Thanks Bungie for putting me in matches that my team is already losing by atleast 6000 points 8 times in a row. This stupidity should not count for your win/loss ratio, even if you win.
Horrible matchmaking, at least don't drop me in a match after it happend already like 3 times.
They really need to fix this, even get dropped in 2 mercy games for some reason. Bullshit
I've been alternating between Sunbreaker and Defender with NBP and the Defender is definitely more interesting to play. The downside is of course, you loose sniper. Force Barrier is great for being able to survive a short range clash and then getting out of there before you die.
I used exactly this plan to great effect this morning during Salvage and let me tell you it was a pretty fantastic combination for that particular game mode.
Been running No Backup Plans all week during IB. Solo Queuing. My team's win % is >75%. Why? Because I can take B and hold it unless a Year One Super decides to end my party.
I'm running Spare Change .25 / Invective / HMG.
For my perks: Increased Control, Armor of Light, Unbreakable, Bastion (although Relentless is stackable & adds 5 seconds, I prefer a longer Bubble) & Untouchable. Specced for Max Armor/Recovery. Recovery got a major boost in TTK.
If you want tips on running Defender in general, I really like this video. So many practical tips for PvP play in general, but also for Defenders.
Also, TrueVanguard did a HoW build video on Defenders with No Backup Plans that's excellent. It showcases an aggressive non-camping strategy for Defenders. One that *really* catches people off guard when you storm out of your bubble and absolutely destroy them because they're so shocked.
I'm a very conservative player (i.e. not aggressive pusher), so I don't wind up using Force Barrier that much outside of my bubble. Inside my bubble, it gives me an overshield on a shotgun kill immediately. That means if two people push in, I don't have to dip out of my bubble again to get my armor back. I can just keep on trucking.
Defenders got a major boost, but I think mostly for Objective based PvP matches. I can't imagine running Defender in Trials, no matter how much I love the Subclass.
Have it, ugly ass ship.
This one on the other hand....
Could it pleeeeeeeease drop for me?
I took TLW out just for lulz in Mayhem Rumble earlier today, God I miss that gun.
Still did alright with it, even with it being un-leveled.
Have it, ugly ass ship.
This one on the other hand....
Could it pleeeeeeeease drop for me?
This one.
Void Flayer
Yo... hold up... where the hell does this beauty drop!? I must... have!
Been running No Backup Plans all week during IB. Solo Queuing. My team's win % is >75%. Why? Because I can take B and hold it unless a Year One Super decides to end my party.
I'm running Spare Change .25 / Invective / HMG.
For my perks: Increased Control, Armor of Light, Unbreakable, Bastion (although Relentless is stackable & adds 5 seconds, I prefer a longer Bubble) & Untouchable. Specced for Max Armor/Recovery. Recovery got a major boost in TTK.
If you want tips on running Defender in general, I really like this video. So many practical tips for PvP play in general, but also for Defenders.
Also, TrueVanguard did a HoW build video on Defenders with No Backup Plans that's excellent. It showcases an aggressive non-camping strategy for Defenders. One that *really* catches people off guard when you storm out of your bubble and absolutely destroy them because they're so shocked.
I'm a very conservative player (i.e. not aggressive pusher), so I don't wind up using Force Barrier that much outside of my bubble. Inside my bubble, it gives me an overshield on a shotgun kill immediately. That means if two people push in, I don't have to dip out of my bubble again to get my armor back. I can just keep on trucking.
Defenders got a major boost, but I think mostly for Objective based PvP matches. I can't imagine running Defender in Trials, no matter how much I love the Subclass.
Random drop when you level up with Future War Cult.
They should change the way moldering shards work.
1- Collect 30
2- Go to Eris, turn in the 30 shards and she will create the raid item you select at 310 light
3- ???
4- Profit!
Does anyone else think it's a little nuts that there's a second raid light tier?
Like, first you struggle to get to 300. Then you struggle to get to 310. And then we now have to struggle to 320? King's Fall Raid drops are already poor RNG to get you to 310 and now, SURPRISE, that wasn't even the cap anyway. Gotta grind all over again to get to 320.Will Challenge Mode drop 330 gear? And how much is it going to suck if Trials gear doesn't drop between 310-320 as well? Because otherwise I as a level 300 will be taking a 10% penalty against a 320 no-lifer.
Before, you get to lvl 32 and you're done. You get to lvl 34 and you're done. Even in Vanilla, you'd only have to chase gear once. I thought Taken King would be like that, even moreso. We'd quickly get to max light and then would specialize after that. Instead, we quickly get to 95% of max light, then realize that that's not even the cap. That 95% was actually 85%. Gotta climb that vertical mountain one more time.
This three tier end-game light system actively conflicts with horizontal progression. (The three tiers being non-raid, normal raid & hard raid).
I worried about this when they said no new expansions til Destiny 2 next fall. They needed more grind to last a year.
This is actually a great idea. Rewards you for running the raid a bunch outside of the RNG shenanigans.
Does anyone else think it's a little nuts that there's a second raid light tier?
Like, first you struggle to get to 300. Then you struggle to get to 310. And then we now have to struggle to 320? King's Fall Raid drops are already poor RNG to get you to 310 and now, SURPRISE, that wasn't even the cap anyway. Gotta grind all over again to get to 320.Will Challenge Mode drop 330 gear? And how much is it going to suck if Trials gear doesn't drop between 310-320 as well? Because otherwise I as a level 300 will be taking a 10% penalty against a 320 no-lifer.
Before, you get to lvl 32 and you're done. You get to lvl 34 and you're done. Even in Vanilla, you'd only have to chase gear once. I thought Taken King would be like that, even moreso. We'd quickly get to max light and then would specialize after that. Instead, we quickly get to 95% of max light, then realize that that's not even the cap. That 95% was actually 85%. Gotta climb that vertical mountain one more time.
This three tier end-game light system actively conflicts with horizontal progression. (The three tiers being non-raid, normal raid & hard raid).
I worried about this when they said no new expansions til Destiny 2 next fall. They needed more grind to last a year.
I think that second video may have just changed my life lol. I never for one second thought of playing the class the way that guy did. He was kicking ass.
Uhhh same! I need no back-up plans now... how does one get these!? There a year 2 version that drops?
Anyone doing Court of Oryx?
I need to do this, but won't be on till this afternoon.Anyone doing Court of Oryx?
Does anyone else think it's a little nuts that there's a second raid light tier?
Like, first you struggle to get to 300. Then you struggle to get to 310. And then we now have to struggle to 320? King's Fall Raid drops are already poor RNG to get you to 310 and now, SURPRISE, that wasn't even the cap anyway. Gotta grind all over again to get to 320.Will Challenge Mode drop 330 gear? And how much is it going to suck if Trials gear doesn't drop between 310-320 as well? Because otherwise I as a level 300 will be taking a 10% penalty against a 320 no-lifer.
Before, you get to lvl 32 and you're done. You get to lvl 34 and you're done. Even in Vanilla, you'd only have to chase gear once. I thought Taken King would be like that, even moreso. We'd quickly get to max light and then would specialize after that. Instead, we quickly get to 95% of max light, then realize that that's not even the cap. That 95% was actually 85%. Gotta climb that vertical mountain one more time.
This three tier end-game light system actively conflicts with horizontal progression. (The three tiers being non-raid, normal raid & hard raid).
I worried about this when they said no new expansions til Destiny 2 next fall. They needed more grind to last a year.
Putting RNG on top of RNG for raid drops is the dumbest shit ever.
Does anyone have a link to where this stuff was announced or revealed? I just read the last update and I don't see anything about 320 light. Is that going to be the gear from the hard raid?Does anyone else think it's a little nuts that there's a second raid light tier?
Like, first you struggle to get to 300. Then you struggle to get to 310. And then we now have to struggle to 320? King's Fall Raid drops are already poor RNG to get you to 310 and now, SURPRISE, that wasn't even the cap anyway. Gotta grind all over again to get to 320.Will Challenge Mode drop 330 gear? And how much is it going to suck if Trials gear doesn't drop between 310-320 as well? Because otherwise I as a level 300 will be taking a 10% penalty against a 320 no-lifer.
Before, you get to lvl 32 and you're done. You get to lvl 34 and you're done. Even in Vanilla, you'd only have to chase gear once. I thought Taken King would be like that, even moreso. We'd quickly get to max light and then would specialize after that. Instead, we quickly get to 95% of max light, then realize that that's not even the cap. That 95% was actually 85%. Gotta climb that vertical mountain one more time.
This three tier end-game light system actively conflicts with horizontal progression. (The three tiers being non-raid, normal raid & hard raid).
I worried about this when they said no new expansions til Destiny 2 next fall. They needed more grind to last a year.
If anyone is I have 4 antiquated runes that need using!
I need to do this, but won't be on till this afternoon.
Oh balls... NVM... i'm stuck with Dead Orbit unfortunately for now. Their ship probably looks like a stickered up, emo/goth high-shcooler's black honda civic.
This is the game you're playing. If you don't actually enjoy the act of grinding each light level up to 310, why are you doing it? Going above 295 or whatever provides little to no appreciable change to your gameplay experience. When the next expansion or Destiny 2 comes out, all the work you put in to painfully crawling to 320 will be completely trivialized as everyone else quickly jumps to 380 or whatever the new limit is.
That's the game. If you enjoy the grind, awesome. If you don't, there's literally no reason to subject yourself to it. Play the game for fun. End up at 313 or whatever. It's fine.
Let's do this, what is your psn name? Mine is Darryl_M_R
Im going to be back on later if you still need help
They should change the way moldering shards work.
1- Collect 30
2- Go to Eris, turn in the 30 shards and she will create the raid item you select at 310 light
3- ???
4- Profit!
Yeah the Lyudmila! Love my Lyudmila.
Yeah, I don't understand why some people obsess over the high light level. Makes no difference whatsoever unless you're in HM raid.
Also, that muscle memory when you go back to Halo and use a Ghost excepting to go as fast as a Sparrow.
Putting RNG on top of RNG for raid drops is the dumbest shit ever.
Xur is selling them near the Crucible Handler, right now!
Let's do this, what is your psn name? Mine is Darryl_M_R
Im going to be back on later if you still need help
I'm keen as well, psn joshizzled
Putting RNG on top of RNG for raid drops is the dumbest shit ever.
Yet they don't want another #forever29 and Luke said not to worry about being 310. I just wish someone from Bungie would explain this whole light thing clearly and concisely. Unless they are changing things and Luke didn't know when he said it.
1. I love you guys so much. I wish you knew how much this thread is a part of my life, and the help and answers here is just amazing.
2. Does anyone actually have the IB pulse yet? Is it worth it for the grind? Im at level 3 and I know I can make it, is it worth it?
Yet they don't want another #forever29 and Luke said not to worry about being 310. I just wish someone from Bungie would explain this whole light thing clearly and concisely. Unless they are changing things and Luke didn't know when he said it.
Yet they don't want another #forever29 and Luke said not to worry about being 310. I just wish someone from Bungie would explain this whole light thing clearly and concisely. Unless they are changing things and Luke didn't know when he said it.
Yet they don't want another #forever29 and Luke said not to worry about being 310. I just wish someone from Bungie would explain this whole light thing clearly and concisely. Unless they are changing things and Luke didn't know when he said it.