TheAquaticApe
Member
Ill try it is pretty long.
TLDR
A "Super Cut" of the story was put together of all the cut scenes in the summer of 2013 and shown to the execs. Everyone hated it. Some said that the Super Cut did not do the story justice.
It was supposed to be a linear story where you would see all zones/planets within the first few hours.
Story was scrapped and started over. They pushed hard to make the March date and had to plead with Activision to get it pushed back.
They reused a lot of pieces that were in the original story, left out Dreadnaught/Europa/Osirus (a guy that gives you quests on Mecury), Crow (would have been like Cayde-6 and they reused his model to become the queens brother)
They were expecting 90 metacritic, pretty tough to get that 78 metacritic, missed out on a bonus from Activision. Bungie employees admitted they thought the players would not like the story but felt the other things they did right would make up for it.
Dark Below was made in 6 weeks after it was all scrapped and developers were almost locked into a room.
Does not talk much about HOW.
Micro transactions are the future, supposedly no new DLC. They pitched that to activision and they agreed.
Takes the designers and insane amount of time to work with their engine. IE. to move a patrol chest two feet can take 12 hours as they have to load the game world the night before on their server and hope it does not error overnight.
Diablo 3 developers came in to help Bungie and talk about their experiences. They supposedly made a big impact on how they went about their expansion with Reaper of Souls, correcting some of the things the original game did wrong. Bungie
May have missed somethings but that is the big points I think.
God, that crunch, I hope those devs are well compensated because that must have been freaking HELL.