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Destiny |OT40| Killed by the Architects

IB is Destiny's most casual end game experience.

Bungie are clearly targeting a very casual crowd that returns to destiny after a long break for iron banner.

The Rank 3 and Rank 5 ghost and artifact are not intended to reward people like you and me.

EDIT: I am not saying I like it, but I understand why Bungie is doing it. A 335 ghost or artifact would be "too good" for the crowd they are targeting with IB. They are saying to them: "Go play the higher level end game stuff to get that".

All they have to do is make it scale like the other endgame drops. Casuals will still get progress but so will people with gear above 320. I am not that bothered by it, but it just seems counter to the way they are handling all other endgame loot. The type of casual players that you are talking about aren't going to go play other stuff to get a higher ghost or artifact if they are so casual that they only play banner. The worst part is that months from now it will still be 320 and by then most players, even casual ones will have stuff higher at which point those items become completely useless in a way that no other items, save class items, do.

I digress though. The bigger issue is that it's going to be clash again. :(

Edit: I see you mention nm KF having up to 320 drops but the required light level for that is like 300. If you are 300 in banner you will get destroyed by players who are around 325.
 
man I am so sad that Bungie killed Destiny for me.
PVE has been shit for the last 6 months and the damn nerf on weapons in PVP is killing the enjoyment.

Last word is the only gun I been using as its so mobile friendly and fun to use, I hate PVP now too. oh well got to wait for Destiny 2 before playing again.
 

Deku Tree

Member
All they have to do is make it scale like the other endgame drops. Casuals will still get progress but so will people with gear above 320. I am not that bothered by it, but it just seems counter to the way they are handling all other endgame loot. The type of casual players that you are talking about aren't going to go play other stuff to get a higher ghost or artifact if they are so casual that they only play banner. The worst part is that months from now it will still be 320 and by then most players, even casual ones will have stuff higher at which point those items become completely useless in a way that no other items, save class items, do.

I digress though. The bigger issue is that it's going to be clash again. :(

It's like a NM raid drop. Those only scale up to 320:

NM KF drops are up to 320 no matter your LL.
 

WeTeHa

Member
I still want my random Iron Banner playtype.

Control
Clash
Rift
Zone

Let Iron Banner be any of the four, and you don't know until the match starts.

Edit: Even let a small chance for Mayhem to be thrown in there as kind of a nice little surprise once in a while.

That would be perfect.
 

ocean

Banned
I've done CoE 4 times this week, never broke 27k. I'm sure its easy for some, but it seems much harder than last week. I've also never got a @#$ing exotic in CoE, yet my friend is running about 50%.
So here's the thing: enemies spawn at fixed intervals of boss health. Lower left screen will read "reinforcements incoming" or something.

Enemy spawns are your currency, you don't wanna just blow it. If you hammer at the boss constantly you'll kill him before all the spawns die, meaning you won't get all the points you could have gotten.

What you wanna do is kill every enemy with whatever bonus is active (grenades this week for instance - don't kill aaaaaany enemy unless it's with a grenade). Once they're all dead, you damage the boss...but only enough to trigger more enemies. You then forget the boss completely and go back to cleaning up the entire room again.

Round 1 is not too important. But round 2 and especially round 3 - when your scores are multiplied by 2 and 3 respectively - you really wanna be extra diligent in getting every kill possible and always with the bonus.

Doing this should net you an "average" run meaning 40-45k points.

If you manage to make a lot of orbs without using supers to kill stuff (because you want grenades to kill, not supers), you make even more points. A "good run" is about 50k points. That means Bubbles, Tethers, Radiance-grenades - things that make orbs while still letting you get your kills with grenades (or whatever the bonus modifier is).
 

todd360

Member
header_frontpage.jpg

I hate titans. God damned CQC specialists. God damn anti super-super.
 

lt519

Member
I like the high score shout out for CoE. Should give them an emblem or something.

We were doing about 35k last night without trying too hard and no warlocks. Got my Dreg's and Queenbreaker but still no LoW. What I truly want.
 
I have that problem everytime there is a rebalance. Mida was my goto before the patch but now it just doesnt feel right.

The HC round nerf was stupid, the small advantage you had from a totally not OP gun, gone

NM KF drops are up to 320 no matter your LL.

HM boyz

#year2

Seriously. All the primary nerfs have made me dissatisfied with any gun.

Only one I've really clicked with is Doctrine and that took 5 months.

Doctrine was fun when I first got it, i'm bored of it now. Similarly pulses, I enjoyed using The Hopscotch in yr1 because it was an outlier and not a gun you were railroaded into using. Now the choice of (properly) competitive weapons can be counted on one hand

I've been enjoying the Hawkmoon in both PvE and PvP...give it a whirl if you haven't already.

Its still not good enough in PvP you have to pace your shots so slowly to avoid phantom bullets you're dead before you can get off a 3rd unless you proc LiTC

On Zone Control for IB, Lars favourited a tweet I sent him ages ago asking for it.
 

Kalamari

Member
man I am so sad that Bungie killed Destiny for me.
PVE has been shit for the last 6 months and the damn nerf on weapons in PVP is killing the enjoyment.

Last word is the only gun I been using as its so mobile friendly and fun to use, I hate PVP now too. oh well got to wait for Destiny 2 before playing again.

Bungie doesn't understand what to do with their game, they are afraid people will stop playing their game if if the grind is too quick and easy. Little to they know that the game is more fun when you don't have to worry about obtaining loot, you can play as you like without being forced into playing in a way you don't prefer.
 
It's like a NM raid drop. Those only scale up to 320:

It shouldn't be though. Nm KF requires much lower light to be effective than what IB will now and light is always how they scale rewards, not difficulty, and most IB players are going to be around 325 light. PoE is super easy for example but you get adequately leveled gear because it's a high light activity. If you treat IB like normal kings fall it no longer is endgame. Endgame is the highest level content available. All normal mode is just a stepping stone to hard mode. If normal mode was endgame you would see it run for more than just newbie raids. Treating IB and nm KF as being on the same level is nonsense.
 
So here's the thing: enemies spawn at fixed intervals of boss health. Lower left screen will read "reinforcements incoming" or something.

Enemy spawns are your currency, you don't wanna just blow it. If you hammer at the boss constantly you'll kill him before all the spawns die, meaning you won't get all the points you could have gotten.

What you wanna do is kill every enemy with whatever bonus is active (grenades this week for instance - don't kill aaaaaany enemy unless it's with a grenade). Once they're all dead, you damage the boss...but only enough to trigger more enemies. You then forget the boss completely and go back to cleaning up the entire room again.

Round 1 is not too important. But round 2 and especially round 3 - when your scores are multiplied by 2 and 3 respectively - you really wanna be extra diligent in getting every kill possible and always with the bonus.

Doing this should net you an "average" run meaning 40-45k points.

If you manage to make a lot of orbs without using supers to kill stuff (because you want grenades to kill, not supers), you make even more points. A "good run" is about 50k points. That means Bubbles, Tethers, Radiance-grenades - things that make orbs while still letting you get your kills with grenades (or whatever the bonus modifier is).

Obvious goals are

5,000 for Round 1
15,000 for Round 2
30,000 for Round 3

Which means you want to hit about 4500 before you kill the first boss. 14,000 before you kill the second, and 28,500 before you kill the third.
 

Deku Tree

Member
I'd like to know what is the maximum possible score for CoE.

1) A fixed number of adds spawn.
2) kill every single one with a grenade for maximum points
3) kill the boss with a precision shot.

Did Slayerage get very close to the maximum possible score?
 
You know what I have learned? Just because the boss in POE grows angrier, does not mean you can't outscore the decrease in Points, it drops like 5 points, or some joke.


Keep killing ads.
 

Mindlog

Member
I'd like to know what is the maximum possible score for CoE.

1) A fixed number of adds spawn.
2) kill every single one with a grenade for maximum points
3) kill the boss with a precision shot.

Did Slayerage get very close to the maximum possible score?
Pretty sure he spammed orbs for a while.

My favorite Y-2 weapon is probably the Suros Dis-43. Mine has better range and stability than a Hung Jury with Full Auto.

ps Warlocks = Vision
 

Namikaze1

Member
Green Arrow/Hawkeye/Black Widow are Hunters
Dr Strange/Red Skull are Warlocks

Definitely Dr Strange, red skull not so much.



Titans - Colossus / Thor / Iron Man
Warlocks - Raven / Loki / Dr Strange
Hunter - Batman / Green Arrow
Can't believe you guys are forgetting MCU Scarlet Witch for female Warlock.

Just MCU characters:

Titans:
Hulk
Cap
Iron Man
Thor
War Machine
Drax
Winter Soldier
Thanos (don't even need to wait for Infinity War to classify him. He's strong as hell without the Infinity Gauntlet.)
Iron Monger


Hunters:
Black Widow
Hawkeye
Star Lord
Gamora



Warlocks:
Scarlet Witch
Loki
Doctor Strange
Aldrich Killian (wasn't sure where to place him but I remember he ended up regenerating his limb. Yeah, it was due to Extremis but guy can be a sort of a Sunsinger because of that. Yeah, I'm reaching here.)


Undecided:
Vision - he's a powerhouse so he could be a Titan but he has this mystical presence about him that could make him a Warlock.
Quicksilver - not sure about this one at all. Leaning towards titans just because they're the fastest of the classes.
Groot - leaning towards Titan but undecided.
Rocket - so leaning towards placing him under Hunters
Falcon - yeah, kinda stuck on this one
Ant-Man - same as Falcon
Ronan - same as above
Black Panther - need to see Civil War first before making any judgement but leaning towards Titan
Spider-Man - like Black Panther, I need to see Civil War first
Red Skull - want to classify him as a hunter just for how crafty he is
Ultron - they did him dirty in the movie. Don't even want to place him under any class. Yeah, didn't like the MCU Ultron.
The main baddie from Thor 2 - yeah, I don't know his name. That's how much I care about that movie.
 

Navy Bean

Member
Its still not good enough in PvP you have to pace your shots so slowly to avoid phantom bullets you're dead before you can get off a 3rd unless you proc LiTC.
In that case use the gun that keeps killing you before you get off a third shot lol. Dunno, I hated Hawkmoon before the update but it's working for me now. Haven't noticed any phantom bullets yet.
 
Bungie doesn't understand what to do with their game, they are afraid people will stop playing their game if if the grind is too quick and easy. Little to they know that the game is more fun when you don't have to worry about obtaining loot, you can play as you like without being forced into playing in a way you don't prefer.

yeah they dont know anything about why people play the damn game. its sad.
I like to be mobile and have a gun that shoots quick, I spent so many hours mastering the last word and its the only gun that lets me play the way I want to play in PVP. up close and personal with a quick fire weapon.

I cant stand these slow RPM hand cannons. if the gun has been very OP I get it. I never complain in PVP that stuff is OP, never did. Not while Thorn was all over, not when I got shotgunned from across the room, not from snipers, not from mythoclast. But I guess some idiots like to complain as they are bad losers and its those that ruin the experience.

I do however agree that Mythoclast was to OP and so was the first version of The last word. but since then its been a normal weapon. There was no reason to further nerf it.
 

lt519

Member
Keep killing ads.

Don't they stop spawning after the last wave? But I guess you could run three titans with bubbles that generate orbs and that might add up faster than the decrease from Variks.

Not sure if it would be worth is, but killing with a throwing knife would be handy as you are getting both a melee and precision kill bonus. And since a precision kill recharges the knife, you can thrown them forever.

Did this the first week. Except I don't have good enough aim to hit every single time with a head shot.
 

Homeboyd

Member
Would chip in for some corrective lenses for balance team to fix their " vision" that pvp and pve need to be balanced together.

Kickstarter, whatever.

In for $100.
 
I'd like to know what is the maximum possible score for CoE.

1) A fixed number of adds spawn.
2) kill every single one with a grenade for maximum points
3) kill the boss with a precision shot.

Did Slayerage get very close to the maximum possible score?

Well, you want as many assists as possible, so you have all 3 people shoot every enemy alive.

2 aim for non-crit locations, while the third kills the target.

This means you get the Kill, plus precision, plus Assistx2.

Then, when available, put as many enemies as possible under a Hunter Shadowshot tether. This also creates assists, but orbs create extra points as well.

Not sure if it would be worth is, but killing with a throwing knife would be handy as you are getting both a melee and precision kill bonus. And since a precision kill recharges the knife, you can thrown them forever.
 

ocean

Banned
I'd like to know what is the maximum possible score for CoE.

1) A fixed number of adds spawn.
2) kill every single one with a grenade for maximum points
3) kill the boss with a precision shot.

Did Slayerage get very close to the maximum possible score?
If every single kill is assisted your theoretical max goes up significantly. Then there's the matter of orb generation...which opens the door for cheese.

2 members jump off map, 1 guy with Ángel of Light revives them, they jump off again etc. he's got his bubble back in like 30-40s doing this, pops bubble to make orbs, feeding them orbs so they can pop their bubbles and keep killing themselves for a slow and lame bubble train that yields potentially infinite points.

That's what Slayerage was doing the first day of CoE for those 70k+ runs
 
If every single kill is assisted your theoretical max goes up significantly. Then there's the matter of orb generation...which opens the door for cheese.

2 members jump off map, 1 guy with Ángel of Light revives them, they jump off again etc. he's got his bubble back in like 30-40s doing this, pops bubble to make orbs, feeding them orbs so they can pop their bubbles and keep killing themselves for a slow and lame bubble train that yields potentially infinite points.

That's what Slayerage was doing the first day of CoE for those 70k+ runs

Someone needs to break down the math and see how many points Variks deducts, and if it increases over time. And the rate he deducts from you.

Basically, I'm curious if you could outpace him.
 

Arrrammis

Member
Someone needs to break down the math and see how many points Variks deducts, and if it increases over time. And the rate he deducts from you.

Basically, I'm curious if you could outpace him.
Somebody on Reddit posted last week that he takes roughly 50 points every 2 minutes, and this number is constant. The rate/amount never increases, and there's no hard fail point. So yes, if there are adds around, it's easy to outpace him.
 

Deku Tree

Member
If every single kill is assisted your theoretical max goes up significantly. Then there's the matter of orb generation...which opens the door for cheese.

2 members jump off map, 1 guy with Ángel of Light revives them, they jump off again etc. he's got his bubble back in like 30-40s doing this, pops bubble to make orbs, feeding them orbs so they can pop their bubbles and keep killing themselves for a slow and lame bubble train that yields potentially infinite points.

That's what Slayerage was doing the first day of CoE for those 70k+ runs

Where can you jump off the map in PoE? I guess a Titan or a warlock can kill themselves with grenades.. Or let adds kill you.

Edit: oh right in the fallen arena you can jump off the map.

Im very dissapointed if Bunige is giving shout outs for cheesed high scores by that ridiculous method that your describing.
 
Where can you jump off the map in PoE? I guess a Titan or a warlock can kill themselves with grenades..

Im very dissapointed if Bunige is giving shout outs for cheesed high scores by that ridiculous method that your describing.
In the back of the fallen arena there's a big ledge you can jump off of.
 

Deku Tree

Member
Not entirely true. I was getting non harrowed gear at 334.

I dont know if it was hard loot rolled normal gear. Or hm normal gear drops.

Ok your right

Normal NM drops cap at 320.

But

Normal CM drops are up to 335
And your moldering shards drop is also up to 335

Not sure if those last two are intended or a loot bug but I'll take it.
 
yeah they dont know anything about why people play the damn game. its sad.
I like to be mobile and have a gun that shoots quick, I spent so many hours mastering the last word and its the only gun that lets me play the way I want to play in PVP. up close and personal with a quick fire weapon.

I cant stand these slow RPM hand cannons. if the gun has been very OP I get it. I never complain in PVP that stuff is OP, never did. Not while Thorn was all over, not when I got shotgunned from across the room, not from snipers, not from mythoclast. But I guess some idiots like to complain as they are bad losers and its those that ruin the experience.

I do however agree that Mythoclast was to OP and so was the first version of The last word. but since then its been a normal weapon. There was no reason to further nerf it.

I actually think they know exactly what they're doing. The game needed to be a grind at first, and it was, to keep the large player base going. Now it's established and it's important to get new players up to speed with the old players. I know I'm not the only one that went on patrol to gain XP on a new weapon because you couldn't just dump motes of light into weapons. We did raids every week to get those fucking materials. Now all that stuff is basically given away.
 
That's exactly why it's a problem. What's the point of giving us 320 artifacts and ghosts if we all have 321+ of each? It just seems weird with most other rewards dropping at a reasonable light level for the first time in a long time.

They've got to figure out better rewards for activities, I mean banner does it right technically, unique gear sets etc.. I think a better rank 3 and 5 drop would probably encompass all of the armor or weapons in the packages.
 
They've got to figure out better rewards for activities, I mean banner does it right technically, unique gear sets etc.. I think a better rank 3 and 5 drop would probably encompass all of the armor or weapons in the packages.

At this point almost everything has it's own set of items.

There is:
Iron Banner armor and weapons.
Osiris armor and weapons.
Raid set armor and weapons.
Prison of elders armor and weapons.

Plus ever strike seems to have 1 or 2 unique items that can drop from the bosses.


Or is that not what you mean?
 
They've got to figure out better rewards for activities, I mean banner does it right technically, unique gear sets etc.. I think a better rank 3 and 5 drop would probably encompass all of the armor or weapons in the packages.

Rank 3 should be 1 armor piece (include ghosts and artifacts as a possible drop) up to 6 light above whatever you are when you decrypt. Rank 5 should be 1 armor and 1 weapon with both being up to 6 light above your level. That seems fair and not overly generous. They need to do something, because the gear you buy from the vendor has ridiculously low light.
 
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