Destiny review copies being sent out one day before release, impacting review dates

I thought you couldn't talk to randoms?

That's what they are saying, and how the lack of proximity chat was a missed opportunity for people to build relations in-game, rather than relying solely on who is on their friend list and not having much in-game support in growing that friends list.

There's places like GAF, Reddit, and Bungie.net to build things up outside the game, but I don't think the ambitions of this game would view that as the majority audience.
 
Eh, the public events are a huge part of the experience and the experience is lackluster in a barren world, so is the experience in the tower. I saw this myself. Playing the alpha it was a wasteland and in the beta it was populated and it made an enormous difference. I think their reasoning here is justified.

Really? I could be alone in the Tower and wouldn't make a difference in the world considering I just went back there to sell loot and complete the story.
Seeing people dancing around me over and over again is not really what I would call a massive difference when there's no meaningful interaction to be had with them.
 
Really? I could be alone in the Tower and wouldn't make a difference in the world considering I just went back there to sell loot and complete the story.
Seeing people dancing around me over and over again is not really what I would call a massive difference when there's no meaningful interaction to be had with them.

In all fairness, those dancing and greeting gestures seem to be a short hand mechanism for players to get the attention of others so they can then invite each other to partys and interact.
 
Knowing the press won't be getting copies until Monday, it'll be hard to take any reviews written in the first week seriously depending on the size of this game.
It's a shooter, I doubt it will take more than 30 hours to complete 90% of the game.
 
I'm confused.

If a online game gives out copies early: "how can dey reviewz an online gaem without it being online?!"

If they wait so that reviewers get the actual experience: "game must be teh failz!"

There's no winning with the internet.
 
The amount of people here who refuse to trust "corrupt games journalists", but are ready to toss their money down day one because of a promotional beta - which is, by design, a segment of the game cherry picked by the developer to shine the rest of the game in the best possible light - almost hilarious if it weren't so depressing.

It's like ignoring every review for a film, because the extended trailer was cut together well. A beta can give you a good sense of the gameplay, sure. But you have ZERO idea what's beyond that segment of content, and you're refusing the opinion of anybody who has actually played beyond those barriers.
 
The amount of people here who refuse to trust "corrupt games journalists", but are ready to toss their money down day one because of a promotional beta - which is, by design, a segment of the game cherry picked by the developer to shine the rest of the game in the best possible light - almost hilarious if it weren't so depressing.

It's like ignoring every review for a film, because the extended trailer was cut together well. A beta can give you a good sense of the gameplay, sure. But you have ZERO idea what's beyond that segment of content, and you're refusing the opinion of anybody who has actually played beyond those barriers.

Your post is just wrong. The beta was the beginning of the game. You do have an idea what's beyond it bungie has shown it in multiple videos and the quick taste of the moon. Also bungie has shown the future skill trees and gear samples.

This game is attracting such blind pessimism it's really odd to me.

I disagree. After playing the beta, I realized Destiny is a MMO and not a good one (hugely repetitive) - see my thread about it.

Ok I've played 6 mmos in my time and destiny is like none of them. I've put in 100s of untold hours into wow, guild wars, city of heroes, ffxiv pre and post arr plus orhers.

Maybe the reason you don't find it to be a good mmo is it isn't one. Borrowing some design and elements of mmos doesn't make it an mmo. You could make the statement that's it's not a good halo clone or not a good mp game or any other category you try to shoehorn it in.
 
Your post is just wrong. The beta was the beginning of the game. You do have an idea what's beyond it bungie has shown it in multiple videos and the quick taste of the moon. Also bungie has shown the future skill trees and gear samples.

This game is attracting such blind pessimism it's really odd to me.

The point I'm trying to make is that people are claiming the game is clearly awesome, because all of the promotional materials being released by Activision & Bungie. They're putting full faith in the company selling the game to them to be honest about the game's content. Yet they also laugh off anybody who wants impartial reviewers to get their hands on it first, because "they're all shills".

Rather than put faith in people they only suspect to be Activision shills, they're putting faith in Activision directly. It doesn't make a lick of goddamn sense.
 
Having played the Beta, haven't we already reviewed this?

I liked the Beta so I am buying the full game, rendering reviews irrelevant.
 
The point I'm trying to make is that people are claiming the game is clearly awesome, because all of the promotional materials being released by Activision & Bungie. They're putting full faith in the company selling the game to them to be honest about the game's content. Yet they also laugh off anybody who wants impartial reviewers to get their hands on it first, because "they're all shills".

Rather than put faith in people they only suspect to be Activision shills, they're putting faith in Activision directly. It doesn't make a lick of goddamn sense.
They played the game. It's not hard to understand. The mechanics and some content was available to play. Many people logged 30+ hours just on the beta alone. Thus they enjoyed it and feel it's quality.

that speaks volumes more than the delay of a review client or any other random suspicion the game may not be all things to everyone.
 
I thought you couldn't talk to randoms?

I think you misunderstood me. That was my point, you CANT talk to randoms unless you get into party chat with them.

Destiny practically screams for proximity voice-chat. They want to sell 10s of millions of copies of this game, but the lack of an easy way to build friendships and communicate with people in-game is going to be off-putting.

I have a feeling Destiny is going to feel pretty lonely for the average Joe on the street that didn't play the beta and doesn't know what he's getting into.

Dancing/pointing/waving doesn't cut it. Being able to just talk to someone that you happened across while exploring would be a vastly more fluid experience and allow for more and quicker friendships to be formed than having to hit the guide button and invite people into a party in order to chat with them.

Maybe they'll patch in proximity chat support at some point. I sure hope so. I can't wait to play the game, but they missed a step there if you ask me.
 
I use reviews to get facts about games. I usually don't take the opinion of the reviewer into account. I got all the facts I need to make an educated descission on wether I should buy Destiny or not based on the information they've released and the Alpha and Beta.

[PREORDER INTENSIFIES]
 
I think you misunderstood me. That was my point, you CANT talk to randoms unless you get into party chat with them.

Destiny practically screams for proximity voice-chat. They want to sell 10s of millions of copies of this game, but the lack of an easy way to build friendships and communicate with people in-game is going to be off-putting.

I have a feeling Destiny is going to feel pretty lonely for the average Joe on the street that didn't play the beta and doesn't know what he's getting into.

Dancing/pointing/waving doesn't cut it. Being able to just talk to someone that you happened across while exploring would be a vastly more fluid experience and allow for more and quicker friendships to be formed than having to hit the guide button and invite people into a party in order to chat with them.

Maybe they'll patch in proximity chat support at some point. I sure hope so. I can't wait to play the game, but they missed a step there if you ask me.
Ah yep sorry, got ya.
 
Really? I could be alone in the Tower and wouldn't make a difference in the world considering I just went back there to sell loot and complete the story.
Seeing people dancing around me over and over again is not really what I would call a massive difference when there's no meaningful interaction to be had with them.
That was just on top of the public events which does make a huge difference overall, not to mention the matchmaking in public areas when exploring, which also made a big difference for me. But if you think being in the tower alone is just as good as it being populated thats cool. I don't.

Edit: If I were to review the game and I was doing public events alone and wandering around in explore mode and it was a wasteland I would not have had as good of an experience with the game as I would if it was populated the way it was meant to be played. That would affect my score I gave the game because I did not enjoy it as much as was intended for me to enjoy it. Some people might even like it better alone and empty but that is not how Bungie made the game to be played and its understandable that they would not want people judging their game by playing it in a state in which they never intended it to be played in.
 
It's not like they would score this badly, anyway. It's a big budget triple-A shooter. It doesn't need to achieve anything to score favourably.
 
They played the game. It's not hard to understand. The mechanics and some content was available to play. Many people logged 30+ hours just on the beta alone. Thus they enjoyed it and feel it's quality.

that speaks volumes more than the delay of a review client or any other random suspicion the game may not be all things to everyone.

But the beta doesn't speak to the quantity or quality of content in the remainder of the game. You can walk away with a solid sense of the gameplay, visuals, and basic loop. But that shouldn't be enough to trust a $60 purchase in. There are still open doubts over how much content is in the game, and buying with that question unanswered is an unhealthy habit for a consumer base to have.

A beta shouldn't be enough to guarantee a purchase. Any 6/10 game can cherry pick 90 minutes of quality content to disguise the full game as high-quality. Done right, it can be as misleading as a bullshot trailer.
 
I think you misunderstood me. That was my point, you CANT talk to randoms unless you get into party chat with them.

Destiny practically screams for proximity voice-chat. They want to sell 10s of millions of copies of this game, but the lack of an easy way to build friendships and communicate with people in-game is going to be off-putting.

I have a feeling Destiny is going to feel pretty lonely for the average Joe on the street that didn't play the beta and doesn't know what he's getting into.

Dancing/pointing/waving doesn't cut it. Being able to just talk to someone that you happened across while exploring would be a vastly more fluid experience and allow for more and quicker friendships to be formed than having to hit the guide button and invite people into a party in order to chat with them.

Maybe they'll patch in proximity chat support at some point. I sure hope so. I can't wait to play the game, but they missed a step there if you ask me.

+1

Don't know what they're trying to do here
 
Whatever the reason. Review copies not being sent out early are worrying. Some people are bloody narrow minded and selfish at times.

Yeah destiny might be fine, but what happens with the next game?

We are fast moving towards a reality where games dont get reviews, demos or even basic gameplay footage until a game releases.

And all the way you will have narrowminded people defending it for their own selfish reasons.
 
Can you clarify what parts you're talking about? I know that they have a 10 plan for Destiny that setup the contract but I would be curious if you know other pertinent details as it relates to initial sales (as you're implying).
Not sales:

"10.3 Activision shall pay to Licensor a quality bonus (the "Quality Bonus") in the amount of Two Million Five Hundred Thousand Dollars ($2,500,000) should Destiny Game #1 achieve a rating of at least 90 as
determined by gamerankings.com (or equivalent reputable services if gamerankings.com is no longer in service) as of thirty (30) days following the commercial release of Destiny Game #1 on Xbox 360."
 
But the beta doesn't speak to the quantity or quality of content in the remainder of the game. You can walk away with a solid sense of the gameplay, visuals, and basic loop. But that shouldn't be enough to trust a $60 purchase in. There are still open doubts over how much content is in the game, and buying with that question unanswered is an unhealthy habit for a consumer base to have.

A beta shouldn't be enough to guarantee a purchase. Any 6/10 game can cherry pick 90 minutes of quality content to disguise the full game as high-quality. Done right, it can be as misleading as a bullshot trailer.
Same as a bullshot? No.

Dude, really?

No.
 
Whatever the reason. Review copies not being sent out early are worrying. Some people are bloody narrow minded and selfish at times.

Yeah destiny might be fine, but what happens with the next game?

We are fast moving towards a reality where games dont get reviews, demos or even basic gameplay footage until a game releases.

And all the way you will have narrowminded people defending it for their own selfish reasons.

As someone who doesn't base game purchases off of review scores It doesn't bother me, but I definitely am aware many do and that they are important.

I agree that it is a problem when every dev starts doing this. But I do believe that there are situations like this one where sending out review copies early and have all these major outlets play and judge a game in a state that goes against the whole "soul" of the game, which in this case is a "living persistant world", to be a bad idea for all involved.

You end up getting potentially lower sales from the lower review scores and misinformed fans basing their purchase off of a review of a game missing some key elements that give the game its identity.

Its like reviewing Journey without having other players come into your game, its one of the best parts of the game.
 
But the beta doesn't speak to the quantity or quality of content in the remainder of the game. You can walk away with a solid sense of the gameplay, visuals, and basic loop. But that shouldn't be enough to trust a $60 purchase in. There are still open doubts over how much content is in the game, and buying with that question unanswered is an unhealthy habit for a consumer base to have.

A beta shouldn't be enough to guarantee a purchase. Any 6/10 game can cherry pick 90 minutes of quality content to disguise the full game as high-quality. Done right, it can be as misleading as a bullshot trailer.

This is so hilariously ridiculous it's...well...hilarious.

And the amount of content is literally out there. All the story missions, strikes, maps, etc. are all leaked. The only thing that might be difficult to piece together in terms of content is the raid.
 
I think you misunderstood me. That was my point, you CANT talk to randoms unless you get into party chat with them.

Destiny practically screams for proximity voice-chat. They want to sell 10s of millions of copies of this game, but the lack of an easy way to build friendships and communicate with people in-game is going to be off-putting.

I have a feeling Destiny is going to feel pretty lonely for the average Joe on the street that didn't play the beta and doesn't know what he's getting into.

Dancing/pointing/waving doesn't cut it. Being able to just talk to someone that you happened across while exploring would be a vastly more fluid experience and allow for more and quicker friendships to be formed than having to hit the guide button and invite people into a party in order to chat with them.

Maybe they'll patch in proximity chat support at some point. I sure hope so. I can't wait to play the game, but they missed a step there if you ask me.

Fuck that.

You are walking through a new bit on Mars, that looks all cool and moody, the wind is whistling across the sand, and it all looks awesome.

You see a guardian come over the hill on his sparrow and through the prox voice all you can hear is Linkin Park played at 200db and distorting through your earpeace. The kid decides to circle you and follow you into that spooky looking cave where some other kid is blasting the crazy frog song for the next ten minutes. Any atmosphere the game provided up is being destroyed by shitty kids, with shitty music, in shitty prox voice.

I don't want to be constantly going into menus to mute kids, there could be up to 12 people sharing a destination with you in the beta I think. Lots of potential for people to ruin it.

Keep it opt in rather than opt out.
 
If you really cannot make a decision on a purchase before reviews hit the web then just wait...

It is wise to wait in case of expensive purchases, but hey, it's a video game and after being in alpha and beta I don't need any more information before shelling out. Even if the total length of the campaign is 30 hours I'll still have a blast during that time.

And by the way, reviewer's opinion is just an opinion.
 
Same as a bullshot? No.

Dude, really?

No.

Imagine if a few months before release, Rockstar announced a single player "Beta" for GTA V that was nothing but three of the six heists. Additionally, let's say in this hypothetical that all of the promo material for the game so far has been focused on those same heists.

When that full game is released, with only six total hiests - would that beta not be intentionally misleading?

I'm not saying that the Destiny beta is trying to swindle people. I'm just saying that people should have more scepticism than they seem to be presenting. They've played one segment of the game, and seem hellbent on ignoring anybody else's opinions because "they've already reviewed it". It's about precedent.

This is so hilariously ridiculous it's...well...hilarious.

And the amount of content is literally out there. All the story missions, strikes, maps, etc. are all leaked. The only thing that might be difficult to piece together in terms of content is the raid.

I will admit that I didn't know a leak confirmed how much content would be in the end game. If you're confident in that being accurate, and have a handle on how the game plays - then sure, that's close enough to making an informed decision. But you wouldn't be able to make it without the role of an outside opinion (in this case, the leak).

I'm seeing an attitude in this thread that they're confident to preorder a game based entirely on promotional material from Activision, and that the role of an independent review ceases to be of concern to them. That method of thinking honestly worries me.
 
Fuck that.

You are walking through a new bit on Mars, that looks all cool and moody, the wind is whistling across the sand, and it all looks awesome.

You see a guardian come over the hill on his sparrow and through the prox voice all you can hear is Linkin Park played at 200db and distorting through your earpeace. The kid decides to circle you and follow you into that spooky looking cave where some other kid is blasting the crazy frog song for the next ten minutes. Any atmosphere the game provided up is being destroyed by shitty kids, with shitty music, in shitty prox voice.

I don't want to be constantly going into menus to mute kids, there could be up to 12 people sharing a destination with you in the beta I think. Lots of potential for people to ruin it.

Keep it opt in rather than opt out.

This x10000.

Imagine if a few months before release, Rockstar announced a single player "Beta" for GTA V that was nothing but three of the six heists. Additionally, let's say in this hypothetical that all of the promo material for the game so far has been focused on those same heists.

When that full game is released, with only six total hiests - would that beta not be intentionally misleading?

Post-15337-Christian-Bale-confused-gif-Hje6.gif
 
Imagine if a few months before release, Rockstar announced a single player "Beta" for GTA V that was nothing but three of the six heists. Additionally, let's say in this hypothetical that all of the promo material for the game so far has been focused on those same heists.

When that full game is released, with only six total hiests - would that beta not be intentionally misleading?

I'm not saying that the Destiny beta is trying to swindle people. I'm just saying that people should have more scepticism than they seem to be presenting. They've played one segment of the game, and seem hellbent on ignoring anybody else's opinions because "they've already reviewed it". It's about precedent.
Just...no.

I hate GTAV, so your argument was bad for me. I hate EVERYTHING about GTA. No beta or demo would ever sell me on the series - it's just a terrible series.
 
Whatever the reason. Review copies not being sent out early are worrying. Some people are bloody narrow minded and selfish at times.

Yeah destiny might be fine, but what happens with the next game?

A. I am not sure how this is indicative of a larger trend. What other releases coming this fall have you heard of cutting it this close in terms of review copy availability.

B. Do you buy every game on midnight of release day? There will be impressions and reactions from people on this forum and every other one out there. Tons of people will stream it and post videos.

Nobody is losing the chance to come to their own conclusion about how appealing the game is to them. If you think the game is being overhyped or will not meet expectations, take the "wait and see" approach. I did that with Watch Dogs and was quite glad about it.
 
Just...no.

I hate GTAV, so your argument was bad for me. I hate EVERYTHING about GTA. No beta or demo would ever sell me on the series - it's just a terrible series.

My point was that a beta could be just as misleading as a bullshot trailer if done properly. It's not about selling you on GTA, it's about saying that a beta shouldn't be enough to warrant ignoring independent reviews (because ultimately Activision has full control over what that beta is).
 
Fuck that.

You are walking through a new bit on Mars, that looks all cool and moody, the wind is whistling across the sand, and it all looks awesome.

You see a guardian come over the hill on his sparrow and through the prox voice all you can hear is Linkin Park played at 200db and distorting through your earpeace. The kid decides to circle you and follow you into that spooky looking cave where some other kid is blasting the crazy frog song for the next ten minutes. Any atmosphere the game provided up is being destroyed by shitty kids, with shitty music, in shitty prox voice.

I don't want to be constantly going into menus to mute kids, there could be up to 12 people sharing a destination with you in the beta I think. Lots of potential for people to ruin it.

Keep it opt in rather than opt out.

That's why things like that have a universal OFF setting, and it's off by default.

If they had proximity chat, it'd be pretty basic to expect an ON-ALL, OFF-ALL, or ON-everyone but people you've muted manually.

So yeah, it wouldn't impact your experience at all, and from a social standpoint it would make it far easier to make friends in the game. I really don't see how anything about this setup could be viewed as a negative.
 
The trouble with this is that how long should we expect reviewers to play the game before being able to write a proper assessment - 20 hours? 40 hours? If there are any reviews popping up within the first day or two, can we really trust the reviewer to have played the game for this length of time?
 
But the beta doesn't speak to the quantity or quality of content in the remainder of the game. You can walk away with a solid sense of the gameplay, visuals, and basic loop. But that shouldn't be enough to trust a $60 purchase in. There are still open doubts over how much content is in the game, and buying with that question unanswered is an unhealthy habit for a consumer base to have.

A beta shouldn't be enough to guarantee a purchase. Any 6/10 game can cherry pick 90 minutes of quality content to disguise the full game as high-quality. Done right, it can be as misleading as a bullshot trailer.
Really making it seem like your agenda is just to be as negative and cynical as possible and that this game is bad/mediocre until proven otherwise because it's really hyped. Why? Jeez dude let people be hyped for a game that they already played. We didn't play a vertical slice. We played the actual game in a near finalized state.
 
My point was that a beta could be just as misleading as a bullshot trailer if done properly. It's not about selling you on GTA, it's about saying that a beta shouldn't be enough to warrant ignoring independent reviews (because ultimately Activision has full control over what that beta is).
A bullshot is so quantitatively different from a beta that I'm seriously wondering just how high you are.

How high are you Mushroomer? Everyone knows you're high right now.
 
A bullshot is so quantitatively different from a beta that I'm seriously wondering just how high you are.

How high are you Mushroomer? Everyone knows you're high right now.

If you're not going to bother debating the point, just stop replying. Don't try and drag this into the dirt with personal insults.

A bullshot is a piece of promotional material that presents the game as something different than what's being sold to the consumer.
All I'm saying, is that THEORETICALLY - a beta could also present the game as something different.

All promotional materials have the same objective. They're trying to get you to preorder, and it doesn't matter how they do it. A bullshot can gussy up the visuals. A poster can overemphasize certain aspects of the game. An interview can allude to features & concepts not actually present in the final product. And a beta can give a consumer an isolated experience that isn't an accurate representation of the end product.

Really making it seem like your agenda is just to be as negative and cynical as possible and that this game is bad/mediocre until proven otherwise because it's really hyped. Why? Jeez dude let people be hyped for a game that they already played. We didn't play a vertical slice. We played the actual game in a near finalized state.

You did not play "the actual game". You played a section of the game. If you like that section, great. But ideally, you should be concerned about how much more is in the base package over the section in the beta.

I'm not denying that people who played the beta have a sense of how the game plays, feels, and looks. But there's more to the game than what's in the beta, and it sets a bad example for people to purchase a game based only on a publisher-selected cross section of the experience.
 
That's why things like that have a universal OFF setting, and it's off by default.

If they had proximity chat, it'd be pretty basic to expect an ON-ALL, OFF-ALL, or ON-everyone but people you've muted manually.

So yeah, it wouldn't impact your experience at all, and from a social standpoint it would make it far easier to make friends in the game. I really don't see how anything about this setup could be viewed as a negative.

If its off by default, who is going to turn it on?

Cool chatty people who are into co-op and dickheads who want to grief.

Wonder which one you are more likely to run into on the internet.

Its a design decision, that I totally agree with. If you want to chat, there is a universal system to invite people to chat. None of this; I have prox on, but he doesn't, but he has, but he is screaming down the mic so I need to mute him, but he isn't and so on....
 
If you're not going to bother debating the point, just stop replying. Don't try and drag this into the dirt with personal insults.

A bullshot is a piece of promotional material that presents the game as something different than what's being sold to the consumer.
All I'm saying, is that THEORETICALLY - a beta could also present the game as something different.

All promotional materials have the same objective. They're trying to get you to preorder, and it doesn't matter how they do it. A bullshot can gussy up the visuals. A poster can overemphasize certain aspects of the game. An interview can allude to features & concepts not actually present in the final product. And a beta can give a consumer an isolated experience that isn't an accurate representation of the end product.
Are you saying that you're high enough to play a bullshot? Is that what your saying? Are the walls breathing?

Dude! What was that? There are lights in the sky!

LIGHTS!

IN THE SKY!
 
Whatever the reason. Review copies not being sent out early are worrying. Some people are bloody narrow minded and selfish at times.

Yeah destiny might be fine, but what happens with the next game?

We are fast moving towards a reality where games dont get reviews, demos or even basic gameplay footage until a game releases.

And all the way you will have narrowminded people defending it for their own selfish reasons.

Uh, what? A server-reliant game gets sent out close to launch and this is going to lead to game publishers no longer marketing their games? How's that going to work, exactly?

This has happened with various games, especially MMOs, for years and the industry has not changed and the world has not ended. It's a video game. Wait a week and see what the reviews are like if it's that important to you. It'll be okay.
 
Imagine if a few months before release, Rockstar announced a single player "Beta" for GTA V that was nothing but three of the six heists. Additionally, let's say in this hypothetical that all of the promo material for the game so far has been focused on those same heists.

When that full game is released, with only six total hiests - would that beta not be intentionally misleading?

I'm not saying that the Destiny beta is trying to swindle people. I'm just saying that people should have more scepticism than they seem to be presenting. They've played one segment of the game, and seem hellbent on ignoring anybody else's opinions because "they've already reviewed it". It's about precedent.

I dont even know what the hell you are trying to ay with this load of crap. But ]Imagine if a few months before release, Fromsoftware announced a single player "Beta" for Bloodborne that was nothing but 95% of the full game.

When that full game is released its a just a screen shot - would that beta not be intentionally misleading?

Stop hating on the game just because you dont like it.
 
When I called Activision's PR firm to request ours earlier this week I was told that they are getting shipped out on launch date.
 
I dont even know what the hell you are trying to ay with this load of crap. But ]Imagine if a few months before release, Fromsoftware announced a single player "Beta" for Bloodborne that was nothing but 95% of the full game.

When that full game is released its a just a screen shot - would that beta not be intentionally misleading?

Stop hating on the game just because you dont like it.

My problem isn't with Destiny. My problem is with people who seem intent on buying this game because they've "already played it". They're operating under the assumption that a beta will always be true to the final product, and there's no point in reviews after playing that beta.
 
Fuck that.

You are walking through a new bit on Mars, that looks all cool and moody, the wind is whistling across the sand, and it all looks awesome.

You see a guardian come over the hill on his sparrow and through the prox voice all you can hear is Linkin Park played at 200db and distorting through your earpeace. The kid decides to circle you and follow you into that spooky looking cave where some other kid is blasting the crazy frog song for the next ten minutes. Any atmosphere the game provided up is being destroyed by shitty kids, with shitty music, in shitty prox voice.

I don't want to be constantly going into menus to mute kids, there could be up to 12 people sharing a destination with you in the beta I think. Lots of potential for people to ruin it.

Keep it opt in rather than opt out.

While I get your general sentiment, I still think there's an overall greater benefit to proximity chat. Is it going to be bad sometimes? Absolutely. When aren't some anonymous interactions bad?

You're also losing moments where you're running around in the world and you overhear a group whom you've never seen before saying something like, "we really need a titan to get past this boss, why's it so hard to find someone who can tank?" You're playing your titan specifically made for tanking, you offer to join, you go raid. You might like the people you might not, the fact of the matter is it was a impromptu social experience that you can have. and choose to engage in fluidly.

Hell, even though Halo 2 was riddled with shit-talking. Some of the best social interactions I've ever experienced in a game came from there. I loved talking with people. I made good friends in social matchmaking. Something that's all but lost with the rise of party chat. The truly shitty thing is that, while I have a set group of friends that I play with? There are many that don't. And it's difficult to find people you like on the internet nowadays.

I'm pro opt-out. If you don't want to hear people, that's completely fine. Turn them off. I'd even agree with you that on your first play through you should have everyone muted. But when you're no longer on your first run through? When you've seen and experienced the content? That's when social legs need to carry this game. Having no proximity chat is, by and large, a deep blow to the game's community.
 
While I get your general sentiment, I still think there's an overall greater benefit to proximity chat. Is it going to be bad sometimes? Absolutely. When aren't some anonymous interactions bad?

You're also losing moments where you're running around in the world and you overhear a group whom you've never seen before saying something like, "we really need a titan to get past this boss, why's it so hard to find someone who can tank?" You're playing your titan specifically made for tanking, you offer to join, you go raid. You might like the people you might not, the fact of the matter is it was a impromptu social experience that you can have. and choose to engage in fluidly.

Hell, even though Halo 2 was riddled with shit-talking. Some of the best social interactions I've ever experienced in a game came from there. I loved talking with people. I made good friends in social matchmaking. Something that's all but lost with the rise of party chat. The truly shitty thing is that, while I have a set group of friends that I play with? There are many that don't. And it's difficult to find people you like on the internet nowadays.

I'm pro opt-out. If you don't want to hear people, that's completely fine. Turn them off. I'd even agree with you that on your first play through you should have everyone muted. But when you're no longer on your first run through? When you've seen and experienced the content? That's when social legs need to carry this game. Having no proximity chat is, by and large, a deep blow to the game's community.
I consider proximity chat in Dayz to be one of it's best features considering how much use and creativity the community got out of it. Sure there's the occasional troll or lame kid but to write off the entire feature because of that minority of players is definitely a bad idea in my book.
 
I consider proximity chat in Dayz to be one of it's best features considering how much use and creativity the community got out of it. Sure there's the occasional troll or lame kid but to write off the entire feature because of that minority of players is definitely a bad idea in my book.

Day z community is going to be pretty different from the Destiny community though isn't it?
 
My problem isn't with Destiny. My problem is with people who seem intent on buying this game because they've "already played it". They're operating under the assumption that a beta will always be true to the final product, and there's no point in reviews after playing that beta.
So your angry that people who had fun with the game want to have more fun with the game?
 
Top Bottom