700 people work at Bungie, but working on multiple subclasses at once is:
In this case it's a matter of timing and resources. We feel the best approach is one step at a time, if that makes sense.
Newsk & Sage don't work on the live team. They work on the next Expansion or the Sequel. That's literally why they said they didn't do any updates in Year 1. They needed these teams to focus on Taken King. Based on Destiny 2's delay and the need to create something for this fall, I bet that the focus internally is entirely on this Fall and Destiny 2. Anything else is a distraction.
This update reeks to me of "We can shift focus to this free update for 1-2 weeks. And what can we do in that time?"
That's how you get an answer that Firebolt + Viking Grenades is OP but "it'd take too much work to fix." Or "we can only balance one class at a time."
That's how you get half-assed changes like the special ammo fixes.
That's how you get weapons balancing that no body considers for PvE.
That's how you get an update that's all reskins.
700 people working on the next version of the game that they can sell and "quarterly" balances that are actually once every 5(!) months. And then 6 people for 2 weeks for the April update.
Bungie never had to care about the live game for Halo. There were 12 guns and they just had to make small tweaks. That's why they think these half-measures and misunderstandings are good. They either have no clue (unlikely) OR they are terrified of making sure they nail the next release that they actually have to sell. That will get reviewed on Metacritic.
That's exactly it, John.