Destiny - Review Thread

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Yes, of course it would. It makes sense, though, because Destiny is watered-down to appeal to the widest audience possible, including those that don't like "those darned shooter games".

Which is another reason why this kind of marketing can destroy a game like this. You have to appeal to the masses to make back any kind of money.
 
Why do any of you feel bad for Bungie? They're still making ridiculous amounts of money off this game.

Because (and this really depends upon the contracts between Bungie and Activision) Bungie employees will not be earning anything out of the sales. They got their wage, they shipped their game.

The real question should be why people feel bad for Bungie when the employees got paid really well to make a middling game.
 
hmm, fair enough.

Discounting the boring flying approach, the scarabs fight is much more emergent with possibilities that I didn't explore in any playthroughs. My fault!
 
I'm deeply saddened by how many misfires this "Next-Gen" has had since last November.

The only two games that I have much hope for now are Bloobourne and GTA5 ports.

It shouldn't be like this.
It's the first year of the new consoles, it shouldn't be like this but it's how it always happens, every single time.
 
I really want to know if Bungie expected this or if they were sitting around the office with champagne bottles waiting to be uncorked and expecting like a 95. I feel kinda bad for them. I really like the game and am having tons of fun with it but recognize its failings.

I can speak from working at or being in meetings or seeing get togethers and parties in a couple massive fortune 500 companies and how reactions occur like this.

The bigwigs will point at the money and most will state "people just don't get it yet" to reviews of their product not doing well. A core group, those who usually make things to make them, will be the ones that see the reviews and want to fix things. If the company is interested in fixing things even though they made money because they see it as true improvement than the other group will stay. If they don't then you will see people leave as they decide that they would rather go elsewhere to create. What it boils down to is true fixes and the timeframe and resources that creators can have for fixing issues. If the time or money isn't right many end up leaving as they feel it isn't a place for them.

I have actually watched this kind of thing develop in real time and its the same everywhere just augmented depending on the news that comes in on how a project panned out on release.
 
I don't understand this. Can you elaborate?
The game can be very fun, especially when played in co-op. But the overall game just feels empty. Where are these "colorful characters"? What about the "epic story"? These are things they used to hype up the game in promotional material found earlier in this thread.

Everything just feels so generic in terms of story. "Fight the darkness" "You are the last hope" I feel like Bungie wanted this game to be something else entirely but had to scrap it or couldn't finish it.
 
I'll still snap up a copy, when it's on sale. Too busy playing Diablo 3 right now, which I'm enamored with. Plus I've got to get back to TLOUR and Plants vs Zombies GW. Oh, and Metro 2033 Redux which I bought in digital format.
 
oops

056a41e248.jpg

Uh oh... Oni is one away now!
 
people are so salty over this game lol

I think low reviews are due to not only having things that modern game reviewers suddenly "hate" but also pissing them off

Honestly, the game is really good mechanically, I think a lot of people are upset that it's not Halo

Resident Evil 6 had great combat mechanics.

Didn't excuse the mess that was the game as a whole.

Again, if you can't actually engage the issues presented, why even bother posting?
 
i find destiny to be highly enjoyably. it is the best shooter so far this generation. the issues it has are to do with peoples expectations and the big one Bungies amateur story telling. the player has no idea what is going on and what must be done. the game ends when you think it just began.

they have set a solid foundation but they shouldnt be shocked that people are rating it low. NOT EVERYONE WILL REPLAY STRIKES! a solid cohesive story structure wouldve been better. i give it a 9/10 beciase im having blast but i can see why people giving it a 6 or lower.
 
Played for around 5 hours now (PS4).


Hate:
The menus
Menu navigation with the thumbstick
Bad AA
Very noticeable pop-in
Poor looking backdrops
Shadows
Generally looks pretty bad in places (even for a X-gen game)
No environmental items to destroy
Respawning enemies (too quick)

Love:
Music is outstanding
SFX also
Beautiful skyboxes
Satisfying shooting
 
Bummer. I know Bungie is still making a lot of money out of this, but I still feel bad for them as the community will ask their heads on a pike.

So, now Destiny joins the likes of Watch_Dogs and Titanfall. What a bad year for gaming.
 
It is actually blowing my mind right now that Bungie has made a game that has scored below 75% on MC. Holy jesus. When's the last time such a well regarded dev completely fucked up like this?
 
Why the hell do I have to pay to return it on Amazon? I don't remember having to do that for returns before?? :S (I thought I cancelled my pre-order but I didn't cause I didn't know I preordered it way back in 2013, it arrived, so I'm trying to send it back)
 
Played the beta and have put ~20 hours into this (level 17).

This game epitomizes all that is wrong with the state of over hyped releases of deeply average games.

Looking at the sheer budget and time spent, this game doesn't come close to what Halo 3 offered (forget comparing the quality of gameplay) as a total package. Yeah but more paid for content later doesn't fly when this cost £50.

I don't know if Joseph Staten leaving had anything to do with it, but I'm pretty sure Activision had a hand in making this as sterile, safe and focus tested as possible.

The mechanics feel like Halo-lite made to appeal to anyone and everyone. The repetitive nature of the game is insulting to the player, made worse by fantastical promises of story and vast worlds combined with the pre-release trailers citing how many 'awards' this shit had already won.

Disgraceful practice from both developer and publisher. Would give it a 5/10, and that's being generous as a huge Bungie Halo (1-ODST) fan.

Edit. The missions where the robot scans something and I have to defend are awful. It was okay in Goldeneye in the Control mission as a one off, but here in 2014, it's awful and lackluster design.

Yeah I could definitely see this coming, it's a shame but welp... it's not like they're losing money. lol
 
I'm having a lot of fun with what's there.

That said the bullshit hype they created is really biting them in the ass and honestly that makes me smile. It's under promise, over deliver. Not the other way around. Hopefully they keep that in mind for the next time.
 
Because (and this really depends upon the contracts between Bungie and Activision) Bungie employees will not be earning anything out of the sales. They got their wage, they shipped their game.

The real question should be why people feel bad for Bungie when the employees got paid really well to make a middling game.

It's okay to sympathize with people when they put their heart and soul into a huge project that winds up being disappointing in some regard. That doesn't mean they're completely off the hook and immune to all criticism, but at the same time it's not like they were compiling the final build and carelessly pressed the "Make 7/10 Game" button instead of "Make 10/10 Game."
 
Resident Evil 6 had great combat mechanics.

Didn't excuse the mess that was the game as a whole.

Again, if you can't actually engage the issues presented, why even bother posting?

Resident Evil 6 was also a single player only game. Resident Evil 6 was also the 6th game in a series of other games from which to compare it too.

There are issues with the game, but people are trying to make this out to be TORTANIC 2.0 when it's actually quite fun.
 
I'm deeply saddened by how many misfires this "Next-Gen" has had since last November.

The only two games that I have much hope for now are Bloodbourne and GTA5 ports.

It shouldn't be like this.

Makes me glad I haven't bothered buying into next gen yet. My most anticipated game is the Master Chief Collection, and I'm tempted to pull the trigger on a WIi U purchase before anything else.
 
I'll still snap up a copy, when it's on sale. Too busy playing Diablo 3 right now, which I'm enamored with. Plus I've got to get back to TLOUR and Plants vs Zombies GW. Oh, and Metro 2033 Redux which I bought in digital format.

I just sold off the copy that came with my white PS4 bundle (for more than I paid - 55 bucks), and I'm headed back to Diablo 3 and TLOU as well. Oddly enough Destiny is the game that has convinced me I need an Xbox One. For the MCC. Hopefully MS gets a handle on their coil whine problem before it releases. I still have much respect for Bungie and what they did with Halo. Hopefully they can turn around Destiny and take it from being a lifeless dud of a game to one teaming with life and personality like Halo. They've proven they can do it.
 
Because (and this really depends upon the contracts between Bungie and Activision) Bungie employees will not be earning anything out of the sales. They got their wage, they shipped their game.

The real question should be why people feel bad for Bungie when the employees got paid really well to make a middling game.

Destiny's a great game. Bungie deserves the sales.
 
as a completely unrelated and unimportant point, this game has a lower score than the latest ps4 musuo release (orochi3)

I couldn't help but laugh even though it has 0 relevance to anything


Jeff's review (3/5) is about exactly what I was expecting from him after day1/the podcast. He seemed kind of bummed out about basically every piece of content in the game
 
Resident Evil 6 was also a single player only game. Resident Evil 6 was also the 6th game in a series of other games from which to compare it too.

There are issues with the game, but people are trying to make this out to be TORTANIC 2.0 when it's actually quite fun.

Resident Evil 5 and 6 are co-op games.
 
This doesn't make any sense to me.

BioShock Infinite metascore 94
http://www.metacritic.com/game/playstation-3/bioshock-infinite

Destiny metascore 74 (and maybe lower)
http://www.metacritic.com/game/playstation-4/destiny

I played both and I haven't finished Destiny yet. But so far Destiny is just such a better game and a better shooter to me... I feel like a lot of Destiny scores are overly negative because people don't think it lives up to the hype and the glory that were the Bungie Halo games.

And yeah the unbalanced PvP is just broken and not fun. But Bioshock doesn't even have PvP...

BioShock Infinite is a single player game...
 
Wow ... those reviews.

Are Bungie even concerned about the many mistakes/bad decisions they have made in this game at this point? I mean they freaking made $500 million in the first 24 hours. The shit is just selling because of the hype and marketing (thanks to most of the media outlets). I doubt they will make any drastic changes to the legitimate concerns that so many have pointed. I don't think some of the fundamental design issues can even be fixed w/o major overhaul. Doubt they will be willing to do that.

Its sad and funny to see these same reviewers would hype a AAA game before its release and then upon release the reviews are totally opposite.

500 million worth of games shipped to retail, not sold to consumers. Even if all that sold to the customers, it is not like Actiivision gets it all -less than 50% of it according to most reports. So they need to sell through twice as many copies to break even on the (reported) 500 million budget. First week sales will be tremendous due the marketing and no reviews, but now comes the real challenge.

But that is not all. If the endgame is not great, players will start returning the copies back to shops, which not only means lost sales to Activision, but they miss the chance to sell DLC to the gamers.

So Activision is not yet home-free. I don't think they are doomed by a long shot, but neither do I think they imagined getting 74 metacritic.

Will be exciting to see which way the cookie crumbles.
 
This doesn't make any sense to me.

BioShock Infinite metascore 94
http://www.metacritic.com/game/playstation-3/bioshock-infinite

Destiny metascore 74 (and maybe lower)
http://www.metacritic.com/game/playstation-4/destiny

I played both and I haven't finished Destiny yet. But so far Destiny is just such a better game and a better shooter to me... I feel like a lot of Destiny scores are overly negative because people don't think it lives up to the hype and the glory that were the Bungie Halo games.

And yeah the unbalanced PvP is just broken and not fun. But Bioshock doesn't even have PvP..

And? Are you one of those everything must have multi dudes?
 
Monotonous gameplay, average shooting mechanics, every level and mission is made from the same mold, no depth in any aspect of the game, great looking art and graphics. I just can't see myself playing this for much longer.
 
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