Joke post?Now why would I run into a sunbreaker as a bladedancer? It's easy to avoid a sunbreaker, unless you decide to run up to them. If a sunbreaker tries to chase you down, you can juke them easily with a bladedancer.
If a Bladedancer however decides to chase you down, their speed combined with their blink and their leap is much much worse. A Sunbreaker has range over a bladedancer, but again you can avoid this by either gunning down a sunbreaker while their super is popping or avoiding the general area when you hear it.
Hey guys!
Just don't turn on your PS4! That way your avoiding the Sunbreakers!
C'mon man, seriously?
Tell me:Why should a striker win a melee fight against a sunbreaker? I'm activating a melee super, I HAVE to win every melee fight in my opinion. Why should I, as a melee super class...
...See where I'm going here? A bladedancer won't win a fight against a sunbreaker using his super just like a bladedancer wont' win a fight against a Warlock or even a Striker popping their supers. That's a pretty bad...stance.
Do you just run in every crucible match? Instead of you know, taking cover, seeing where they're coming from, if there's any snipers or rushers? You deserve to be hammered upon.
The only reason to ever run a Nighthawk would be to counter Hammer Time. A Hunter would destroy his own super's effectiveness.... just to be able to counter another super.... where the reverse isn't remotely necessary is an okay state of balance to you?
Uhuh. Why is that? The armor buff? Their damage? 1 hit supers that can be used multiple times isn't anything new. Let's look at bladedancing. Bladedancing is similar, except it's melee and can be used more times.
Looking at the maps, the majority of them tend to be tight-knit which benefits a melee super like bladedancing. Sunbreakers do good in small tight-knit maps when they either bullrush the enemy group, or the enemy group decides to gather around the sunbreaker.
But what really makes bladedancing egregious just as much as sunbreakers? Their blink. Blink is without a doubt the strongest jump in PVP. Combined with Bladedancing, and they're more annoying than sunbreakers and usually force a super to be used in order to counter them.
Sunbreakers aren't really unbalanced. A team full of sunbreakers won't guarantee victory just like a team of bladedancers won't guarantee victory. If a class is a sum of all their abilities, than be glad sunbreakers don't have blink.
No I don't get your point. Of course a striker super is and should destroy everything in it's path. And afaik it does (does it kill a Sunbreaker?)
One of the worst posts on this forum.
Control is faster than blink. And 'more annoying' isn't a worthwhile metric.
As for this 'won't guarantee victory' point - nobody is saying a Sunbreaker guarantees victory. That is dumb and arguing this strawman is even dumber. On the whole Sunbreakers are too powerful. That's the argument, end of story. Not how annoying it is. Not how many times you personally die as a Sunbreaker. Stop making it about other made up shit because it shows you have no real counter to what's actually being said.
The point is, a smart bladedancer will be able to outmaneuver an enemy team just like a smart sunbreaker won't end up running around for a minute trying to find someone to hit.
IIRC the best way to counter golden gun and blade dancer in ToO was to just run away. How is that any better? Sunbreakers aren't invincible, but I feel like if one super is going to get the nerf then a few others should as well.
Are you saying Blink isn't the best jump skill in PvP
When it's been nerfed multiple times
What am I reading
The point is, a smart bladedancer will be able to outmaneuver an enemy team just like a smart sunbreaker won't end up running around for a minute trying to find someone to hit.
Are you saying Blink isn't the best jump skill in PvP
When it's been nerfed multiple times
What am I reading
Worth 925 or so yesterday, turn them in.
112%
If it's your alternate character it's more than 400%. One weekly bounty is a full rank up.
And what does this have to do with the fact that the Bladedancer or every other super looses to a Sunbreaker?
also lol at saying a Sunbreaker can't be countered via sniping or shotgunning. I've seen and killed way too many sunbreakers with a shotgun/sniper.
I assure you that Sunbreaker supers are also going to be nerfed - possibly multiple times. That should tell you something about their current 'balance'.Are you saying Blink isn't the best jump skill in PvP
When it's been nerfed multiple times
What am I reading
Actually Striker and Voidlock beat out sunbreaker so no....not ever super loses to sunbreaker.
Sunbreakers are strong because the meta fits them, but they aren't 'omg so broken can't play anymore'.
One for iron banner
And the nobel prize goes to ReignofSparrows 👍One of the worst posts on this forum.
Control is faster than blink. And 'more annoying' isn't a worthwhile metric.
As for this 'won't guarantee victory' point - nobody is saying a Sunbreaker guarantees victory. That is dumb and arguing this strawman is even dumber. On the whole Sunbreakers are too powerful. That's the argument, end of story. Not how annoying it is. Not how many times you personally die as a Sunbreaker. Stop making it about other made up shit because it shows you have no real counter to what's actually being said.
I assure you that Sunbreaker supers are also going to be nerfed - possibly multiple times. That should tell you something about their current 'balance'.
Ok so then compare those supers again please. People posted the pros and cons several times.
Sunbreaker loses to two of them (3 if you do not skill armor) but still has every benefit from almost every super of the game. Plus you can play super dumb as a SB and just steamroll everything. You can evaporate the enemy team and defend a point in Control for ages.
Breezy, it's best to just ignore it. People will complain tomorrow and the next day and the day after and so on and so forth till Bungie gives in to their demands.
Thread title should've been Hammer of Salt.
Depending on how they're nerfed. If they nerf armor, that's fine. But people will still complain because 'mah 1 hit ranged kills'. Their damage was never the problem, it was their armor. But even after that fact people will still complain.
Why should you compare the supers? If we use that metric then Sunsingers and Defenders are incredibly the worst because,'you can't play dumb as a SB and just steamroll everything'.
Ehm I compare supers because I want to point out how SB has every good thing about every other super and is broken?
Jeez what's wrong with you
I don't want the classe nerfed to the ground, it just has to be balanced and is not ok in it's current state.
So you're saying a Sunbreaker should just be 1 hit like a Voidwalker and Striker? Why else are you comparing the supers? Titans have always had the most armor out of any class, and now they finally get a super they can use offensively. Better compare it to a voidwalker and say 'oh no they're getting evvverrrything!'
I'm done with the Sunbreaker talk for now. It's always the same
IIRC the best way to counter golden gun and blade dancer in ToO was to just run away. How is that any better? Sunbreakers aren't invincible, but I feel like if one super is going to get the nerf then a few others should as well.
The point is, a smart bladedancer will be able to outmaneuver an enemy team just like a smart sunbreaker won't end up running around for a minute trying to find someone to hit.
That video is just everyone being in the area of the breaker and others rushing in. Same thing would have happened with golden gun with 4 shots.At least for blink you have to have some kind of skill to use it.
I totally suck at using it and miss ledges all the time. Triple Jump 4tw.
Sunbros on the other hand...
https://www.youtube.com/watch?v=Gi5kNtmoVqE
"I can't respond without not making sense so I'll stop arguing"
Figures
Sunbreakers are only good using supers. Supers are once or twice a match naturally. The other classes are much better in every other aspect without taking supers into account. And all classes and subclasses are OP in lag. That's the biggest issue.
Titans are meant to be a bullet sponge and nerfing their Overshield isn't the way to go. Just stop it regenerating.
And it feeds orbs to their entire team, thus leading to more Hammers (likely)...Sunbreakers can literally kill a whole team with one hammer and then spawn kill whoever they find while roaming for the next 15 seconds because their super lasts forever. Its broken. The rest of the class perks are mediocre but the super is broken.
Bladedancers are easier to kill than Sunbreakers...a lot easier actually.Now why would I run into a sunbreaker as a bladedancer? It's easy to avoid a sunbreaker, unless you decide to run up to them. If a sunbreaker tries to chase you down, you can juke them easily with a bladedancer.
If a Bladedancer however decides to chase you down, their speed combined with their blink and their leap is much much worse. A Sunbreaker has range over a bladedancer, but again you can avoid this by either gunning down a sunbreaker while their super is popping or avoiding the general area when you hear it.