Fist of Havoc should make the Titans fists glow with power and he can run around and punch things with them and if he presses his super again he does the normal "HULK SMASH" attack as we know it.
I think that would be cool.
Basically a kind of blade dancer only with his fists.
I think something melee/punching related would make the most sense given the flavor text of the class,
"At close quarters a fist is better than any gun". Bullshit, haha. Sunbreakers are more devastating in close-quarters right now. Hell, the Thermal Vent upgrade to Sunstrike can kill a full-heath player with the DoT.
Either have it where the super is where Striker's fists glow like you said and they get significantly extended melee damage and range, or have it where post-Fist of Havoc the Striker is essentially supercharged and can roam the map with some buffs.
I'd also like a change to Shoulder Charge. I'd take having Shoulder Charge be reduced damage so it can no longer 1-shot an enemy but instead during the Shoulder Charge priming Strikers get some extra damage resistance that'll help offset incoming shotgun blasts, and having Shoulder Charge knock back enemies within the blast radius and stun them. So they won't die in 1 hit, but the Striker would be able to follow it up with another punch or weapon. The knock back "explosion" would affect all enemies within a small radius so that Strikers can bursts into a room and just crowd-control everyone. That is the whole point of the damn class! Shock and awe.
As a 3 characters guy, I feel that Striker is the weakest Subclass for PvE for Titans, while Sunbreaker offenrs way more destruction in PvP and staying alive after Super to keep your KD ratio higher than if you were using Striker
Fist of Havoc feels like a suicide super, great for smashing a control point but leaves u open like a sitting duck "hey!!! shoot me!!!"
Agreed! Hammer of Sol destroys Fist of Havoc in PvE as well. And in PvP, you're absolutely right that landing a FoH leaves the Striker incredibly vulnerable as we have an animation post-FoH to get up from smashing the ground where enemies can keep shooting. Seriously, it's pathetic how an enemy can just stand slightly outside the blast radius and just fire at us like nothing. There needs to be a deterrent post-FoH so that enemies won't want to stick around -- either a larger blast radius with more shockwaves or have the Striker be buffed post-FoH.