Anyone know why they decided to axe exotic boss drops like in the audience previews? Was it that this was supposed to be a bigger game with more items ready at launch but the lack of rare and exotics drops resulted in bosses not dropping exotics and them being confined to after strike, raid, crucible rolls?
I also noticed that the radar didn't suck originally and was actually more informative. The radar is VERY bad now even when you understand how it works, it's kind of like a vague radar that tells you KIND OF where the enemy is.
I just don't get it. I'm assuming that was done to kind of even the playing field a bit.