Destiny - Review Thread

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Xur is a fucking endgame shop,
Raids require you to be LV26 (which I am still about LV22 after almost 7 hours of doing the same shitty Strikes over and over again).

That's like saying some dude needs to be LV 80 in PSO and start collecting rares before writing a review
 
So Meta's been updated with GS/PSLS reviews?

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Dayum.

Makes sense. The most misgiving thing is most pf the time, no idea what you doing and the speaker is utterly useless it seems. They just put you in thr world and say go shoot, hold a place and shoot more. That stuff is definitely fun but I don't know what they were thinking. Its still 9/10 for me but cannot deny it has structural issues.
 
Xur is a fucking endgame shop,
Raids require you to be LV26 (which I am still about LV22 after almost 7 hours of doing the same shitty Strikes over and over again).

That's like saying some dude needs to be LV 80 in PSO and start collecting rares before writing a review

yeah, I think 30 hours with a game (that is what some reviewers are reporting) is plenty of time to write a review.
 
Then these reviewers probably had similar time with the beta too. And like you say, the retail game isn't much different.. so the reviews are likely fine then?

Who knows. All I know is most of the complaints are about the story, as if they were treating the game like a single-player game.
 
One of their employees tweeted about it earlier but later deleted, said to wait for more modes to come out before making a verdict.

but again, how about you release the full game? Crazy I know.

edit: found it

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If they hadn't insisted in grouping reviewers with people on launch day maybe they wouldn't rush their reviews. That tweet just rubs me wrong. They are still trying to hype people up. Disgusting.
 
I bet there is drama involved with joe leaving bungie and the game underdelivering in so many aspects and I bet we'll get to know what went down in the coming year. (I hope at least)

That said still having a blast with the game. lvl 17 now. nearly through venus. All my earlier criticisms still stand and halo is still a much much better game imo, but I also still have a ton of fun... 75% is way too harsh I would give it an 85..
 
Who knows. All I know is most of the complaints are about the story, as if they were treating the game like a single-player game.

The complaints aren't just about the story. They're about the story missions which make up the vast amount of the game's current content. remove them and you're left only with the strikes and patrol missions (which functionally play just like the story missions).
 
If they hadn't insisted in grouping reviewers with people on launch day maybe they wouldn't rush their reviews. That tweet just rubs me wrong. They are still trying to hype people up. Disgusting.

Eh - I think its fair. There's a lot to come I think, and its silly to judge the game in a few days. If it IS supposed to be an MMO/MMO-lite, there's more to the game than can be seen in a week.
 
How an ayone have fun in this game in PvP when people can bust out an OHKO special anytime and you have no idea if they have it ready or not.
 
If they hadn't insisted in grouping reviewers with people on launch day maybe they wouldn't rush their reviews. That tweet just rubs me wrong. They are still trying to hype people up. Disgusting.

Yup it's absolute BS. If this stuff is so important for a review, then put up a server a few weeks in advance, let the reviewers play there amongst themselves, and then after a little while introduce these elements into their closed environment.

After running an alpha and a beta for a few million people, I'm not buying any shit about them not being able to host the reviewers early. Instead it was apparently important for the reviewers to wait for all of us to hit the servers, in all our 16 player limited, no conversation having glory.
 
Who knows. All I know is most of the complaints are about the story, as if they were treating the game like a single-player game.

Nope. The story is bad but that's forgivable if the gameplay is good. But it isn't.

Enemy encounters are trash. Its just fighting wave after wave of enemies every time you 'press X to do something'. Really jarring considering the Bungie Halo games had pretty damn good enemy encounters throughout the series.
 
I am so glad I didn't let the hype get to me, reviews look exactly as I was expecting, and I feel like a lot of those would probably score even lower of it wasn't a bungie game. Always looked like Borderlands, and I'm sick of that shit.
 
Who knows. All I know is most of the complaints are about the story, as if they were treating the game like a single-player game.

Okay, look, no. This "Destiny's not really a single player game, don't expect a good story" stuff has to stop. Destiny's story is weak independent of intended genre. It's weak for a single player shooter, it's weak for an MMO. It's just bad.
 
How an ayone have fun in this game in PvP when people can bust out an OHKO special anytime and you have no idea if they have it ready or not.

Because people die in multiplayer competitive games? Very few deaths actually occur from specials, and it's balanced out by the number of kills you get using your own, so it's not really a big deal. In-fact, it gives lower skilled people a chance to gain at least a few kills if they use theirs wisely.

Okay, look, no. This "Destiny's not really a single player game, don't expect a good story" stuff has to stop. Destiny's story is weak independent of intended genre. It's weak for a single player shooter, it's weak for an MMO. It's just bad.

But it's serviceable, and still better that it had one, and made some effort in providing one than not at all. Not saying it shouldn't be criticised for it's narrative delivery (the way it's delivered is really quite poor), but a lot of shooters fall short on this, and I'd still have one than not at all. If Bungie go full social gaming and competitive play, with no proper campaign or story for their sequel, a la Titanfall, I'll be pissed.
 
Not by what's in the box.

Hmm? Raids and events (like he's alluding to) haven't been introduced yet. Its like judging OG WoW after a week. It was simply impossible to give that game a fair assessment given the nature of the content. I'd venture to say games that claim to be MMO in nature need to be given the same respect.
 
Well guess I'll just agree to disagree. I like in game text and audio logs so were pretty opposite. Game content should always be available in some form in the game, regardless of it being in a phone app or something.

Yeah, I completely agree. I could be wrong but I'm guessing the lore cards being iphone / computer only was 99% a marketing move -- they want you to create a bungie account so they can directly email you about expansions and destiny 2 in 18 months.
 
Hmm? Raids and events (like he's alluding to) haven't been introduced yet. Its like judging OG WoW after a week. It was simply impossible to give that game a fair assessment given the nature of the content. I'd venture to say games that claim to be MMO in nature need to be given the same respect.

Didn't Bungie want to fully distance themselves from the whole ''MMO'' thing? Going as far as saying that this is NOT an MMO? By all means, correct me if i'm wrong.

I'm gonna assume that actual new content won't be "activated" and will instead appear in paid DLC or better yet, the 2 sequels.
 
Hmm? Raids and events (like he's alluding to) haven't been introduced yet. Its like judging OG WoW after a week. It was simply impossible to give that game a fair assessment given the nature of the content. I'd venture to say games that claim to be MMO in nature need to be given the same respect.
Thing is bungie has been pretty adamant in not calling it an MMO (even though it had a fair amount of elements). Also it is one raid that will be in the base game, and the events will most likely be strikes with a few extra drops.
 
Even WoW has several story arcs with a real beginning, middle and end. They conclude in satisfactory ways, often by actually changing the very area you're inn (phasing tech).

Destiny isn't even close to where WoW was in its early days in terms of story and lore. It amazes me how little they learned from the giants that came before, especially seeing many of the designers there are huge WoW buffs.

Vanilla-WoW had a LOT of content, certainly more than Destiny. It had two completely different factions to play with completely different areas and quests, even if you did manage to see all of the endgame content before the first content patch (which was free).
 
I think the argument about where and how the lore is presented misses the wood from the trees. Putting the grimiore cards on an ingame codex would have made no difference to how horrible the campaign is. The problem with the story is there barely is one and the even bigger problem is that the campaign is so bad. The missions are basically copy paste jobs of the same horde mode design, the story is delivered via Tyrion Lannister's phoned in voice acting and the bosses are reskinned versions of the same bullet sponge that require zero strategy to beat. There are practically no NPCs, there are no set pieces and there is no variety in mission design at all. Bungie are rightly being criticized for promising an epic narrative driven campaign when it's becoming increasingly clear they have no idea what the terms narrative and campaign even mean.
 
People seem to forget that they said that stuff would be coming. I guess everytime they talked about the world they should have been explicit in that it would be an ongoing process.

No, they were intentionally vague. They knew exactly what they were doing.

"We hope to send you there some day" could just as easily be interpreted as "When we ship the game, you can go over there yourself" or "We'll explore that area in a different demo", before interpreting it as "We'll let you explore those those areas in DLC, maybe".
 
Eh... even the reviewers that have been trashing Destiny have been praising the gameplay foundation and the shooting mechanics. I don't buy this argument at all.

There's a difference. Most of them are not praising the minute-to-minute gameplay of Destiny. They are praising how good the mechanics feel in a vacuum. The lackluster mission design makes the actual gameplay disappointing and bland regardless of the actual mechanics.

I also thought Titanfall was a disappointment, but that is not similar to this at all. Titanfall largely accomplished what it set out to do in terms of game design. We got a cross between mech and infantry gameplay that had a huge slant to verticality and movement.

It lacked a real single player campaign and many multiplayer features that are usually standard out the box. Gameplay was not an issue with Titanfall like it is with Destiny, content was the issue.
 
No idea. At hour 15 and haven't beaten the game yet. Mars just opened up.

I'm at the same point as you actually...

But thanks to a few people I know that have beaten the game, I can probably tell you. You go PvP, or you run the Strikes. Indefinitely.

The story missions are the majority of the unique content right now. It only lasting a few hours (whilst managing to be repetitive during that time) is the main problem.
 
Hmm? Raids and events (like he's alluding to) haven't been introduced yet. Its like judging OG WoW after a week. It was simply impossible to give that game a fair assessment given the nature of the content. I'd venture to say games that claim to be MMO in nature need to be given the same respect.

Sometimes, you can give a pretty good assessment of a games overall strengths and weaknesses, without needing to see every second of content the developers plan to release.

I'm not an mmo gamer. I hate that shit. If I reviewed WoW week 1, it would be very similar to my review of it now.

I have no problem with people reviewing a game like Destiny at this stage, and saying, "what's here doesn't get me excited for more."
 
this might be the first game below 80% on metacritic that is literally printing money, to be honest i quite like it, gameplay is fun, specially when playing with friends
 
Yeah, I guess there's more behind a potential pay-wall. I think I agree that the game WAS over-hyped by Bungie and users alike. But I also think that there's potential for Destiny to be something pretty great.

As I said, I didn't like the game at first. But there are aspects to the design that I've really grown into. Its not without flaws, but I DO think some people are unfairly judging the game after such a short period of time.

I'm optimistic now that I've been able to experience more of the game. It's not an MMO, no - and I don't know if Bungie ever said it was going to be. I was going off more what other people said prior to release. But there's definitely MMO-trimmings, and nobody can deny that. Faction grinding, dungeons, raids, fetch quests, etc.

I'm sticking with my new opinion that Destiny will grow into a great game, even if its not crazy stellar right now.
 
You might not like it and prefer having them in game but it isn't a stupid decision or a lazy one.
Not having a minor feature that pretty much every game in the market has regardless of having a decent alternative is stupid and lazy, yes. Why do I need to stop playing to go on a website because you can't be bothered to code a menu with text in it?

If I wanted to read a game's lore outside of it, I'd open a wikipedia entry. That's how silly this decision is.
 

More than anything this shows that they were really insecure about the size of the game.

"It's big! It's big, I promise!"

A desperate, misleading lie. "We hope to send you there someday", pre-release, could easily mean "You'll get to go there in the full game". They knew they being misleading, and as technically truthful as they had to be. "Maybe, perhaps, one day we can expand the game into that area". There is no reason to say that, other than to present your game as something bigger than it is.
 
Because people die in multiplayer competitive games? Very few deaths actually occur from specials, and it's balanced out by the number of kills you get using your own, so it's not really a big deal. In-fact, it gives lower skilled people a chance to gain at least a few kills if they use theirs wisely.



But it's serviceable, and still better that it had one, and made some effort in providing one than not at all. Not saying it shouldn't be criticised for it's narrative delivery (the way it's delivered is really quite poor), but a lot of shooters fall short on this, and I'd still have one than not at all. If Bungie go full social gaming and competitive play, with no proper campaign or story for their sequel, a la Titanfall, I'll be pissed.

It's mostly serviceable, except the times that it's actively frustrating. For me, the watershed moment was probably at the end of The Last Array. It was a fun fight, tough enough to provide challenge but not so tough as to be irritating and force me to play overly conservatively. I got through it, and, being interested in the whole "warmind" concept, I rushed back to Dinklebot, hoping to meet this legendary Rasputin...

BUT NO.
 
Okay, look, no. This "Destiny's not really a single player game, don't expect a good story" stuff has to stop. Destiny's story is weak independent of intended genre. It's weak for a single player shooter, it's weak for an MMO. It's just bad.
Completely agree. The bigger issue is the repetitious and lazy mission design; seeing as how that's what you'll be spending all of your time doing after the campaign is over.
 
Why do people think raid will save this game? If there anything like the strikes they will have tons of bullet sponges boss.

Yeah, I think that the problems with Destiny aren't really fixable by little updates. Only a sequel could expand massively on the gameplay foundation they have.
 
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