Future PhaZe
Member
that 1kys zoom was fukin terrible
rip
rip
How can they be so stupid.... in 30 seconds of gameplay they showed the promise to be OP...
I don't like this patch either but uh... calm down?
FEEL THE HATRED OF TEN THOUSAND SALT SHAKERS
1. Release game
2. Find meta
3. Nerf meta
4. Find meta
5. Nerf meta
...
Good job Bungie...
Welcome to class/hero based competitive gaming?
Nah. I've given Riot shit for their balancing, but lately they've had a good track record lately with balance.
It's a Bungie thing. Literally just a Bungie thing. They suck at balancing.
X'D Firebolts are the same.
Notes from Bungie's stream:
- Lars is the guets speaker. He actually seems comfortable.
- "Destiny is about to become a more rewarding game" -Deej
- Revive changes
- Need to be closer
- Rez took longer
- Can't sprint through for revives anymore.
- Shotgun got 4 bullets from special ammo crate
- overshield is less powerful from rezzes.
- Thorn dot now ticks for 7?
- rez timer increase for multiple detaths.
- 7 seconds to 14 to 21.
- Thorn dot just ticked for 2, so I don't know whats going on.
- They're basically just very slowly going over patch notes. This should not be a stream.
- They're showing a 3v3 all warlock game in the foreground, but there is too much to really take in.
- Saw thorn tick for 2 again.
More to come...
Stream Part 2:
- Sniper got 4 bullets from a special crate
- Spawn with special again at the beginning of the match. All modes.
- Special ammo will spawn later into match. 3 min mark. then every 2 minutes.
- Should be less special in the matches in total.
- Heavy comes in once a match at 5 minute mark.
- Mayhem will remain Mayhem. Changes don't apply.
- Loot
- Legendary stream was "a little light"
- More legendaries for end game rewards
- LOL, literally zero rewards on their screen...
- Shaxx-fall will drop up to 335.
- Trials will drop up to 335 (Mercury).
- Mercury chest will now drop armor as well.
- Trials bounties will drop up to 330.
- One Trials bounty will now be daily instead of once a weekend.
- Iron Banner no longer drops legendary engrams, replaced with Iron Banner specific loot.
- Rank 3 and 5 are now 320 artifact and ghost.
- Rank 5 package drops up to 335.
- Iron Bounty bounty for 2500 points changed to 1500 points.
- Patch notes early?
- Nope, nevermind. Patch notes on the 12th per normal.
- Fucking room temp water joke. 3 times already. (where is my bingo card)
- Lars is leaving
- John Weznewski (not spelling that right) coming up shortly.
More to come.
Part 3
- John is a weapons guy. New, Old, balancing, etc...
- He brought cue cards.
- ARs
- high rate of fire base damage coming down
- low rate of fire base damage going up
- pulse rifle
- low rate of fire base damage coming up
- hand cannon
- increasing ammo reserves
- fusion rifles
- blanket stability increase
- as projectile leaves barrel, less kick, so more accurate
- snipers
- short distance scopes getting zoom increases.
- trying to discourage close range play
- small increase to ADS frames increase. Snapshot slightly nerfed.
- blanket stability decrease
- MIDA
- Saw tremendous exposure when brought forward
- "What are we doing to make this less popular" -Deej
- Removing High Caliber rounds
- REGIME
- Buffs from AR buffs. To powerful. Slight nerf to compensate.
- Focus Fire got range buff.
- Hawkmoon
- increased range
- TLW
- last work perk nerfed (less bonus damage and stuff). Zoba am cry.
- 3 shot kill still
- Just no more 2 shot kills
- Thorn
- Not coming to year 2.
- "No one is really using it" -John Weznewski
- DoTs are nerfed. less damage less ticks total
- Poison screen on enemy nerfed.
- IceBreaker
- Not coming to Year 2
- No more special ammo swap
- Handling nerf
More to come.
Part 4
- Deej is trying to convince us that the balancing teams actually communicate with each other now. So one teams changes aren't undone by another.
- Sidearms will not transfer special as well.
- Total ammo amount for HMG and Shotguns reduced.
- To offset PvE, you'll see more heavy ammo drops.
- Deej asking why not PvP be a seperate thing.
- Global philosophy says you should have the same toolset wherever you go in game.
- Try to keep as much consistency as possible.
- Encouraging muscle memory
- Dreg's Promis
- Projectiles track from ADS.
- Telesto
- Fixed a bug with friendly fire causing bolts to despawn.
- Bolts can now be attached to friendlies to turn them into kamikazies.
- 1KYS
- Crazy popular weapon
- Removing some reserve ammo
- Previous sniper chnages apply
- Quillem's
- reduced ammo reserve
- king's fall weapons
- global increase to reload speed
- Raid AR got a stability buff
- REGIME seems to have solid range again.
Maybe more to come...
Part 5
- Grant McKai (Spelling?) visiting about Subclass balance
- Warlocks
- Less overshield from melee sunsinger
- Buffed other melee perks
- Fireborn means less Super duration.
- Longer super for non radiance
- Storm caller Landfall doesn't destroy titan bubbles or blind anymore.
- Stormtrance drains faster when using the lightning
- Hard to post all the changes since they're literally just talking about patch notes.
- Voidwalker No novabomb changes
- Better Energy drain
- Actual hit damage takes place earlier in the melee animation
- Stay tuned for patch notes for more info/specifics.
- Firebolt grenades - No changes...
- Trying to encourage players to use other perks.
Looks like that is it.
Patch 6.7 just nerfed EVERY champion that has dominated the meta since LCS, but sure.
Stream reminds me of this video
https://www.youtube.com/watch?v=aeQMpn8KnYE
So their fix to Sunsingers is "please use Voidwalker".
...
Okay.
This is everything.
Wait for weekly update for the real changes.
You guys are too salty. I like all the changes especially on the primary front where we will see even more variety in weapons. I am glad Hawkmoon, Suros, and slow rate pulses are getting buffs and TLW, Snipers and mida getting small nerfs. I wish they would have changed the Sunsinger Firebolts but still, i think they will make crucible have even more variety now.
Full auto KF raid scout with stability buff might be pretty good...