Destiny - Review Thread

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Damn, after reading some of the feedback, I am glad I didn't get this game day one. I'll bee getting once it's sub-$30, if at all. At least those with the PS4 Bundles get a kick-ass looking console.
 
The last mission of the IMC side of the campaign is fighting off the sentient Spectres at the Hammond Robotics factory where they're created.
Did you wiki that or did you actually piece that together during gameplay. I couldn't even keep up with the shit they were saying.

You the real MVP
of shooters on gaf
 
Yea, but I recall being forced to play each side in order to unlock the other Titans. The matchmaking experience for that (trying to get the right stage on the right team) was horrific.

Huh? I'm still pretty new to Titanfall, but the only requirement to unlock new titans is leveling up for me. Did they change that?

Jumped into the Campaign for the first time yesterday. It was actually kinda neat, in a action blockbuster movie sort of way. Titanfall really nails the feeling of being in the middle of some crazy battle.
 
Huh? I'm still pretty new to Titanfall, but the only requirement to unlock new titans is leveling up for me. Did they change that?

Jumped into the Campaign for the first time yesterday. It was actually kinda neat, in a action blockbuster movie sort of way. Titanfall really nails the feeling of being in the middle of some crazy battle.

Thankfully they did.
 
Well Destiny of course. All Titanfall had was 30 second intros to what where basically regular multiplayer matches in it's 'campaign' mode.

To be fair, Destiny has 30 second intros where your ship flies through the sky as Dinklage talks at you.

The only other things it has is more Dinklage talking (equivalent to people talking at you during a match in Titanfall) and what 5 cutscenes?

They're shockingly similar.

What does that have to do with astroturfing?

Sorry, I misread the quote, nvm :S
 
My biggest complaint would be the sterile world. It looks wonderful, and the art is unparalleled. So why is there nothing in it?
 
I can't help but feel there was more to holding the review copies back than just "wanting reviewers to experience it like everyone else." The worlds are not nearly populated enough that it would make much of a difference at all. Also, it will surely be one of the lower-rated AAA games with such massive levels of hype we've ever seen.

Oh, no doubt. I didn't buy that explanation for one second.
 
Oh, no doubt. I didn't buy that explanation for one second.

Honestly though, of the individuals who bought the game would a review have changed your mind?

I have been pretty vocal about the stuff that I do not like about the game, but at the end of the day it is the same complaints I had at the end of beta.

The only 'new' thing is I thought that the story part would have been fixed.
 
Still don't see why people care about the story. Do you buy cod for the magnificent story, or battlefield etc. Nobody cares about story in multiplayer online shooters.

People don't even follow the story in MMOs.
 
New Bungie game hyped up to be a massive ten year mega-universe? I expected more story than what we got.
Just hold your horses. No one expected the Halo story to get that big either. Bungie was always good in world building, not storytelling. The way I see it there is a lot of room here to tell an epic story and they just laid the foundation now. Could be that they'll use books to fill it with content like in Halo. We'll see.
 
Honestly though, of the individuals who bought the game would a review have changed your mind?

I have been pretty vocal about the stuff that I do not like about the game, but at the end of the day it is the same complaints I had at the end of beta.

The only 'new' thing is I thought that the story part would have been fixed.

For me, totally, if I had known that beta was effectively the game, then I would of held off on buying it until it was quite cheap or not at all.
 
Still don't see why people care about the story. Do you buy cod for the magnificent story, or battlefield etc. Nobody cares about story in multiplayer online shooters.

People don't even follow the story in MMOs.

Cause it has so much potential. Comparing this to CoD/BF is really silly. Hell the majority probably don't even finish the campaign in those games, if they even touch them at all.

For me, totally, if I had known that beta was effectively the game, then I would of held off on buying it until it was quite cheap or not at all.

What did you honestly think was going to be different. You saw the explore mode, the strikes, the story mode. What were you really expecting?
 
Still don't see why people care about the story. Do you buy cod for the magnificent story, or battlefield etc. Nobody cares about story in multiplayer online shooters.

People don't even follow the story in MMOs.

I follow the story in MMOs. I don't buy COD at all, nor battlefield.

I (wanted to) care about the story because Bungie has told some of my absolute favorite sci-fi tales, and I was holding out hope that they'd do it again. And while you can absolutely taste how close they came in the Grimoire cards and during the Venus cutscenes, they ultimately dropped the ball in a big way.
 
Destiny basically owned itself by being an MMO. The masses are just not ready for it.

For me, totally, if I had known that beta was effectively the game, then I would of held off on buying it until it was quite cheap or not at all.

Hyperbole incarnate, is that you?
 
Still don't see why people care about the story. Do you buy cod for the magnificent story, or battlefield etc. Nobody cares about story in multiplayer online shooters.

People don't even follow the story in MMOs.

I followed the story in Battlefield Bad Company.
 
Still don't see why people care about the story. Do you buy cod for the magnificent story, or battlefield etc. Nobody cares about story in multiplayer online shooters.

People don't even follow the story in MMOs.

I followed WoW's story. Bungies last game had a great story imo. Reach was such a good campaign. Destiny is kind of a fake online shooter all of the story missions are isolated point a to point b quests that take place in the same areas as the non story missions so imo there is no reason they couldn't have made it more involved than other multiplayer online shooters.
 
Just hold your horses. No one expected the Halo story to get that big either. Bungie was always good in world building, not storytelling. The way I see it there is a lot of room here to tell an epic story and they just laid the foundation now. Could be that they'll use books to fill it with content like in Halo. We'll see.

The problem is that Halo's story was simple, but very well told, with interesting characters and setups. Good emotional payoff, clear direction. Destiny categorically failed on that count (again, excepting bits of Venus). Amount of story content isn't the problem.
 
Still don't see why people care about the story. Do you buy cod for the magnificent story, or battlefield etc. Nobody cares about story in multiplayer online shooters.

People don't even follow the story in MMOs.

1) It's not an MMO.

2) CoD and Battlefield could have enjoyable stories for what they are; dumb action movies (even then BF has still never managed even this), but at least they have plots - a story with actual progression.

3) Bungie still called this the next Star Wars in story.
 
An 80-85 Metacritic is about where I would put Destiny. It's nothing special, but it's the 'next big thing' in social (in that...everyone you know is going to buy it, just like Call of Duty and WoW and the like).

It's an excellent base with some mediocre content built on top of it.

People don't even follow the story in MMOs.

Final Fantasy XI would like a word or 100,000 with you. Some of the best storytelling modern SE has done, leaps and bounds ahead of 13 and it's ilk, and even XIV both 1.0 and 2.0. (EDIT: didn't edit the quote)

That being said yeah, Destiny's lore is great but it's plot is..um...disjointed sci-fi mumbo-jumbo. Which I guess is what Star Wars became so in that respect it is the next Star Wars.
 
So far, and I'm quite surprised myself, seeing as how hyped I was for this game, I'm agreeing with the Escapist review the most. It hits absolutely everything correctly. It's gorgeous yet bland and empty. The gunplay is fantastic, but the story is laughable. I actually have a few more negative things about the game personally.

However, despite my gripes, I am enjoying my time with Destiny, but it is definitely not the end all of FPS RPGs.

My guess is Bungie just isn't very well versed in making RPGs as they are shooters, since all of the RPG mechanics seem to be either clunky or outdated. What I'm hoping is that they learn from this and apply their newfound knowledge to the inevitable sequel.

And for GOD SAKES make the story a bit more interesting plz!
 
whoa i guess i really hit a nerve with my question. bungie hyped this up as the next 'star wars' and how they were going to support it for 10 years.... and the story/lore was the main selling point for me, now it looks like there is more story content in the trailers then the actual game :(
 
Still don't see why people care about the story. Do you buy cod for the magnificent story, or battlefield etc. Nobody cares about story in multiplayer online shooters.

People don't even follow the story in MMOs.

Apparently Bungie do because they wanted the story of Destiny to rival Star Wars, Garry Potter and Lords of the Ring.
 
Still don't see why people care about the story. Do you buy cod for the magnificent story, or battlefield etc. Nobody cares about story in multiplayer online shooters.

People don't even follow the story in MMOs.

People that play the game alone, or don't have co-op friends on speed dial, are treated to a non story with absolutely no elaboration and are given no context when it comes to lore. Before the game is released someone from Bungie compared Destiny's possible legacy to Star Wars and Lord of the Rings. These expectations of there simply being a story aren't manufactured, people expected some sort of competent story telling.

What is with these gutter level standards when it comes to AAA titles all of a sudden? If Bungie wanted Destiny to have a background story but tons of lore to fill in the blanks, they fucking failed, extravagantly. People don't play Dark Souls 1&2 for their stories, but the constant lore and world details allow people to entertain themselves within the game world.

How do you uncover the lore in Destiny, oh right, you need separate device and app to do that.
 
Jim Sterling wasn't a fan. Called the game a rip off of other games. Takes the best from multiple games and doesn't do anything new itself. Totally agree with him.


This game feels like a beta for Destiny 2 to me.
 
Again, not an MMO.

And tbh, he's right, it's just more of the beta, nothing expanded.

How is it not an MMO? Always online, it boasts a massive world with people that can hop in and out and join you, or you can run into people. It even has reputation grinds(Why is this a thing..) and daily missions. The only thing it's lacking to make it a true MMO is well..some support of communication in game.

As Shakespeare said...a Rose by any other name would smell as sweet.
 
Really surprised by these reviews. I mean, they reflect exactly what I thought about this game during beta, but I thought a combination of solid FPS gameplay, graphics and hype would carry the day to a 89-90 metacritic. Really glad that that didn't happen. It appears my personal taste is more widespread than I thought!

I don't understand people who thought that there would be tons more to the basic game structure than what was shown in the beta, though. That was a clearly a very large vertical slice of the full game, minus raids. There was never going to be too much more. The beta was a polished demo and advertisement as much as it was a stress test. With a game with as much money behind it as Destiny, it would never have been allowed to be anything less.

Still don't see why people care about the story. Do you buy cod for the magnificent story, or battlefield etc. Nobody cares about story in multiplayer online shooters.

People don't even follow the story in MMOs.

I know plenty of people who play CoD and Battlefield for the story and never touch multi. I played through Final Fantasy 14 to level cap largely due to the story and worldbuilding. Don't assume everyone is like yourself.
 
The game is the beta and alpha with refined graphics and moderated loot drops and leveling. It's exactly what I expected having dumped dozens of hours into those. I love this game, and it was never on my radar until the alpha.
 
I like a lot of what's there in Destiny. It's stunning, the UI is the best I've ever seen, the gunplay is great with a nice variety in abilities compared to most FPSs, upgrading gear and weapons is fantastic, the seamless drop in coop is great, there's a nice amount of challenge and it's very rewarding finishing certain areas, but I can't help but feel like it's just so soulless.

It lacks any personality, everything has a pretentious name, the universe and story is spoken in such vague word vomit that it's just uninteresting instead of the intended effect of it being mysterious/intriguing, and while in many ways it's a technical marvel, the load times are ridiculous. I'm glad it's commercially successful as I do have faith in Bungie. I don't think they half-assed Destiny, it oozes polish and has a solid amount of content -- the foundation is there, they just didn't come close to it being a great game. I hope in future installments they take the criticism well and try to bring the charm, humor, personality, and intrigue of Halo back. Destiny is addictive, there's definitely something special there, but it's so so so dry and vanilla -- seems like such a missed opportunity.
 
At least Titanfall told you in advance that the campaign was just dropped in. They made no promises and pretty much stated it was a tutorial-lite structure to unlock the other Titans. Destiny promised the next Star Wars.

Well, I mean, they delivered, it's really like I'm playing Phantom Menace.
 
Still don't see why people care about the story. Do you buy cod for the magnificent story, or battlefield etc. Nobody cares about story in multiplayer online shooters.

People don't even follow the story in MMOs.

I don't think Destiny can be equated to CoD at all. I think Bungie has also outdone themselves with making people think this is going to be some crazy space opera with mankind on the brink of destruction. I just think the way they conveyed the game didn't end up living up to people's expectations, so it's easy to see why people are quite disappointed in the story, myself included.

And while I do agree with you on the MMO front, the fact is, Destiny might have been designed with MMO features in mind, but implemented poorly. Just because we have factions and vendors and raids doesn't make this an MMO. The planets should have been populated with NPCs that gave out side quests and not been as empty as it was. There is no reason my trek on Mars from point A to point B in one mission should have taken 3 minutes with nothing to do in between. The Beacons in explore mode don't really alleviate any of this, as the quests are extremely generic. I would have much rather talked to the Hunter chick out on Mars or Venus and help her fight her way through a cavern, and that way learn more about her character perhaps.

Sigh, I'm going off on a tangent. The more I discuss this game, the more I get fired about it.
 
What did you honestly think was going to be different. You saw the explore mode, the strikes, the story mode. What were you really expecting?

That not all the story missions would be press square and defend against 3 waves (Usually), the only story mission that wasn't that was the moon mission with the sword - even then that was kill 3 of something. Also I thought the Strikes would get more advanced than take a few pot shots, get hit, hide then do the same. It was the start of the game, thought it was easing players in before it got harder and actually requiring some advanced tactics.

Hyperbole incarnate, is that you?

Oh yeah because fighting the same fallen on Venus except being coloured blue is such a massive difference. The beta was the game, Strikes feel all too simliar to one another apart from featuring different enemies which are either A) Different colours or B) A different race that feels incredibly like the others.

Story missions were interact / defend waves in the beta, oh and guess what? that happens on the Moon, Venus and Mars.
 
strike missions can be a bit ridiculous. you feel overwhelmed and underpowered, and through constant movement, environment exploitation, die and res merry go round with your team mates and eventually -- eventually - you win. and I'm not sure how to feel about that. Is that a fun satisfying challenge, or just pure tedium? is that how the strike mission is "supposed" to play out? it always feels like the strike missions require various types of gameplay exploitation and unreasonable patience to actually win, and I'm not sure if that's good design or not.
 
whoa i guess i really hit a nerve with my question. bungie hyped this up as the next 'star wars' and how they were going to support it for 10 years.... and the story/lore was the main selling point for me, now it looks like there is more story content in the trailers then the actual game :(

Well, the thing is they were going for a 'non-traditional' plot system. They wanted you to read a bunch of stuff out of game. Hence, the huge push for cards and such. The thing is I'm betting the vast majority would have preferred a traditional delivery. Not to mention the fact that you should be able to read all about the cards in game. I'm not going to be bothered to constantly pull up a mobile app or open a browser to read about the lore/cards.
 
Well, the thing is they were going for a 'non-traditional' plot system. They wanted you to read a bunch of stuff out of game. Hence, the huge push for cards and such. The thing is I'm betting the vast majority would have preferred a traditional delivery. Not to mention the fact that you should be able to read all about the cards in game. I'm not going to be bothered to constantly pull up a mobile app or open a browser to read about the lore/cards.

A codex with a badass narrator like in Bioware games would be very nice for this game.
 
I think horsepower is irrelevant to the quality of the game. Skyrim, Far Cry 3, Borderlands 1 and 2, Halo 4 were all last gen games. They all have things in them far beyond what is going on in Destiny. I'd happily take Ubisofts run around and collect shit and do little tasks design than travel over the same terrain only to shot the same enemies over again.

What a quote.
 
Still don't see why people care about the story. Do you buy cod for the magnificent story, or battlefield etc. Nobody cares about story in multiplayer online shooters.

People don't even follow the story in MMOs.

This isn't an MMO. I don't understand why you're complaining about people wanting a stronger narrative to a big sci-fi Bungie shooter set in our own solar system. Do you REALLY not see why people might care? Bungie themselves even said they wanted people to see this on the same level as Star Wars.
 
People don't even follow the story in MMOs.

Dunno, story was serious business with WoW. I knew a lot of people who stopped subbing after Lich King lol.

They have themselves to blame for it too, the original reveal of the game was big on story and world building, comparing it with Star Wars and more. I was really interested in the game for lore and story and the setting is still really really cool to me, there is just not much in it. The disjointed structure really hurts too. I don't even like Borderlands 2 but honestly that game does a lot better in this aspect.
 
The beta was the game, Strikes feel all too simliar to one another apart from featuring different enemies which are either A) Different colours or B) A different race that feels incredibly like the others.

Story missions were interact / defend waves in the beta, oh and guess what? that happens on the Moon, Venus and Mars.

Which is exactly what I have been saying from the start. It is also exactly what ton's of people were saying on GAF as a whole.

IF you liked the Beta buy the game. The game is going to basically be just more of what you saw in the Beta. I wasn't expecting much more than that except for one thing, story. I expected the fragmented crap story in the beta would actually be explored much much more.

A codex with a badass narrator like in Bioware games would be very nice for this game.

Yes. They actually did a good job with the codex and I constantly went into the menu to hear the narrator or read the entries. They could have done that, but no you have to pull yourself completely out of the game to read some crappy cards.
 
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