BreezyLimbo
Banned
...MOTHERFUCKER THE LEGENDARY MARK MAX IS 200? I THOUGHT IT WAS 300. MOTHERFUCKERS.
Well, I'm done with breakfast so I'm ready for some Iron Lagger.
Gonna start a train since I rather not go in alone.
1. The Chef
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Well, I'm done with breakfast so I'm ready for some Iron Lagger.
Gonna start a train since I rather not go in alone.
1. The Chef
2.
3.
4.
5.
6.
Not today!
PICK MEWell, I'm done with breakfast so I'm ready for some Iron Lagger.
Gonna start a train since I rather not go in alone.
1. The Chef
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6.
Well, I'm done with breakfast so I'm ready for some Iron Lagger.
Gonna start a train since I rather not go in alone.
1. The Chef
2.
3.
4.
5.
6.
Got 10 strange coins from shaxx bounty. Im ok with this after having gotten a trash legendary from the nightfall.
No it's okay. I'll join another group when one is forming. Thanks though.I haven't done it this week for my Titan, but if you need it, I can relinquish my spot.
Well, I'm done with breakfast so I'm ready for some Iron Lagger.
Gonna start a train since I rather not go in alone.
1. The Chef
2.
3.
4.
5.
6.
How do you unlock his bounties? I remember Bungie saying he was gonna have weekly bounties or something that gave NF level rewards for completion. I can't find them
Why does this need to be about agendas? The Sunbreaker is objectively broken just like Thorn was objectively unbalanced, The Last Word was objectively broken and Bladedancers were objectively unbalanced.
This is why nothing gets done - because everyone wastes time waiting for data and debating a million scenarios where something might be okay. No, you can take one look at any of the aforementioned things, and a dozen more stuff in the game before they shipped and see that they should not have.
This wait and see approach is getting old.
Truglin, you coming
You need to finish the extraordinarily long shaxx quest.
yeah, waiting for an invite
The same reason you use the words 'objectively broken' to describe sunbreakers when they're simply unbalanced, whilst using 'unbalanced' for bladedancers.
It's unbalanced, sure. Broken? Nah. The Shadow shot glitch is broken.
I got 11. I win.Got 10 strange coins from shaxx bounty. Im ok with this after having gotten a trash legendary from the nightfall.
If you turn in the weekly bounty today with all 3 items equipped(On your main character, not alts) they each give you 1116 rep. If you saved all 3, that's a good 3366.
Sunbreaker is passed the point of being unbalanced.
Sunbreaker is passed the point of being unbalanced.
I'll join if there's still room!Well, I'm done with breakfast so I'm ready for some Iron Lagger.
Gonna start a train since I rather not go in alone.
1. The Chef
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6.
It's a super with no skill ceiling and massive kill potential compounded with the best super oriented passives in the game.
Broken doesn't begin to describe it. It's the mythoclast of classes.
No ones ever gonna agree on Hammers
Nice to know, I am Rank 3.75 and have done all 3. So that means i'm pretty much maxed now.
First gonna spend some marks though, i'm capped.
I don't agree.It's broken for PvP , but just fine for PvE and almost any nerf they give it will impact PvE.
PvP balance:
We noticed some people are complaining how Sunbreaker is OP and Nightstalker has a game breaking glitch. As a result we're implementing some changes:
- Shotgun range has been decreased by 2%
- Sniper rifles with a mag size of 5 bullets or more, will now have a single bullet that does 2x damage.
- Increased Shank HP by 4%
Summary: (applies to most updates)
We noticed that people were having fun. We're releasing a patch to fix that.
Here's some videos of people having fun before the patch.
Uhuh. Why is that? The armor buff? Their damage? 1 hit supers that can be used multiple times isn't anything new. Let's look at bladedancing. Bladedancing is similar, except it's melee and can be used more times.
Looking at the maps, the majority of them tend to be tight-knit which benefits a melee super like bladedancing. Sunbreakers do good in small tight-knit maps when they either bullrush the enemy group, or the enemy group decides to gather around the sunbreaker.
But what really makes bladedancing egregious just as much as sunbreakers? Their blink. Blink is without a doubt the strongest jump in PVP. Combined with Bladedancing, and they're more annoying than sunbreakers and usually force a super to be used in order to counter them.
Sunbreakers aren't really unbalanced. A team full of sunbreakers won't guarantee victory just like a team of bladedancers won't guarantee victory. If a class is a sum of all their abilities, than be glad sunbreakers don't have blink.
Anybody up for heroic strikes x3?
If titans aren't running max defense you can OHKO snipe them, and they can be killed by a single GG if you are running with celestial nighthawk.
Everyone complained about blade dancer too and it never got nerfed.
How can you defend this class?
It's clearly killing the fun in pvp for every other class.
Have you tried to Bladedance a Sunbreaker? No? Try it - you will see how good it works.
Have you tried sniping a Sunbreaker and a Bladedancer? There's a difference.
Blink is annoying - yes. But most of the time you can predict where a person is going + it's telegraphed pretty obvious now. Blink doesn't make you invincible like Sunbreaker.
It hasn't been touched yet, but bungie mentioned they are looking into it in the last weekly update.Everyone here has been complaining about sunbreaker since day one so the anti-titan agenda seems very strong to me.
It's broken for PvP , but just fine for PvE and almost any nerf they give it will impact PvE.
If titans aren't running max defense you can OHKO snipe them, and they can be killed by a single GG if you are running with celestial nighthawk.
Everyone complained about blade dancer too and it never got nerfed.
Reducing the amount of hammers is bad imo bc that really affects the PvE aspect of the subclass.
Id be okay with enough a slight resistance nerf.
If they only need it in PvP thats fine, but I dont feel like that will happen.
Now why would I run into a sunbreaker as a bladedancer? It's easy to avoid a sunbreaker, unless you decide to run up to them. If a sunbreaker tries to chase you down, you can juke them easily with a bladedancer.
If a Bladedancer however decides to chase you down, their speed combined with their blink and their leap is much much worse. A Sunbreaker has range over a bladedancer, but again you can avoid this by either gunning down a sunbreaker while their super is popping or avoiding the general area when you hear it.
Now why would I run into a sunbreaker as a bladedancer? It's easy to avoid a sunbreaker, unless you decide to run up to them. If a sunbreaker tries to chase you down, you can juke them easily with a bladedancer.
If a Bladedancer however decides to chase you down, their speed combined with their blink and their leap is much much worse. A Sunbreaker has range over a bladedancer, but again you can avoid this by either gunning down a sunbreaker while their super is popping or avoiding the general area when you hear it.
Then tell me: Why should a Sunbreaker win a melee fight against a Bladedancer? I'm activating a melee super, I HAVE to win every melee fight in my opinion.
Why should I, as a melee super class, disengage from melee range and run away? How is that balanced and logical?
Avoidance can NOT be the solution to the Sunbreaker.
Hey guys!
Just don't turn on your PS4! That way your avoiding the Sunbreakers!
C'mon man, seriously?