Glass needles cost 3 strange coins, 3 motes of light and 1 exotic shard.
When you use a glass needle can you select the propriety of the node? Or its random?
Glass needles cost 3 strange coins, 3 motes of light and 1 exotic shard.
They let you re-roll exotics. Basically, Exotic Reforging.
hereafter worth it?
Does glass needle wipe experience? These armour pieces take centuries to upgrade
When you use a glass needle can you select the propriety of the node? Or its random?
New page but why no armour engram? I bet it was helmets and they removed it
New page but why no armour engram? I bet it was helmets and they removed it
New page but why no armour engram? I bet it was helmets and they removed it
Surprisingly, no - 6 motes worth of exp and +4 infusion unchanged on a test pair of grasps - rerolling my good grasps now and they're just swapping perksDoes glass needle wipe experience? These armour pieces take centuries to upgrade
Glass needles DO NOT wipe armor xp. MIND BLOWN.
No helmets for you mike. I'm slowly trying to infuse my nighthawk over 300. At least I have another 310 exotic helmet, and gauntlets too. And 310 hereafter so nothing for me today.
Needing a shard for the needles seems steep. If you buy an armor piece to get the shard that's like 6 coins a reroll. Meh. I get shards from 3oC but can see burning through a lot of them quickly chasing good rolls.
New page but why no armour engram? I bet it was helmets and they removed it
Hi Xur....Bye Xur
Even bad grasps are good grasps. (of course mine went from FR/MG to Shotty/RL, so I can't really talk about bad grasps lol)Xur randomly sells either a weapon or armor engram, this one was of the changes with TTK.
Glass needles costing an exotic shard is kind of costly imo. I only have about 40 shards, and I can't afford rerolling for god tier rolls. I'm not sure what should be a good strategy for dealing with exotics. Right now I only infuse my exotic if I have a god roll. If not I wait for a 310 drop, it's not really worth pumping shards and marks into an armor piece with bad rolls.
We all know this will be the case
Xur keeps dissappointing every week
What a joke. 3oC only ever gives me fucking special weapon engrams (currently at 12 in a row) and now he's selling Hereafter, presumably at 290. I need exotic leg engrams.They said Xur will either sell armor engram OR a year 2 weapon.
Since he's selling Hereafter....
No.He´s selling a Y2 exotic + 3oC + Glass Needles - pretty cool, no?
Oh, he's finally selling the stealth drive again. I need my red streak.
Coin 45 – Primary Engram – 310 Hawkmoon (Opnened on 304 Warlock)
Coin 40 – Gauntlets Engram – 310 The Impossible Machines (Opened on 304 Warlock)
Coin 39-29 – Gauntlets Engram – 310 The Impossible Machines (Opened on 304 Warlock)
Coin 28 – Gauntlets Engram – 310 No Backup plans (Opened on 304 Warlock)
Coin 22 – Special Engram – 310 Telesto (Opened on 305 Warlock)
---- Patch ----
Coin 17 – Gauntlets Engram – 290 The Impossible Machines (Opened on 305 Warlock)
Coin 13 – Helmet Engram – 290 Obsidian Mind (opened on 300 Titan)
Coin 12 – Helmet Engram – 290 Helm of Inmost Light (Opened on 300 Titan)
Coin 2 – Helmet Engram – 290 Helm of Inmost Light (Opened on a 301 Titan)
Coin 1 – Chest Engram – 290 Alchemist Rainment (Opened on a 305 Warlock)
I sometimes ask myself what would actually excite people?
He´s selling a Y2 exotic + 3oC + Glass Needles - pretty cool, no?
I only have about 53 strange coins. Should I buy the hereafter or some 3oC?
The other gloves I don't have but I guess I can use my marks for those.
Anyone else looking to get an IB train going?
PSN: Kurt-NiisanI'd play a few matches.
PSN right?
He'll have the best things he's ever sold, 3oC, and that's all that matters. The things that make running strikes and missions worth it. Apart from KF and VoG, I haven't had as much fun with this game as I've had running Dailies and Strikes with that extra chance of getting 310 exotics. 3oC is the best.
Doesn't straight out says that this week's event is cancelled, and doesn't give any estimated date. While I can understand the latter (I'm a dev too, I know that sometimes it's hard to give proper estimations for nasty bugs), the former still irks me a bit: Deej likes to write, but his job is about communicating news to the players, and for this very task his priority should be clarity over style. He's supposed to be the one clarifying things for the community, yet more often than not he's an added source of confusion. And that's not even taking into account the fact that their news are not being localized, and that for a large part of the game's population English is not their native language...Were going to disable that bug before we invite you to take your next run at a 9-0. Were also working on a final fix for the bug itself as soon as possible. As soon as we have a solid commitment for Brother Vance, well make a formal announcement on when Trial of Osiris will begin again. We hope that most of you recognize the impact a limitless Nightstalker would have on the competitive landscape.
As someone working on a social games where data are super important, I still can't understand this explanation. Not only the sunbreakers super should have never been designed like this from the get go, but which data are they exactly waiting for here? That not every player is flocking to this subclass? That sunbreakers don't get more kills in a match than other subclasses? It's not about data balance, here, it's about proper design balance and fun. Can they only nerf things when people use them too much, and buff things when nobody uses them?Sunbreakers?
Indeed, we hear you. Were looking at the data, as well. Its too early to dig in and make any promises. Well talk more soon, once we get a full picture.
Once again, this causes confusion.Why am I not getting my Iron Banner rewards?
Iron Banner has been both a test of skill and your best gear, as well as a way to get a new set of gilded armor and weapons. Legendary items wont drop until you reach Rank 2 with Lord Saladin, and the pool expands as you continue to climb the ranks.
Fair enough, this has a date and is clear enough to understand.How about those Nightfall rewards?
There is another update inbound as soon as next week that will deliver more frequent and more powerful Legendary rewards to the Nightfall loot tables. Well save the specific numbers for the Patch Notes. And, of course, the best reality about the nature of those rewards will be found in your feedback.
Sorry to say this : this makes absolutely no sense at all.Why did you change the economy for Strange Coins and Weapon Parts?
In Year 2, we took steps to streamline and simplify the economy for players, with hopes that providing more direct paths to gear and the stuff you needed to upgrade that gear would just be more satisfying across the board. Changes to economy of the game are made in the interest of preserving the value of the items in your inventory and ensuring that you have good uses for the things youre saving.
Weapon Parts, specifically, have been particularly vexing. Some players use a LOT of Parts, whereas others use almost none. Still, we are very aware that this is a choke point for some players, and further adjustments may be in order.
In all cases, we're still watching our reports and listening to feedback, and we will continue to react to how things are going.
Looks like someone's pipped your spot sorry bud. I put the call out and then someone joined off someone else.I'd play a few matches.
PSN right?
What a joke. 3oC only ever gives me fucking special weapon engrams (currently at 12 in a row) and now he's selling Hereafter, presumably at 290. I need exotic leg engrams.
No.
As someone working on a social games where data are super important, I still can't understand this explanation. Not only the sunbreakers super should have never been designed like this from the get go, but which data are they exactly waiting for here? That not every player is flocking to this subclass? That sunbreakers don't get more kills in a match than other subclasses? It's not about data balance, here, it's about proper design balance and fun. Can they only nerf things when people use them too much, and buff things when nobody uses them?
The data team needs to be an asset you rely on to make design decisions, but it should not dictate where your design go.
I'm also not fond that they are sticking to their idea that only the raid should make you max level. I get that they design it this way to incentize people to run it, but the numbers seem to show that a large part of the player base never have bothered with them, probably for a variety of reasons, of which the fact that it requires 5 other people is at the top of the list I would suppose. I would prefer if you had other paths to the cap, while making people want to run the raids by creating awesome perks on the gear it drops. But since they don't seem to want to see any peaks in their data, the VoG gear being so over-used frightened them and we now get those meh raid gear drops instead. The raid is now there so you can run the harder version of the raid so you can... be a higher level than other people, and that is all. The only benefit of farming the highest light-level PVE content in the game will be... to have an advantage in PVP. This makes so little sense.
And now they are releasing the HM version one week earlier because of the quiver glitch, telling us "we are ready to release it!", but not seeing that a lot of the players are still not ready to receive it, because they are still chasing after better drops in the normal version of it.
At least, I hope HM KF will add things to this raid, because I'm not very fond of it for the moment: the encounters are too mechanically stiff, lacking the organic feel of the ones in VoG, or even of that Paradox story mission. There's no improvisation to be had, it's just 6 guys sticking to the plan to a T, otherwise it's a wipe.