Kor of Memory
Member
I thought only the highest impact pulses are being buffed? Red death is mid impact.
Low rate of fire pulse Ruffles are getting buffed.
I thought only the highest impact pulses are being buffed? Red death is mid impact.
I thought only the highest impact pulses are being buffed? Red death is mid impact.
*Patch Notes*The stupidest part about the pulse rifle buff is that there are only 2 high impact pulse rifles available in Y2 right now, the Lyudmila and the Spare Change. No pulse rifles or fusion rifles are returning from Y1 from what they've shown. Talk about diversity.
Maybe the POE or Queen pulse rifle is high impact?
The stupidest part about the pulse rifle buff is that there are only 2 high impact pulse rifles available in Y2 right now, the Lyudmila and the Spare Change. No pulse rifles or fusion rifles are returning from Y1 from what they've shown. Talk about diversity.
Maybe the POE or Queen pulse rifle is high impact?
No. Red Death is in the middle tier of RoF.It's the same rot as the Spare Change, no?
Just checked the vault, didn't delete my high stability/counterbalance Lyudmila. Phew. I thought about getting rid several times when I was running out of space.
Yes. Yes it does.Wait - Red Death and Nirwens? I thought those were High Impact PRs too no? Red Death has some serious flinch too if I remember correctly...
No. Red Death is in the middle tier of RoF.
Is this just the spare change/lyudimia archetype or also the nirwens/red death archetype?Low rate of fire pulse Ruffles are getting buffed.
I've always called red death and nirwens mid ROFs and high only for the spare change archetype. Now I'm confused on what archetype exactly is getting buffed.Wait - Red Death and Nirwens? I thought those were High Impact PRs too no? Red Death has some serious flinch too if I remember correctly...
Wait - Red Death and Nirwens? I thought those were High Impact PRs too no? Red Death has some serious flinch too if I remember correctly...
I suspected my baby would make a comeback! Back to slaughtering fools.Just checked the vault, didn't delete my high stability/counterbalance Lyudmila. Phew. I thought about getting rid several times when I was running out of space.
Kraftyy's only two balance requests from this week's Community Spotlight:
It would be SUPER awesome if the hit detection with melees and Arcblade got a little bit of a tweak as well. Oh, and Firebolts.
Thanks for the clarification. So red death will still be pretty average. I wish aggressive ballistics would give a boost worthy of using it over the other ballistics.Pulse rifles getting buffed: lyudmila, spare change, other year ones guns
Pulse rifles not getting buffed: everything else
So I can play Destiny on my PC now? Needs nude mods.
LightsaberutStarting from begining and going up to WP Challenge
1. Ape
2. Turtle
3. Sushi
4. Messi
5. You?
6. Or you?
edit: Anyone????
Wish I had CP, but I'm in.Starting from begining and going up to WP Challenge
1. Ape
2. Turtle
3. Sushi
4. Messi
5. You?
6. Or you?
edit: Anyone????
Lightsaberut
Wish I had CP, but I'm in.
I completely forgot about the system update. Sorry about that. Be there soon.Invited both of you guys
Red Death did 34 per bullet to the head, making it the faster-firing PR which could 2-burst kill.Red Death in its glory days(pre-patch 1.1.1) was a high impact PR, it was probably the highest impact PR ever in Destiny history due to pre-nerf Aggressive Ballistics, then Bungie decided to turn it into a slightly stronger version of The Strangers Rifle and it's been downhill since then.
/salt
Hit detection is tough with melee. I posted a video earlier of Blizzards netcoders talking about hit detection and melee came up, but basically it's not a 'Destiny only' thing that melee detection suck. Look at CSGO for example~
Trials reskin armor:
But it was something they did/tweaked in the 2.0 update that really made it become more apparent. Shoulder Charge was always a bit dodgy, but that become 3x as noticeable after 2.0. That seems also when Arc Blade became crappy.
So unless it was just a byproduct on whatever SBMM they introduced (could be the most likely) which as a consequence overall messed with melee hit detection, I don't know what Bungie changed in 2.0 because there was nothing in the patch notes about melee.
Trials reskin armor:
It looks like someone added the glowhoo shader for the giggles and sprinkled some tan on it. It looks hideous.I'm not sure how I feel about the reskin. . why not just add a shader?
It looks like someone added the glowhoo shader for the giggles and sprinkled some tan on it. It looks hideous.
Red Death did 34 per bullet to the head, making it the faster-firing PR which could 2-burst kill.
Holy damn! It seems that Bungie listened to me and my continuous rant on their forums about reviving (the time, and both the shields for the revived and the one who revives), Warlocks, Icebreaker cheat and heavy ammo... damn, it seems like I was on the right track, time to get back on the forums and cry to nerf Warlocks even more. So incredibly happy!!!
Destiny is going to be fun again!
Wrong Thread
That's like a greatest hits of trials maps lol. Control, not so much except Delphi which is the best map for everything.Was this posted?
https://twitter.com/lars_bakken/status/717861024934682624
"My bad. Forgot to mention on the stream today. Added back to Control: Asylum, Firebase Delphi, Anomaly, Burning Shrine, and Cauldron." - Lars Bakken
Was this posted?
https://twitter.com/lars_bakken/status/717861024934682624
"My bad. Forgot to mention on the stream today. Added back to Control: Asylum, Firebase Delphi, Anomaly, Burning Shrine, and Cauldron." - Lars Bakken