MagnetoWasRight
Member
Hopefully.The problem with Shadowshot glitch is that it's so easy to do and literally everyone is doing it... would Bungie really throw down even temporary playlist specific ban hammers on so many users at once?
Hopefully.The problem with Shadowshot glitch is that it's so easy to do and literally everyone is doing it... would Bungie really throw down even temporary playlist specific ban hammers on so many users at once?
This is where things get hazy for me, damage output in my experience seems wholey determined on the light level player that you are fighting. using a 284 spindle with an overall light level of of 300 was doing the same too similar output compared to when I would be rolling an overall low 290 guy. It would help immensely if there were an official source on damage variable input and output, but I currently do not know where to search for such a thing. Its hard to test because of the far flinging range and unpredictability of light levels that someone might face in the crucible.So a 280 weapon and 310 weapon will do the same damage if you're the same light level as the other guy?
Neat perks. Hopefully all the new IB gear has these special perks.
Iron Banana Express:
1. Acidote
2. Paertan
3. supGod
4.
5.
6.
Sorry man i guess my friend is taking a while, but she's definitely coming online
the210 said:I would like help getting the sniper can't chat but I can listen psn the210
The guy who tested the 2.0.1 Shotgun range updated his video so that Surrounded perk isn't active.
https://youtu.be/Dwjn3n2u9vc
The last IB gear strangely was based around Crota's End, with perks like "Killing Minions Of The Darkness will.."It's interesting if Y2 IB and ToO armor sets are actually PvP oriented armor sets when it comes to perks.
IB is great for Strange Coins, more often than not I get 1-2 SC's as post-match reward.
Spin-metal hat time:
We already know that loot drops are based on your light level, and will occasionally decode higher so you can slowly climb up in light. I think this process is not entirely random, and as the addicts get closer and closer to 310, I think the game deliberately reduces the chances of a 310 drop to extend the grind/play time even further.
Completely anecdotal, but I think a lot of sophisticated stuff is happening behind the scenes to keep us addicted and hooked. When I hit 300, I had a bunch of exotics decode to 310. Now at 307, I haven't had a single one decode at 310 after like 12 attempts. Meanwhile my newly 300 clan mates are getting back to back to back 310 decodes.
We have this train going.
Spin-metal hat time:
We already know that loot drops are based on your light level, and will occasionally decode higher so you can slowly climb up in light. I think this process is not entirely random, and as the addicts get closer and closer to 310, I think the game deliberately reduces the chances of a 310 drop to extend the grind/play time even further.
Completely anecdotal, but I think a lot of sophisticated stuff is happening behind the scenes to keep us addicted and hooked. When I hit 300, I had a bunch of exotics decode to 310. Now at 307, I haven't had a single one decode at 310 after like 12 attempts. Meanwhile my newly 300 clan mates are getting back to back to back 310 decodes.
Iron Banana Express:
1. Acidote
2. Paertan
3. supGod
4. exYle
5.
6.
Spin-metal hat time:
We already know that loot drops are based on your light level, and will occasionally decode higher so you can slowly climb up in light. I think this process is not entirely random, and as the addicts get closer and closer to 310, I think the game deliberately reduces the chances of a 310 drop to extend the grind/play time even further.
Completely anecdotal, but I think a lot of sophisticated stuff is happening behind the scenes to keep us addicted and hooked. When I hit 300, I had a bunch of exotics decode to 310. Now at 307, I haven't had a single one decode at 310 after like 12 attempts. Meanwhile my newly 300 clan mates are getting back to back to back 310 decodes.
The guy who tested the 2.0.1 Shotgun range updated his video so that Surrounded perk isn't active.
https://youtu.be/Dwjn3n2u9vc
The last IB gear strangely was based around Crota's End, with perks like "Killing Minions Of The Darkness will.."
It made no sense at all and the gear was fugly too.
Lol ikrSeems further lol
Yay, got the iron banner mark.
Fuck blueberries on pantheon, they must have 1 brain cell combined. I clear out the entire enemy team around B with my OP hammers and they still sit back doing jack shit(well that's a lie, they just died). Seriously, fuck off.
Nah it's just RNG. Your just having a bad luck streak is all. I feel like being 306+ ups my chances of getting a 310 exotic... but again that's probably just RNG.
Can I join?
Lol. I wonder sometimes if Bungie even play tests the weapon nerfs they make in patches.
Iron Banana Express:
1. Acidote
2. Paertan
3. supGod
4. exYle
5.
6.
Well you should up my chances, dammit!
I hit 242 light, would I be able to make it through the gauntlet for the Black Spindle?
PSN name?
Sorry Dhruv and the210. Have a headache and am really tired. Gonna take a break for now and maybe take a nap as well until prime time. If not, I'll be back in 2 or 3 hours. Hopefully you're both around then.
I liked the regalias sleeves betterThe Iron Breed sleeves looked better than the regalias imo. The boots looked awful though.
I try to decode no more than one exotic engram per day... because I always get dups when I decode engrams back to back... and I haven't gotten nearly as many dups if I put the engram in my vault and decode it the next day... but I have no idea if that helps at all.
It feels better to do it that way though.
The guy who tested the 2.0.1 Shotgun range updated his video so that Surrounded perk isn't active.
https://youtu.be/Dwjn3n2u9vc
Well I don't like saying things are impossible however you will most likely be squishy. If something looks at you, dead. Which will make things much harder since its time based. On the other side I can see it possible only if the other 2 backs are able to withstand the carry.I hit 242 light, would I be able to make it through the gauntlet for the Black Spindle?
Two more people and we're good to go.
I hit 242 light, would I be able to make it through the gauntlet for the Black Spindle?
Can I join? I'm charging my mic though, so i won't be talking for awhile.
Can I join? I'm charging my mic though, so i won't be talking for awhile.
Iron Banner Train
1. Acidote
2. Paertan
3. supGod
4. exYle
5. DreadfulOmen
6.
This is where things get hazy for me, damage output in my experience seems wholey determined on the light level player that you are fighting. using a 284 spindle with an overall light level of of 300 was doing the same too similar output compared to when I would be rolling an overall low 290 guy. It would help immensely if there were an official source on damage variable input and output, but I currently do not know where to search for such a thing. Its hard to test because of the far flinging range and unpredictability of light levels that someone might face in the crucible.
Two for black spindle, need one more. Ready to go NOW. Will not stop till we get it. We both have exotic sword.
Levels 309 and 295. Psn id : Borque
I hit 242 light, would I be able to make it through the gauntlet for the Black Spindle?
You're not crazy. Luke smith said the curve slows down at 290-300. It's slower past that because your source of over 310 drops are a lot smaller, but there's also no real benefit to being over 300 right now.
I will most likely be home within an hour..just waiting for my professor to show up..If I can get another strong player I'm willing to help, got a 237 light player a Spindle last time round.
If they had a "RNG probability curve" that made it so you were less likely to get a useful (close to 310) piece of armor the closer you get to 310 that would be like the cruelest reward system ever... ...and if they further applied it to exotic engrams that you pay for with strange coins that would be truly awful... if they did that then they should internally call it the "you should really stop playing curve"... I really don't see a useful gameplay reason to have a curve like that.
But can you think of a useful business reason why that curve would exist?
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Sure, add me and join.