Bungie needs to implement Massive changes to its loot drop rates.
How often would hardcore players be able to kill a named NPC in the Division? I'm trying to figure out what the equivalent would be if Bungie did something similar. Would it be like having a guaranteed legendary drop after every Crucible match or Heroic Strike?
Bungie is too busy hiring Behavioral Psychologists and treating their game like a social experiment to implement anything like this. Their main goal is to reward people 'just enough' so they'll keep coming back.
while we're at it:
Also going to retry our attempt at HM Warpriest at 8:30PM EST Tonight.
1. Dreamgazer
2. Dthomp
3. Shiv
4. Gears (?)
5. Kaikken
6.
Dthomp and Shiv are a little rusty on raids, so any high-light people that want to help out would be great.
I started looking up the Antinomy and remembered the raid sniper. The Yasmin will be the new go-to.
Yep, reward the player
Darkzone, you can go through out the entire place and kill at least 10 Named NPC's and then wait for respawn, Your backpack holds 9 items so you would have to evac at some point though. With a good group it takes around 15 minutes to run an easy challenge. So dark zone is now more rewarding but you run the risk of getting ganked by rogues and have them still your stuff.,
You could argue that, yes. But then why would they constantly say they want to reward players more?
With more solid gameplay mechanics, netcode improvements, and a focus on creating better maps, they would retain the playerbase far better than just increasing the number of rewards given.
Bungie is too busy hiring Behavioral Psychologists and treating their game like a social experiment to implement anything like this. Their main goal is to reward people 'just enough' so they'll keep coming back.
How long does it take enemies to respawn in DZ?
Pretty much confirmed it will rez snipe 2m52 minutes ago
@xHizzlex @DeeJ_BNG @lars_bakken yes. We meant to mention that. Not all, but more snipers for sure.
The Yasmin is the same stats as the Antinomy and Tamar but you can roll PvP perks with them
How often would hardcore players be able to kill a named NPC in the Division? I'm trying to figure out what the equivalent would be if Bungie did something similar. Would it be like having a guaranteed legendary drop after every Crucible match or Heroic Strike?
Are we getting full patch notes today?
Basically this would be like an exotic dropping from every strike boss, guaranteed. Doo It Bungie.
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Destiny has very, very strongly hinted that this is its focus. Literally every element of its design screams "don't expect drops to happen or you'll leave disappointed", but many hang on...
Yeah, I can hop on for a quick CM at reset.Dark, you up for reset shenanigans tonight? Russian Consulate.
Successful in cultivating a salty user base?To be fair, they've been successful at that so I can understand their thinking. We'll see if Division can do the same after the rush of this loot wears off. I'm not expecting much out of incursions.
I was shocked that there wasn't a decimal joke during the stream. But then again, it might have meant that they'd need to scrap one of the room-temperature water bits.I think we are only getting the weapon balancing notes today. Hopefully we don't have another .004 situation....
I think we are only getting the weapon balancing notes today. Hopefully we don't have another .004 situation....
Couldn't agree more. I never got Hawkmoon in Y1, played VoG almost every week. My gift from Bungie when Y2 hit...Hawkmoon. Never got it again. Still need the necrocasm from the Crota Raid![]()
I think it's more like they're used to making games for people who like playing the game instead of getting imaginary treasures. You don't need a "reward" to keep playing Halo or CoD or whatever, you just have to like the game itself and you'll log on to shoot people.
Destiny has very, very strongly hinted that this is its focus. Literally every element of its design screams "don't expect drops to happen or you'll leave disappointed", but many hang on...
If you can't justify logging on just because playing some matches is fun, I really think the game just isn't for you. If every Dreg I killed gave me an Exotic or whatever it is people want, I don't think it'd make the game any better or worse tbh. Loot is extremely irrelevant after you've played for a few weeks and have everything you need (or a few months and you have everything you could even want).
I think it's more like they're used to making games for people who like playing the game instead of getting imaginary treasures. You don't need a "reward" to keep playing Halo or CoD or whatever, you just have to like the game itself and you'll log on to shoot people.
Destiny has very, very strongly hinted that this is its focus. Literally every element of its design screams "don't expect drops to happen or you'll leave disappointed", but many hang on...
If you can't justify logging on just because playing some matches is fun, I really think the game just isn't for you. If every Dreg I killed gave me an Exotic or whatever it is people want, I don't think it'd make the game any better or worse tbh. Loot is extremely irrelevant after you've played for a few weeks and have everything you need (or a few months and you have everything you could even want).
Yeah, I can hop on for a quick CM at reset.
Successful in cultivating a salty user base?
I was shocked that there wasn't a decimal joke during the stream. But then again, it might have meant that they'd need to scrap one of the room-temperature water bits.
I think it's more like they're used to making games for people who like playing the game instead of getting imaginary treasures. You don't need a "reward" to keep playing Halo or CoD or whatever, you just have to like the game itself and you'll log on to shoot people.
Destiny has very, very strongly hinted that this is its focus. Literally every element of its design screams "don't expect drops to happen or you'll leave disappointed", but many hang on...
Loot is extremely irrelevant after you've played for a few weeks and have everything you need (or a few months and you have everything you could even want).
Are there any non-salty user bases?
That can easily be fixed though by adding tons more exotics and new legendaries to the game. Instead we get the minimal amount with each update.
The gameplay in Destiny is amazing no doubt. No other fps shooter this gen comes close imo. I understand where you're coming from on that front and how that's their focus but if that were true where are our dedicated servers? Why did they go against the community and implement that crappy SBMM system? Or the whole .004 fiasco? Why do we not have custom games yet?
The lag has been a big issue in this game for a while now and if that were their focus on logging on and enjoying the gameplay, we would have had all these issues resolved.
Well it is their game and their visionYeah, even a powerhouse like Treyarch reversed their SBMM changes after community outcry. Bungie just super stubborn and thinks it's either their way or highway.
Well it is their game and their vision
As many of you pointed out in the past weeks, the end result does not provide the level of fun that we had hoped for.
To address the situation, and simply make End-Game more satisfying and more focused towards improving your build one piece at a time, we will be implementing a series of changes with update 1.1,
Balancing an online game is no easy task, and while we believe that these changes are a step in the right direction for the future of the game, we will keep monitoring the situation and address what needs to be modified. But more than that, we will have an eye on all aspects of your experience, and balance things when needed. Sometimes it means making hard decisions that might not be appreciated, and when this happens we will make sure to give you the visibility you need to understand why these decisions are made.
Your feedback is very valuable to us, so keep the discussions going, we will be reading!
A game that's dependent on people playing. Without customers they wouldn't have a valid product. Any smart business will listen to their customers and try to make the right changes.
Yup, the division and destiny are very different games in the end but the way Massive has handled community feedback so far has been great. They're not perfect but they sure do seem like it when compared to Bungie.I don't want to compare Division to Destiny as they have their similarities but also their differences, but you can see where one developer is pro-player base and the other is not.
A game that's dependent on people playing. Without customers they wouldn't have a valid product. Any smart business will listen to their customers and try to make the right changes.
Exactly, even if they didn't have much of a product to push this year they could still have done a whole lot more. Upping the drop rates, bi-monthly tweaks to weapons, more player friendly communication/interaction etc etc.. Instead we've had in effect the middle finger from them
DeeJ's boss has 1656 weapon parts....
(No, I won't let that go.)
DeeJ's boss has 1656 weapon parts....
(No, I won't let that go.)
I'm not disagreeing with you just stating a fact that they hold steady to this belief that they want you to play the game the way they want you to.
Exactly, even if they didn't have much of a product to push this year they could still have done a whole lot more. Upping the drop rates, bi-monthly tweaks to weapons, more player friendly communication/interaction etc etc.. Instead we've had in effect the middle finger from them
Sorry..this is a big deal, why?
Sorry..this is a big deal, why?
Sorry..this is a big deal, why?
I think it's when the community wanted a way to buy weapon parts before the gunsmith started selling them, Deej said aquiring weapon parts In the game were not a problem(they were) because he said his boss had that many....
I don't want to speak for John...but it felt like Bungie was saying "This is our game. We do what we want. Just because you play it doesn't mean you have control over what we do. Don't expect us to change anything because you said say so" and basically read to me as
"Well my boss doesn't have this problem...but you guys cry enough so here you go"
and then here's a dog or something
Ah, I see.
I never 'got' the whole weapon parts issue. I've always had an abundance, and was careful not to re-roll things to put myself into weapon parts poverty. So much stuff drops that gets deleted and I get weapon parts from that, I never have to buy them.
I have to agree that if that's the impression left, then that's not a very savvy way for the point to be made.
But I wonder if we're now in a bit of a mode where Bungie can do no 'right' by the community. There does seem to be an amplification effect of whatever they say getting blown up a fair bit. Some of it deserved, some of it is just 'pile on' mentality.
The good things happening don't get as much play as the things people aren't receiving well. One small example, infusion.
The April update makes such a huge and player friendly change to infusion, and yet it's not getting a lot of discussion. It takes away so much of the grind and gives you so much more flexibility to what you can do.
I have to agree that if that's the impression left, then that's not a very savvy way for the point to be made.
But I wonder if we're now in a bit of a mode where Bungie can do no 'right' by the community. There does seem to be an amplification effect of whatever they say getting blown up a fair bit. Some of it deserved, some of it is just 'pile on' mentality.
This sums up my thoughts exactly. I'll reserve judgement and saltiness AFTER I have put enough time into the updated game.I have to agree that if that's the impression left, then that's not a very savvy way for the point to be made.
But I wonder if we're now in a bit of a mode where Bungie can do no 'right' by the community. There does seem to be an amplification effect of whatever they say getting blown up a fair bit. Some of it deserved, some of it is just 'pile on' mentality.
The good things happening don't get as much play as the things people aren't receiving well. One small example, infusion.
The April update makes such a huge and player friendly change to infusion, and yet it's not getting a lot of discussion. It takes away so much of the grind and gives you so much more flexibility to what you can do.
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For me personally, it feels like Bungie plays a much different game than I do.
I have to agree that if that's the impression left, then that's not a very savvy way for the point to be made.
But I wonder if we're now in a bit of a mode where Bungie can do no 'right' by the community. There does seem to be an amplification effect of whatever they say getting blown up a fair bit. Some of it deserved, some of it is just 'pile on' mentality.
The good things happening don't get as much play as the things people aren't receiving well. One small example, infusion.
The April update makes such a huge and player friendly change to infusion, and yet it's not getting a lot of discussion. It takes away so much of the grind and gives you so much more flexibility to what you can do.
I have to agree that if that's the impression left, then that's not a very savvy way for the point to be made.
But I wonder if we're now in a bit of a mode where Bungie can do no 'right' by the community. There does seem to be an amplification effect of whatever they say getting blown up a fair bit. Some of it deserved, some of it is just 'pile on' mentality.
The good things happening don't get as much play as the things people aren't receiving well. One small example, infusion.
The April update makes such a huge and player friendly change to infusion, and yet it's not getting a lot of discussion. It takes away so much of the grind and gives you so much more flexibility to what you can do.
This is a fair point and something worthwhile of discussion. I can be salty at times and have been trying to be a more positive beacon when talking about Destiny. For me, it feels like they still have a very serious disconnect from the community in terms of what most people actually need/want from playing the game. I think that's where a lot of the negativity comes from.
Edit: The infusion changes are a good thing, but it's hard to talk about that when we are having PvP changes make drastic changes to the PvE portion of the game. The good they do doesn't often outweigh the bad and that's a huge problem. For me personally, it feels like Bungie plays a much different game than I do.
I have to agree that if that's the impression left, then that's not a very savvy way for the point to be made.
But I wonder if we're now in a bit of a mode where Bungie can do no 'right' by the community. There does seem to be an amplification effect of whatever they say getting blown up a fair bit. Some of it deserved, some of it is just 'pile on' mentality.
The good things happening don't get as much play as the things people aren't receiving well. One small example, infusion.
The April update makes such a huge and player friendly change to infusion, and yet it's not getting a lot of discussion. It takes away so much of the grind and gives you so much more flexibility to what you can do.