Alright, now that I only have some non essential Mars missions left, I thought I'd write down some impressions. I'm at level 22 by the way, so I haven't tried everything the game has to offer, but I feel like I've got a good idea of what's going on. I'll say right off the bat, this is going to be mostly positive.
1. With all the poop slinging, you would think the story missions were some half assed, vapid, monotonous mess. They're not. It's also not Halo CE or 3(my favorites), but you would have a hard time finding something of a similar caliber when it comes to fps campaigns these days. In the land of the blind, the one eyed man is king? Maybe, maybe more like one and a half eyes. Here are some patently Bungie things that most other games in the genre simply don't do: Enemy variety, level design that encourages dynamism, smart AI and despite the MMO stuff, the health/shield system is still well balanced. I don't mean to write a review sized post or sell you on the game so there's no need to further expound on the mechanics, if you like first person games you've likely played a Bungie game before so suffice it to say, you know this stuff matters. Here's what's been lost/sacrificed in the struggle: weapon variety(not having the ability to quickly swap weapons already in your inventory on the fly is the proverbial last nail in the coffin), a propensity for cannon fodder(and this one is a killer), shitty bosses replacing all climactic encounters(I never knew splash damage could be so grating). And finally, this is a given but, you didn't really expect all of the bespoke Bungie single player stuff AND the rest of Destiny, did you? Resources are not infinite and the homogenization that comes with the RPG stuff doesn't really allow for that.
So, if one were to rip out the story missions and release them as a separate game, where would it be? In terms of design at least, I think it would compare favorably against something like Wolfenstein. Not shooting for the moon, I know, but some people would have you believe it's trash.
2. The hub worlds, strikes and crucible work as ancillary elements. The interesting part here is the open/hub world areas, I even thought the onus for the whole thing to work was on that at the start. I still think it mostly works as a spot to meet other players, maybe do some public events and dial the pace way down when you just want to mess around. The strikes is the weakest of those three by the way. The bosses in this game are a flop.
3. Now on to some stuff that's dull or just plain ugly. The leveling and loot systems are meaningless. I thought it would get interesting with the switch to loot based leveling after 20, but now all the items seem to have light stats, so it's just as transparent a hamster wheel as it ever was. And, oh yea, the story is full on awful. Maybe they thought, "hey, people think Leviathan Wakes is great for chrissake, they'll eat this banal shit up and ask for seconds. Write the most inoffensive, mainstream thing possible". I don't know. But, I think a sizable part of the criticism for this game is just how much people recoil at the shitty presentation and packaging.
So there, I'm running out of steam now, enough rambling. I wonder if I'll still be playing this game 2 weeks or a month from now, that's the next step, I suppose.