As for Vex, well it was just OP back in the day. It's a top tier weapon now which has some drawbacks, but even it needs some fixes like better hit response for people who are getting hit by it. It kills relatively quick and you don't even feel like getting hit by it until you are about to die.
Vex was a fantastic PVE weapon for a difficult challenge. I would've rather it was banned from PVP, then "balanced" by Bungie. Of course they corrected it later, but it was never the same.
In terms of being that guy, I just never liked people crying for nerfs. The nerf culture has ruined many good games.
I mean, there's overcoming a challenge, and there's handicapping yourself for no real reason. If you want something to have high level competitive play, there needs to be balancing either through nerfs and buffs, or through limitations. It's why characters in fighting games get nerfed or buffed. It's why characters and items in MOBAs get nerfed or buffed. It's just a reality of competitive play and Bungie obviously wants Destiny to have that.
And my definition of balance is not taking the leader and chopping the balls off. Have the weaklings brought up a bit. Also, Destiny isn't a super competitive shooter and it doesn't have to be.
this is a game though and it can be changed if it isnt working as intended. the player base has had 6 months to adapt to the thorn meta by effectively forgoing most of the weapon sandbox. the only problem left to overcome is to figure out a way to make the rest of the sandbox relevant again.
A lot of problems with today's culture is that people are used to participation trophies and when they encounter problems they just want them to go away instead of overcoming it themselves. Seriously, just look at how many people blame other factors except themselves for deaths incurred in PVP.
Sometimes there is a lot of legitimate lag, but most of the time, the person doesn't want to admit their mistake.
I'm down arguing this because Bungie will obviously declaw Thorn and that'll be that.