Blue Ninja
Member
please take me with you one day
i promise i'll be nice
Sure, buy an Xbone. :lol
please take me with you one day
i promise i'll be nice
I don't know if it's so much 'fear' as it is 'don't know the controls for it'. I've picked it up a couple times only and never could get a clear response of what the controls are for it. Everyone is shouting different things, L1, R1, hold both for this, do this for that, etc.
So if I could get a clear answer on what the real controls are then I'd be fine I guess.
The only control I know for it is triangle. lol.
Just ended up soloing nightfall on my Hunter, got the Monte Carlo its cool looking but I probably won't use it when I have Suros and Hard Light.
I don't know if it's so much 'fear' as it is 'don't know the controls for it'. I've picked it up a couple times only and never could get a clear response of what the controls are for it. Everyone is shouting different things, L1, R1, hold both for this, do this for that, etc.
So if I could get a clear answer on what the real controls are then I'd be fine I guess.
The only control I know for it is triangle. lol.
Issues with this:Hylebos posted this on Bungie.net:
If Atheon marked three people on your team for teleportation twenty seconds prior to the actual teleportation event (Be it through an on-screen buff or a tickertape "Atheon has selected Player X for teleportation" message in the lower left)
I shut the game off to sulk here.
Despite the nerf, and not being upgraded yet, I'm enjoying the vex in crucible. It's pretty deadly if you can land headshots.
Hold L1 to cleanse.
R1 is melee.
R2/ + Jump is ground pound
L1 + R1 is super (giant orb of energy)
So, dumb question.
What's a Nightfall? Is that the same as the weekly heroic strike?
I think this is an interesting post by deej. http://www.bungie.net/en/Forum/Post/75512563/0/0
So, dumb question.
What's a Nightfall? Is that the same as the weekly heroic strike?
Hylebos posted this on Bungie.net: http://www.bungie.net/en/Forum/Post/75520847/0/0/1
"Out of curiosity (I haven't played the Raid yet since the patch), but to what degree do players have forewarning that they are about to be teleported with this newest update?
Speaking from experience from when the Timestream "glitched" and teammates who weren't on the back wall ended up being teleported out of the blue, it can be very disruptive to the flow of the fight when you have about three seconds to figure out who got teleported, who should do what role, and execute that plan accordingly before it becomes too late to handle the threats inside of the Portal in a timely fashion. The Raid is supposed to promote team communication, but I'm not certain it's supposed to promote improvisational communication of the frantic and surprised sort.
If you want to teleport players randomly so that the fight is more difficult as everyone needs to be able to do every role, that's well and good. However, I would much appreciate it if there was any way that you could give players forewarning that they have been marked to be teleported well in advance of the actual teleport event.
If Atheon marked three people on your team for teleportation twenty seconds prior to the actual teleportation event (Be it through an on-screen buff or a tickertape "Atheon has selected Player X for teleportation" message in the lower left), it would give us the time we need to coordinate and plan so that as soon as we go through the portal we can execute the plan as a team rather than individuals taking charge and trying to improvise a plan to victory.
There's naturally a few problems with that implementation that would be tricky to program, but I feel that there is nothing wrong with extra conveyance in otherwise impossible to predict situations like this. Thank you for collecting community feedback on this change, I look forward to more discussions like this in the future."
Oh heaven preserve you
Nightfall is essentially Heroic on steroids except that the steroids aren't actually steroids but giant evil mega boosters manufactured on the Dark Side of the Moon, and then pissed on by Satan, and then pissed on again by the ghost of Hitler
Time of Vengeance doesn't pop up even when all oracles have been killed.
people getting randomly disconnected
Raid is still broken as fuck.
Halloween get-up, but I am rather cranky right now.Wtf Marvel? I just noticed your avatar. Halloween or Destiny anger? I miss friendly smiling Marvel!
Yep just with a lot more modifiers and a guaranteed elemental damage added. Better rewards too... usually. Heroic is only for coins, 3 difficulty settings based on levels and 2 modifiers, with checkpoints. Nightfall send you to orbit if your team wipes.So, dumb question.
What's a Nightfall? Is that the same as the weekly heroic strike?
Nope, still does it, tried with one of my weapons.
They fixed the Relic going off the map and fucking the whole team upFix the cheese but don't fix all the broken ass shit like glitches with Relics. Priorities.
Oh, hey guys.
It only took 18 clears.
They fixed the Relic going off the map and fucking the whole team up
Hylebos posted this on Bungie.net: http://www.bungie.net/en/Forum/Post/75520847/0/0/1
"Out of curiosity (I haven't played the Raid yet since the patch), but to what degree do players have forewarning that they are about to be teleported with this newest update?
Speaking from experience from when the Timestream "glitched" and teammates who weren't on the back wall ended up being teleported out of the blue, it can be very disruptive to the flow of the fight when you have about three seconds to figure out who got teleported, who should do what role, and execute that plan accordingly before it becomes too late to handle the threats inside of the Portal in a timely fashion. The Raid is supposed to promote team communication, but I'm not certain it's supposed to promote improvisational communication of the frantic and surprised sort.
If you want to teleport players randomly so that the fight is more difficult as everyone needs to be able to do every role, that's well and good. However, I would much appreciate it if there was any way that you could give players forewarning that they have been marked to be teleported well in advance of the actual teleport event.
If Atheon marked three people on your team for teleportation twenty seconds prior to the actual teleportation event (Be it through an on-screen buff or a tickertape "Atheon has selected Player X for teleportation" message in the lower left), it would give us the time we need to coordinate and plan so that as soon as we go through the portal we can execute the plan as a team rather than individuals taking charge and trying to improvise a plan to victory.
There's naturally a few problems with that implementation that would be tricky to program, but I feel that there is nothing wrong with extra conveyance in otherwise impossible to predict situations like this. Thank you for collecting community feedback on this change, I look forward to more discussions like this in the future."
I think this is an interesting post by deej. http://www.bungie.net/en/Forum/Post/75512563/0/0
Can you repost? Blocked at work.
So, the update just went live. Atheon can no longer be pushed off his platform. He'll also select people at random to be thrown across time. He's a real bastard, eh?
I talked a lot to the developers about your opinions on the matter. You don't want to be selected at random. You want to choose who gets to fetch the Relic under fire from those nasty Oracles. I spoke on your behalf. Your voice was heard. We discussed your concerns.
I even said "Why not just change Hard Mode and leave Easy Mode alone?"
I was told "The Raid is never supposed to be easy."
At that point, I recalled all the times I stood and delivered the line "...the most challenging encounter we've ever created." It was hard to disagree. As a veteran of Cairo Station on Legendary in Halo, I had to admit that I had been carried through the Raid like luggage assigned to my clan. I did my own carrying later, but carrying had been done.
This is an activity that was designed to be undertaken by a hardcore team that is ready and willing to adapt and improvise to changing battle conditions. Like the moment when the Templar shields random players, the Final Boss was supposed to be extremely dangerous. While we've been working on some of the other things for which you've been asking (i.e. better exotics, voice chat in matchmaking, more bounties), the designers who made the Raid have plugged the holes that you showed them.
If you got in on the ground floor of this thing, we thank you. If you understand the mechanics for how to beat Atheon, it's still a thing you can teach your friends. If you're all up to the challenge, the Raid is waiting for you.
Let's talk about it. Please sound off in this thread, and know that I'll be reading.
Hold L1 to cleanse.
R1 is melee.
R2/ + Jump is ground pound
L1 + R1 is super (giant orb of energy)
Cool thanks.People need to tell you:
grenade = cleanse (takes time to warm up, and don't move while trying to use it)
super = big energy shot
melee = relic melee
fire = hulk smash
Yelling buttons is confusing if someone is using a different button layout than default.
Now I'm alone in the no vex club. How could you do this to me?Despite the nerf, and not being upgraded yet, I'm enjoying the vex in crucible. It's pretty deadly if you can land headshots.
I'm lad I got Flawless Raiderbefore the tch shit seems to be even more broken than before.
Was going to post this comment. I'd feel better about random teleporting if something like this was implemented.
Nope, still does it, tried with one of my weapons.
I was booted yeah.lol, just noticed this tweet by Bungie. Didn't like half the people in this thread get booted when the patch went live?
https://twitter.com/bungiehelp/status/527113414196228096
Now I'm alone in the no vex club. How could you do this to me?
Sure, buy an Xbone. :lol
Problems with the fight in order of appearance:
- Wrong number of people teleported.
- Killed by architects upon teleport.
- [Hard] Detained when teleported.
- [Hard] Fall through detain. Seriously... it is supposed to keep you from moving. Why should you be able to fall through it?
- [Hard] Detain is the same size as titan shield. If you bubble, then get detained, you can't shoot detain from the inside or outside.
- Minotaur heals to full.
- Succumb to oracles when they all died.
- Vengeance does not pop on the last oracle.
- Gate doesn't teleport.
- Splash damage goes through cleanse shield.
- Projectiles go through cleanse shield if the relic bearer is nudged.
- Atheon walks out of LoS and stays there, wasting a whole phase.
- Atheon's critbox is ambiguous.
Or people could just pick up the relic and kill the bad guys. It's really not that hard to use the relic... why do people fear it so much.
I shut the game off to sulk here.
In b4 3 defenders or Oracle shooters are teleported.I feel worse since we almost had it last night. Won't be too hard if everyone prepared their roles. I'm defender or oracle shooter. Simple.
Cool thanks.
Is the "super" big energy shot only used for the Templar?
When you all go to the middle platform just stand and face Atheon right? You don't have to click anything for the shield to protect everyone?
That's brilliant. The whole thing feels really knee-jerk to me. What's the simplest way we can make the fight harder and slow people from beating Atheon? Random teleports. But no thought went into integrating that well to allow for strategy.
And even then, "random" is such a crappy way to make things challenging.