gutterboy44
Member
Speaking of confirmation biases, does anyone else feel like they get better nightfall drops in a full party compared to running solo? Any time I bring in two others for the kill, I get better rolls.
If I can't convince the guys I run with hard is a bad idea (I'm 30, 3 29s, no hard experience) tonight, I'd be down to run normal on an alt tomorrow with you (28 max weapons).
Add me on PSN - Dr_LawyerCop, and send me a message tomorrow if you're getting a group together.
I don't see why Bungie should nerf OP PvE weapons like the icebreaker. If it's not killing PvP then leave it alone.
8:30PM EST Normal VoG.
1) scarletham
2) hoodbury
3) spyder_ur
4)
5)
6)
The changes Blizzard made to Diablo 3 are unheard of. They changed such fundamental concepts and aspects of the game, and all based on player feedback. And for a game without a subscription! It's amazing. They took a good if somewhat mediocre product and turned it into one of the best games of the last 5 years.
It's also why I think Bungie can "fix" Destiny. So many of our issues can be fixed through updates/DLC (boo DLC, but whatever, fix it). The core of the game, the part that can't easily be fixed - the gameplay - is amazing, and really, close to perfect. Just great. It's the stuff around the edges - e.g., clan support, chat, etc - that needs fixing, and I think they will do it. Eventually.
This. If one feels that something is OP in PvE and still chooses to use it then that's on them. They're not ruining anyone else's experience.
I don't think Bungie has Blizzard's "influence". I fear they will just roll out those 2 DLCs and move on to Destiny 2. I always think of Bungie as your typical console dev. Blizzard on the other hand, has a proven track record of supporting their games for many years with no profits (beyond still selling the title). I pray Bungie proves me dead wrong. They supported Halo very well however they didnt have to overhaul anything since it was a straight forward, honest shooter. This game has way more scope and Bungie got drowned in it sort of. I agree with you though we have a great base here and I have gotten many great hours from this game. But if it were not for gaf I'd be long gone. Gaf makes this game fun (not Bungie really, they've done nothing since launch but drive folks away)
I know I'm gonna buy D3 for my PS4 this weekend though and play it a bit on the side. I never purchased D3 so I'm excited
I don't think Bungie has Blizzard's "influence". I fear they will just roll out those 2 DLCs and move on to Destiny 2. I always think of Bungie as your typical console dev. Blizzard on the other hand, has a proven track record of supporting their games for many years with no profits (beyond still selling the title). I pray Bungie proves me dead wrong. They supported Halo very well however they didnt have to overhaul anything since it was a straight forward, honest shooter. This game has way more scope and Bungie got drowned in it sort of. I agree with you though we have a great base here and I have gotten many great hours from this game. But if it were not for gaf I'd be long gone. Gaf makes this game fun (not Bungie really, they've done nothing since launch but drive folks away)
I know I'm gonna buy D3 for my PS4 this weekend though and play it a bit on the side. I never purchased D3 so I'm excited
Where's a good cheese spot for the nightfall? I got chewed up hiding under the platform. I did the entrance to the area but got surprised swarmed near the end.
Where's a good cheese spot for the nightfall? I got chewed up hiding under the platform. I did the entrance to the area but got surprised swarmed near the end.
Our group used the entrance
One down
One up
One on the ledge high up on the left of the entrance ( you cant be hit here by the priest if you stand right at the back with a sniper but beware of snipers on the other side, and be careful not to go out of bounds.
I don't even run Icebreaker that much because of Ballerhorn but if they nerf either one I'm done with this game.
They should should be trying to make every exotic as awesome as those two, not nerfing them into mediocrity.
Ugh, I am not having trouble. I solo nightfalls and do raids with my Hunter no problem. I just think the class is really disappointing. I don't think you are understanding my points. No shit if you play smart and don't get hit, things like armor and recovery don't matter. Hell, run around naked if you are never getting hit. What I am saying is, when those stats actually matter, as in you are taking 4 consecutive shots in a row, a higher armor rating unequivocally makes your armor bar last longer/takes more hits before going into the red "health" section. That is what is meant by squishy, that you die quicker when in scenarios you are actually being hit. The problem is, you can get more agility,armor and recovery with little trade off with Titan compared to the Hunter. This isn't even taking in to account you jump substantially faster with a Titan than an Hunter. It seems stupid to me that without even trying you are not only much tougher than Hunter (as it should be) but also much faster (makes no sense to me imo). You shouldn't have to min max a Hunter to make them faster than the "tank" class. I run with glass cannon, hunter, sniper, pistol, squishy, etc classes in every game I play that offers the traditional class tropes. They are my favorite class type by far. Destiny is the first one where they seem to strongly imply the trope without actually executing it with the subclass talents. This is my point. I am not saying they are unusable, I just thing they are the weakest, lamest jump., least versatile in late game PvE class in the game. This could change with future raids, but as it stands, I cannot wait to get my Titan and Warlock to 28 and start raiding with them. Oracles are the first time my golden gun has become useful again outside of clearing trash mobs since I hit lvl 22 I think. Ice Breaker one shots hobgoblins and supplicants regardless of your class. I would say Oracles are the only place where golden gun truly shines. But good strategy can always make up for deficiencies. I am disappointed in the jumping mobility more than anything. When I have to farm spirit bloom, I go with my Titan.
3 NF
3 weekly
3 hard raids done again lol
3 NF
3 weekly
3 hard raids done again lol
Our group used the entrance
One down
One up
One on the ledge high up on the left of the entrance ( you cant be hit here by the priest if you stand right at the back with a sniper but beware of snipers on the other side, and be careful not to go out of bounds.
I wouldnt mind an icebreaker nerf really. It's Bungies own fault. Strats like hanging out in doorways to boss fights or generally camping is almost a core design element. IceBreaker emphasizes it and I'd say more useful than Suros at this point as it breaks every damn thing. If I ever die, I feel like a fool for just not hanging back sniping with infinite ammo. Doing that is often faster than every other strategy unless an element burn is involved (and even then, 33% chance its a burn I can use)
I mean what were they thinking. Infinite ammo, sweet stability, sweet damage...there are no drawbacks. I'd settle for a nerf that keeps the identity (infinite ammo), but lowers effectiveness (damage output, or element removal so burns cant enhance) just a bit to make it worth at least carrying one other damn sniper rifle
I wouldnt mind an icebreaker nerf really. It's Bungies own fault. Strats like hanging out in doorways to boss fights or generally camping is almost a core design element. IceBreaker emphasizes it and I'd say more useful than Suros at this point as it breaks every damn thing. If I ever die, I feel like a fool for just not hanging back sniping with infinite ammo. Doing that is often faster than every other strategy unless an element burn is involved (and even then, 33% chance its a burn I can use)
I mean what were they thinking. Infinite ammo, sweet stability, sweet damage...there are no drawbacks. I'd settle for a nerf that keeps the identity (infinite ammo), but lowers effectiveness (damage output, or element removal so burns cant enhance) just a bit to make it worth at least carrying one other damn sniper rifle
I wouldnt mind an icebreaker nerf really. It's Bungies own fault. Strats like hanging out in doorways to boss fights or generally camping is almost a core design element. IceBreaker emphasizes it and I'd say more useful than Suros at this point as it breaks every damn thing. If I ever die, I feel like a fool for just not hanging back sniping with infinite ammo. Doing that is often faster than every other strategy unless an element burn is involved (and even then, 33% chance its a burn I can use)
I mean what were they thinking. Infinite ammo, sweet stability, sweet damage...there are no drawbacks. I'd settle for a nerf that keeps the identity (infinite ammo), but lowers effectiveness (damage output, or element removal so burns cant enhance) just a bit to make it worth at least carrying one other damn sniper rifle
You've finished Destiny for the week
All I do anymore is 1 raid with my warlock alt in an effort to get him to 30, and then the weekly/NFs. That's literally it. Maybe 4 hours total per week. Don't even bother to raid with my two level 30s, as there's no loot to get.
I mean what were they thinking. Infinite ammo, sweet stability, sweet damage...there are no drawbacks.
.Fuck you RNGesus!
Need 1 Level 30 for Gatekeepers + Atheon. We're 4 30s and 1 29.
Send FR to Rubenov25 (PS4)
Well, Activision! That will be Destiny's biggest hurdle...
I'll add you on PSN. When you get D3, we can team up. It's important to play with non-cheaters, which is the only negative to D3. I still play every day though.
well, blizzard makes so much from WoW subs every month that they can afford to roll out new content for tons of games with no profits
but yeah, i hear you on the influence part. depending on activisions plans for the game based on how much profit it's bringing in, bungie may have to proiritize another project. Blizzard brings in a lot more monthly revenue than bungie.
I have all the Raid gear too, but was still running them for the chance of an exotic at the chest after Templar and killing Atheon. I've only ever received one exotic, but usually someone in the party gets one.
I ran maxed armor when the game first came out. I eventually changed to agility to move faster and have noticed zero difference. All my characters have a sliver of an armor bar. If you have evidence to back up that armor lets you survive more hits I'd like to see it. Even if it did, I don't think I'd want to give up the movement speed and have the chance to get hit more. The defense stat seemingly means nothing in this game, it's all level based. From level 29 > 30, you gain like 20 defense but can survive way more when taking a hit from a level 30 enemy. Your views on the jumps are just opinions. You like the titan jump, I hate it. I like the hunter jump, you hate it.
I'll give you that hunter supers in PVE outside the raid are pretty terrible.
I wouldnt mind an icebreaker nerf really. It's Bungies own fault. Strats like hanging out in doorways to boss fights or generally camping is almost a core design element. IceBreaker emphasizes it and I'd say more useful than Suros at this point as it breaks every damn thing. If I ever die, I feel like a fool for just not hanging back sniping with infinite ammo. Doing that is often faster than every other strategy unless an element burn is involved (and even then, 33% chance its a burn I can use)
I mean what were they thinking. Infinite ammo, sweet stability, sweet damage...there are no drawbacks. I'd settle for a nerf that keeps the identity (infinite ammo), but lowers effectiveness (damage output, or element removal so burns cant enhance) just a bit to make it worth at least carrying one other damn sniper rifle
Need 3 more for tonight
yes they areNo amount of Hawkian posts will undo the fact that Hunters are supposed to be nimble and quick and are neither.
meh, totally irrelevant!Using supers and stuff smartly is fine, I know how to get the most out of my hunter main and I stay alive more than my titan and warlock friends just out of strategy.
ha haGolden gun is great for oracles, blah blah.
Golden gun also great for hobgoblins, praetorians, descendant minotaurs, and supplicantsgarbage for Raids
I know some people love it but I honestly consider triple jump completely worthless outside of the jumping puzzle by the way (which I'm not using gunslinger for anyway). On Gunslinger, both of the other jumps are viable per your preference; I use higher jump. The idea of using Triple Jump for forward momentum is especially hilarious.The triple jump is the lowest and shortest jump out of any class.
Meh, and I say again, meh, That's just you assuming what the classes should be like. The "base stats" in terms of the bars on the stat screen are ultimately not that important... they have barely any impact compared to the actual class and build choices you make.I am just talking about the base stats you assume with class characteristic. Like the big tanky looking class should not be the highest and fastest jumping, which it inarguable is. The Titan double jump moves you forward faster and gets you higher in straight vertical.
Fleet Footed - Increases maximum sprint speed and extends slide distance.Vhayne said:Sprinting seems the same on all my characters
Come on now- all three classes are roughly equal in terms of squishiness and this is pretty key to the entire design of the game. Titans can take a couple more hits than Hunters or Warlocks. Warlocks and Titans both have good defensive skill options while Bladedancers have ridiculous agility (seriously -_-") and the ability to turn invisible as well as a super that grants an overshield and additional mobility. Only Gunslingers are really without any specific defensive or mobility options, but that suits their intended role fine (and Hunters should be unafraid to switch subclasses as needed even if they prefer one or the other.I use Hunters just fine in getting shit done, but as a class they make no sense. They are neither a glass cannon, or a glass ninja(except in PvP), but when it comes to their build various in PvE, they are just glass.
Stealth has powerful offensive capabilities allowing you to "stalk prey" much as a hunter might do indeed. I had hopes that last week's Nightfall (with no Solar burn, no shortage of Angry Phalanxes, and the Centurions at the sand dune) would have turned more people on to this. Stealthing and getting into kissing distance to stick a grenade uncontested is pretty goddamn joyous. It's also viable as a defensive combat tactic. If things swing against you, get around a corner and crouch- as soon as Stalker kicks in aggro is broken and you can reposition while letting your shield recharge to continue the fight.I don't understand what the "Hunter" aspect of the Hunter class is other than being able to go invisible, which has really limited usefulness outside of cheesing and stealth medic.
Funnily enough, using Arc Blade for medic purposes is legit- it gives you an overshield, better FoV from the third person view to see your friends, and air dash to get out of trouble if anything goes wrong.I don't give a shit about blade dancing, just allow me to be a better invisible medic, the only use of that subclass in late game PvE.
You can do jump tests easy. Regardless of preference, the titan double jump moves you farther forward and faster than the Hunter triple. The Titan also has higher vertical jump. Go pick a spot and test it out. Tank class is nimble as hell in Destiny.
Tank class is nimble as hell in Destiny.
Hm? It kicks like a mule. I've gotten used to compensating for it and dragging my reticle back down, but when I think of sweet stability I think of Praedyth's Revenge or Patience and Time.
every strike boss cheese spot feels like it was added intentionally. a few minutes of play testing would have made these spots obvious. ice breaker really isn't really the problem here, but it just makes it easier. if they made it so there were none of these stupid safe areas to begin with, then an ice breaker nerf wouldnt really be necessary. that and strike boss HP needs adjusting in general.
Since launch we've tracked down an issue which has made Strikes more challenging than originally designed by both increasing damage taken by players and decreasing the damage inflicted by players on the boss. Expect to see this addressed soon, and for Strikes to become a little less grindy as a result (sorry, Raiders - incoming damage is working as intended in the Vault of Glass).
Hey! I'm interested but I can't say 100% that I will be on then. I'd say it is most likely though.
Remember when Bungie said they were going to fix that bug?
That was 48 days ago and there hasn't been a mention of it since.
Remember when Bungie said they were going to fix that bug?
That was 48 days ago and there hasn't been a mention of it since.
Easy enough!
8:30PM EST Normal VoG.
1) scarletham
2) hoodbury
3) spyder_ur
4) X-Frame
5)
6)
Can you put a hold on 1 of the spots? I usually run the nightfall and weekly with Fixed on Tuesday nights but since we're doing the raid tonight I asked him via pm if he wanted to join.
Remember when Bungie said they were going to fix that bug?
That was 48 days ago and there hasn't been a mention of it since.
Sweet stability? Really? Maybe my icebreaker is broken, but the last thing I'd call it is stable. It kicks like a freakin bronco.
Speaking of confirmation biases, does anyone else feel like they get better nightfall drops in a full party compared to running solo? Any time I bring in two others for the kill, I get better rolls.
Speaking of confirmation biases, does anyone else feel like they get better nightfall drops in a full party compared to running solo? Any time I bring in two others for the kill, I get better rolls.