I have are gloves and boots, so IB gear is useless to me...
Thought my alt needs +30 light gloves. But I'm not really in the mood to grind IB if my main already has raid gloves and boots.
I have it maxed as well as my Hawkmoon.I'm going to assume he hasn't leveled it up yet.
You have a hawkmoon, you don't get to complain...I feel your pain...
That´s actually a REALLY GOOD IDEA!
It's been discussed on here before. Raid marks, or raid specific currency (1 currency per raid and/or difficulty) 5 seems like a reasonable amount as long as 5 is equal to 5 checkpoint clears. but then how do you separate Hard mode only loot? i think it's worth discussing more, and if a small group of Gaffers can collectively come up with a simple balanced system that theoretically could be easily implemented, then possibly Bungie will make note of it.It would be nice is beating the raid gave a coin you could use towards raid gear in a shop, so 5 coins could buy a segment of armor for those with super low RNG luck.
Yeah Tumbler is too slow--there's no going back from the Timebreaker. Feels bad.
Those sick stunts though, yo.
When the character progression is tied to luck, it artificially adds longevity to the game. Seems like that's what they were going for here considering how little there is to do after finishing the story.
When the character progression is tied to luck, it artificially adds longevity to the game. Seems like that's what they were going for here considering how little there is to do after finishing the story.
Yo did you know landing sick tricks give you boost and replenish your boost meter?
It's a great sniper, with the same Impact as Icebreaker but with a lot more stability.
Mine rolled Arc but not with the next perks (Clown Cartridge, meh) but it still is such a hard hitting sniper. I will definitely try to get more when the next Queen's Event rolls out.
Nope. It jams way too much and the recoil and range doesn't help either. It only shines on small maps like Firebase Delphi.
Hawkmoon puts it to shame.
I really feel like Sunsinger resurrection really needs a buff, it really isn't cool that you can just revive, and during the animation basically be a sitting duck to be killed again, only time I've seen it used good is when the player waits just a bit then does a surprise one or does it in a really close match. It really needs some kind of area clearing effect where the Warlock creates a kind of explosion that takes out all enemies nearby when he revives in the flames.
Hard Raid could give an additional "raid coin" per week. Between that and some tweaks to the drop rate I'd say it's totally feasible.1 coin per Raid & 5 coins per piece of gear would still mean 15 raids for the extremely unlucky.
What shader is that? Looks great.
Hard Raid could give an additional "raid coin" per week. Between that and some tweaks to the drop rate I'd say it's totally feasible.
Nope. It jams way too much and the recoil and range doesn't help either. It only shines on small maps like Firebase Delphi.
Hawkmoon puts it to shame.
When the character progression is tied to luck, it artificially adds longevity to the game. Seems like that's what they were going for here considering how little there is to do after finishing the story.
Basically; despite using a token system to allow you to get all the way from 1-29, the wall from 29 to 30 reverts progression back to the old standard of pure RNG to progress. While it might seem nonsensical or obviously less compelling than offered a guaranteed method of hitting the level cap after a certain amount of time or repetition, it's incredibly effective. It's hard for me to tolerate, I'm sanguine that alternative routes- such as IB with currently yields boots that will be my ticket to 30- will continue to be made cyclically available. Thus the progression will be still be artificially gated in terms of real world time, but not reliant on RNG within the individual events that provide the upgrades when they come.When the character progression is tied to luck, it artificially adds longevity to the game. Seems like that's what they were going for here considering how little there is to do after finishing the story.
The thing is there's nothing particularly novel about this nor is it even unfamiliar to Destiny's design. Destiny relies on a token system for gearing up allll the way to the last level before the cap. It was a very calculated and intentional decision to then cut players off from the staircase and put them on a treadmill. So while I'm certain Bungie is taking note of all of the suggestions players are putting forth to offer "fair" progression to the level cap, I don't expect raid tokens to ever be a thing. Of course, I'd like such a system and take advantage of it myself in a heartbeat.It's been discussed on here before. Raid marks, or raid specific currency (1 currency per raid and/or difficulty) 5 seems like a reasonable amount as long as 5 is equal to 5 checkpoint clears. but then how do you separate Hard mode only loot? i think it's worth discussing more, and if a small group of Gaffers can collectively come up with a simple balanced system that theoretically could be easily implemented, then possibly Bungie will make note of it.
Of course they did. they don't care about thatIt also artificially pisses people off who eventually call it a shit game on the internet. I don't think they considered the amount of blowback it could possibly cause.
correct, and if this weren't the case I'd have already dropped the game. My history with RNG-based itemization is not pleasant, and for all the shit its progression system gets daily, Destiny is substantially more generous and pragmatic than a lot of games I've played when it comes to "getting your characters endgame-ready".I've ran 4 times on my Warlock and not gotten any gear. Ran once on my Titan and got boots.
I mean, it kind of stinks, but then again I think we are overrating the idea of getting to 30 which I kind of accepted as not happening last night. You can get to 29 without even running the raid (I was 29 before I did) and at 29 it seems you can do everything in the game at this point, trophies excluded. Sure, it sounds like hard mode is much more doable at 30, but that's basically it, no?
Nope. It jams way too much and the recoil and range doesn't help either. It only shines on small maps like Firebase Delphi.
Hawkmoon puts it to shame.
My icebreaker has more impact... but my supremacy is arc and can get 8 shots before reloading, which means for Nightfall it's amazing. wish it could shoot through walls though...
It doesn't need a buff. You can come back and kill the guy you almost killed (wait for them to start moving away), and have a thousand grenades and a one hit melee which can activate flame shield.I really feel like Sunsinger resurrection really needs a buff, it really isn't cool that you can just revive, and during the animation basically be a sitting duck to be killed again, only time I've seen it used good is when the player waits just a bit then does a surprise one or does it in a really close match. It really needs some kind of area clearing effect where the Warlock creates a kind of explosion that takes out all enemies nearby when he revives in the flames.
Whaaaaaaaat. No way yo that's sick!
When the DLC comes out, that might change, but I would assume there would be access to higher-level gear (and such easier paths to 30) available then.
It doesn't need a buff. You can come back and kill the guy you almost killed (wait for them to start moving away), and have a thousand grenades and a one hit melee which can activate flame shield.
If it had the explosion you'd just be punished for killing a Warlock that's capturing your points. I'd suicide bomb zone B all day. Self revive is very useful but there's also Radiant Skin which can also be pretty deadly. I don't think Fireborn is the best PVP loadout for Warlock compared to how good the other options are
Got a ballerhorn drop from IB, with that, I have every exotic in the game that I want, and now I'm ready to get to level 30, don't have to give a damn about anything in this game except helping my raid friends and such. Just in time for Dragon Age too lol,
I really feel like Sunsinger resurrection really needs a buff, it really isn't cool that you can just revive, and during the animation basically be a sitting duck to be killed again, only time I've seen it used good is when the player waits just a bit then does a surprise one or does it in a really close match. It really needs some kind of area clearing effect where the Warlock creates a kind of explosion that takes out all enemies nearby when he revives in the flames.
1 coin per Raid & 5 coins per piece of gear would still mean 15 raids for the extremely unlucky.
So are IB rewards really that much more frequent/better than regular crucible rewards? In that case I might have to actually start playing it.
Does it take into account how well you did in the round, or does it seem to be as random as crucible where the worst player can still get an exotic lol...
It's pretty great in Salvage and Skirmish to a lesser extent, but yeah, I flip on Radiant Skin for PvPThat's why you're supposed to use Radiance before you die, and kill people with the solar nades + DOT perk active. Resurrection is mostly a PVE thing.
I did experience Special Weapon Reload not functioning properly last night :-/
I need to verify it's at least a known issue or not
Interesting, mine dropped with only 4 shots per mag so I assume even the Impact is something subject to RNG. Mine is no different than my Icebreaker, it hits very hard. I did think the gun stats could change depending on a drop.
Last night we finished the Nightfall and I started chanting "HawkmoonHawkmoonHawkmoonHawkmoonHawkmoonHawkmoonHawkmoonHawkmoonHawkmoonHawkmoonHawkmoon"
AND IT F----ING DROPPED!
for my fireteam buddy
Is the hard raid doable with a 29 Titan + Maxed Suros?
Lol congrats! You beat destiny c:
So it would appear that only the boots and gloves are available from the IB vendor. However, I was looking through some guides and found the following:
http://planetdestiny.com/new-iron-banner-gear-bounties/
If you scroll down to the armor section, it would appear that there is a helm and chest piece that exists out there in the wild. Is the helm and/or chest an in-game drop?
Because... that would be awesome as my alt hunter needs chest and gloves to hit 30. Granted, my armor luck in this game is shit so I still wouldn't be expecting anything.
For what it's worth, I did get Monte Carlo this IB, and one Timurs Lash so far (they dropped constantly last time). That was rank 2, halfway through 4 now and no exotics since.Random, and I played about 6 hours of IB yesterday and didn't notice a difference from regular Crucible. I remember the first IB offered legendaries/exotics more often than Crucible...
you got the IB machine gun to drop as a reward in this Iron Banner? They had it for sale last time. Hm, I wonder if there is more stuff than Timurs LashThanks! Hope you've beaten it or close to beating it as well!
Well it appears that there are things that are only drops in IB, I got a Heavy Machine Gun, I don't think I saw one for sale at IB dudes shop.
I got some awesome stuff from the nightfall this week on my characters
- another swarm (this is my most common drop in the entire game, cant get away from these damn guns)
- another random bad shotgun
- 9 energies
My total haul: 13 energy
This is exactly the same as last week except the shotgun wasn't solar and the swarm was void.
you got the IB machine gun to drop as a reward in this Iron Banner? They had it for sale last time. Hm, I wonder if there is more stuff than Timurs Lash
oops, double post. just assumed the thread was moving fast enough