Destiny review copies being sent out one day before release, impacting review dates

While I get your general sentiment, I still think there's an overall greater benefit to proximity chat. Is it going to be bad sometimes? Absolutely. When aren't some anonymous interactions bad?

You're also losing moments where you're running around in the world and you overhear a group whom you've never seen before saying something like, "we really need a titan to get past this boss, why's it so hard to find someone who can tank?" You're playing your titan specifically made for tanking, you offer to join, you go raid. You might like the people you might not, the fact of the matter is it was a impromptu social experience that you can have. and choose to engage in fluidly.

Hell, even though Halo 2 was riddled with shit-talking. Some of the best social interactions I've ever experienced in a game came from there. I loved talking with people. I made good friends in social matchmaking. Something that's all but lost with the rise of party chat. The truly shitty thing is that, while I have a set group of friends that I play with? There are many that don't. And it's difficult to find people you like on the internet nowadays.

I'm pro opt-out. If you don't want to hear people, that's completely fine. Turn them off. I'd even agree with you that on your first play through you should have everyone muted. But when you're no longer on your first run through? When you've seen and experienced the content? That's when social legs need to carry this game. Having no proximity chat is, by and large, a deep blow to the game's community.

So you agree for first playthrough it should be turned off. So you can best experience the game.

I don't see them spending the resources on developing prox chat for a game where they think you should have it turned off.,

Then for the small percentage of the general public who are going to play through more than once, to allow those people to turn it back on. Especially when the people you are running into will most likely be on their first play through, when you recommend that they have it turned off, so you would be talking to a wall anyway.

here are fireteams to chat in any way, if people want to opt in.
 
So your angry that people who had fun with the game want to have more fun with the game?

My problem is that they're too trusting in what's being presented to them, by Activision. It's fine if they love the Beta and use that as justification for buying the full game. But they should have some level of concern for what else might be in the game. The dismissive attitude towards traditional reviews is what I'm mostly concerned with.

For as much as this community seems to be obsessed with writing off games journalists, citing them as "shills" - they're extremely eager to take what Activision has presented to them at face-value. Rather than trusting an impartial critic, they're trusting promo materials.
 
Way to show confidence in your big new IP, Acti/Bungie.

Well it makes sense for a game like this.
Its online only, Cant really review a game made for people to play together if there is hardly anyone to play with.

Least the scores will be more accurate
Even if they did get it early we would only get part finished reviews without a score.
 
They must be worried about review scores... Thinking about cancelling my preorder now
Yes because we all know that review embargos indicate a terrible game oh wait...
http://blog.ubi.com/assassins-creed-iv-black-flag-awards-aplenty/

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Day z community is going to be pretty different from the Destiny community though isn't it?
Yes, but it's still a missed opportunity to get another game with a unique world that feels more alive due to the presence of other players that you can talk to without accessing a menu.
 
My problem is that they're too trusting in what's being presented to them, by Activision. It's fine if they love the Beta and use that as justification for buying the full game. But they should have some level of concern for what else might be in the game. The dismissive attitude towards traditional reviews is what I'm mostly concerned with.

For as much as this community seems to be obsessed with writing off games journalists, citing them as "shills" - they're extremely eager to take what Activision has presented to them at face-value. Rather than trusting an impartial critic, they're trusting promo materials.
So you think activision shouldn't be trusted and therefore everything we've seen is a bullshot. Jesus christ....
 
Yes because we all know that review embargos indicate a terrible game oh wait...
http://blog.ubi.com/assassins-creed-iv-black-flag-awards-aplenty/


Yes, but it's still a missed opportunity to get another game with a unique world that feels more alive due to the presence of other players that you can talk to without accessing a menu.

There's a difference between an embargo and not sending out copies in advance. With an embargo, every outlet still has the game for a few days/weeks. They have time to write a review, without having to rush through to be the first one to print. But not sending out copies doesn't give outlets any time to cover the game before publishing. By doing this, Activation is ensuring that any reviews of Destiny are rushed and potentially don't cover the entire product. IGN, Gamespot, and others will want to be the first to post a Destiny Review - quality be damned.

So you think activision shouldn't be trusted and therefore everything we've seen is a bullshot. Jesus christ....

So you think the company that directly stands to profit from selling you the game should be trusted as the sole source of information about the game pre-release.
 
So you agree for first playthrough it should be turned off. So you can best experience the game.

I don't see them spending the resources on developing prox chat for a game where they think you should have it turned off.,

Then for the small percentage of the general public who are going to play through more than once, to allow those people to turn it back on. Especially when the people you are running into will most likely be on their first play through, when you recommend that they have it turned off, so you would be talking to a wall anyway.

here are fireteams to chat in any way, if people want to opt in.

I don't really think it's that insurmountable a task to implement a proximity chat system, especially considering Bungie has done it several times before.

I'm also not saying that the proximity chat should be (at a design level) turned off by default, like you're suggesting. Even for the first play through. What I was saying, is that I would prefer opt-out. As in, first play through I personally would turn proximity chat off. Others might not. Fact of the matter is having it be opt-out makes people more chatty. Knowing there's a high likelihood there's an audience to hear you by default makes you more willing try speaking out. Be that for better or for worse.

The good thing about the general public taking off after the first play through? They usually take the trolls with them. Leaving a more dedicated fanbase behind. This is the time when proximity chat would truly begin to shine.

Fire teams don't work like proximity chat does. Know what I do if I get a random fire team request? I decline. Know what I'm more likely to do? Hear someone talking about something at the tower then ask to join if it piques my interest. Or ignore it if it doesn't. Fire teams simply cannot accomplish this at the same level.
 
There's a difference between an embargo and not sending out copies in advance. With an embargo, every outlet still has the game for a few days/weeks. They have time to write a review, without having to rush through to be the first one to print. But not sending out copies doesn't give outlets any time to cover the game before publishing. By doing this, Activation is ensuring that any reviews of Destiny are rushed and potentially don't cover the entire product. IGN, Gamespot, and others will want to be the first to post a Destiny Review - quality be damned.



So you think the company that directly stands to profit from selling you the game should be trusted as the sole source of information about the game pre-release.
So, we should never trust any game developer even if we've had hands on time with the game because even though they're the ones making the game and therefore are the most solid source of information on the game, they shouldn't be trusted because they, like any normal hardworking adult, need to make money and are trying to sell us a product? -_- Really? According to your logic no developer no matter the track record should never be trusted as a valid source of information, even if we've already played the game in a near finalized state. And do you not realize that this is an online only game and that the severs have a specific time before they go up which is why game journalists can't properly give a play it until a day before release?
 
There's a difference between an embargo and not sending out copies in advance. With an embargo, every outlet still has the game for a few days/weeks. They have time to write a review, without having to rush through to be the first one to print. But not sending out copies doesn't give outlets any time to cover the game before publishing. By doing this, Activation is ensuring that any reviews of Destiny are rushed and potentially don't cover the entire product. IGN, Gamespot, and others will want to be the first to post a Destiny Review - quality be damned.

Lots of launch day reviews are both rushed and feature disclaimers about the online portion being unavailable, so holding those up as a beacon of quality doesn't hold up either.
 
I do sincerely hope that Destiny out of the box has the level of content of something like Diablo. In general, I've (and many others) have grown accustomed to playing loot games for several hundred hours, and I'm hoping we can do the same with Destiny.
 
I don't really think it's that insurmountable a task to implement a proximity chat system, especially considering Bungie has done it several times before.

I'm also not saying that the proximity chat should be (at a design level) turned off by default, like you're suggesting. Even for the first play through. What I was saying, is that I would prefer opt-out. As in, first play through I personally would turn proximity chat off. Others might not. Fact of the matter is having it be opt-out makes people more chatty. Knowing there's a high likelihood there's an audience to hear you by default makes you more willing try speaking out. Be that for better or for worse.

The good thing about the general public taking off after the first play through? They usually take the trolls with them. Leaving a more dedicated fanbase behind. This is the time when proximity chat would truly begin to shine.

Fire teams don't work like proximity chat does. Know what I do if I get a random fire team request? I decline. Know what I'm more likely to do? Hear someone talking about something at the tower then ask to join if it piques my interest. Or ignore it if it doesn't. Fire teams simply cannot accomplish this at the same level.

Good points, well made, but I disagree. I think it would make the game worse.

Got to get back to work now sorry.
 
Well it makes sense for a game like this.
Its online only, Cant really review a game made for people to play together if there is hardly anyone to play with.

Least the scores will be more accurate
Even if they did get it early we would only get part finished reviews without a score.

Thats just nonsense bro. Just open the servers early?
 
My problem is that they're too trusting in what's being presented to them, by Activision. It's fine if they love the Beta and use that as justification for buying the full game. But they should have some level of concern for what else might be in the game. The dismissive attitude towards traditional reviews is what I'm mostly concerned with.

For as much as this community seems to be obsessed with writing off games journalists, citing them as "shills" - they're extremely eager to take what Activision has presented to them at face-value. Rather than trusting an impartial critic, they're trusting promo materials.

To be quite honest, I would gladly play a beta / demo instead of having early reviews any day of the week.
 
So, we should never trust any game developer even if we've had hands on time with the game because even though they're the ones making the game and therefore are the most solid source of information on the game, they shouldn't be trusted because they, like any normal hardworking adult, need to make money and are trying to sell us a product? -_- Really? According to your logic no developer no matter the track record should never be trusted as a valid source of information, even if we've already played the game in a near finalized state. And do you not realize that this is an online only game and that the severs have a specific time before they go up which is why game journalists can't properly give a play it until a day before release?

Just about any developer can be trusted when they don't have a monopoly over the information presented about their game being posted pre-release. Activision has a clear financial incentive to paint Destiny in the most attractive light possible, not the most realistic one. All I want is for people to acknowledge the importance of outside opinions when being a responsible consumer.

And when almost every other online-only game has found a workaround for low player count & server issues in a review setting, I'm less likely to buy that excuse. Activision is putting half a billion dollars into Destiny. Are you honestly telling me that if they wanted reviews out there, they couldn't make that happen?

To be quite honest, I would gladly play a beta / demo instead of having early reviews any day of the week.

And that mentality is the problem. You're more trusting of promotional material than impartial criticism.
 
Just about any developer can be trusted when they don't have a monopoly over the information presented about their game being posted pre-release. Activision has a clear financial incentive to paint Destiny in the most attractive light possible, not the most realistic one. All I want is for people to acknowledge the importance of outside opinions when being a responsible consumer.

And when almost every other online-only game has found a workaround for low player count & server issues in a review setting, I'm less likely to buy that excuse. Activision is putting half a billion dollars into Destiny. Are you honestly telling me that if they wanted reviews out there, they couldn't make that happen?
Every game developer does, no game developer says "you shouldn't get your hopes up about this triple A new IP, seriously, temper your expectations as much as possible. You want consumers to acknowledge outside opinions over their own opinion based off of personal hands on time with the product they're excited about? That logic makes no sense. "Hey you, consumer, stop being hyped about that, your many hours of hands on time meant absolutely nothing, it was all bullshots, so were the public demos, all of it was bullshots made by the company, they're not a valid source of information about the game, only get outside opinions, don't trust yourself or the dev. Don't you understand man, this company is trying to sell you something, never trust them!"<---this is your argument. And it's ridiculous. People are trusting outside opinions, they played the game, enjoyed the hell out of it, went online and discovered that hey, great news, the majority is also having tons of fun with it. That's an outside opinion that's valid. Not "dude you can't trust them, it's all bullshots and only the beginning of the game will be good, the entire six hours was bullshots though. The rest will obviously suck because reasons."
 
And that mentality is the problem. You're more trusting of promotional material than impartial criticism.

I'm more trusting of my sense of enjoyment than the words of random people on the internet. If the beta / demo turns out to be misleading in any way the dev / publisher will get called out for it. I'm pretty sure that wouldn't happen twice.
If you are that paranoid about companies misleading you, you might as well don't trust reviewers because who knows how many packs of Doritos they got for their score? In that case you will end up waiting for user verdicts after the launch.
Either way, you are not buying the game on day one. Why even bother defending one side then?
 
Played the beta on PS3 and PS4 and I really enjoyed my time with it. Loved it, in fact. That's a review enough for me.
No, no sir, NOPE, the beta was bullshots and you can't trust the dev, they just wanted you to like the game as much as possible, the rest of the game will be mediocre and you can't trust your own opinions, only rely on outside opinions, except for the ones that also enjoyed the game as much as you, cause they're falling for bullshots as well.
 
No, no sir, NOPE, the beta was bullshots and you can't trust the dev, they just wanted you to like the game as much as possible, the rest of the game will be mediocre and you can't trust your own opinions, only rely on outside opinions, except for the ones that also enjoyed the game as much as you, cause they're falling for bullshots as well.

Lets be fair at least. The beta did seem thin for a game that's supposed to be massive. The worlds seemed empty as hell and the PVP bare bones.
 
Bwhahahahaha.
Thanks for your invaluable totally necessary contribution to the thread in the form of bs,ws,hs, & as. I'm sorry, I must have missed the joke about these two award winning games that are accepted as great games by not only gaming press but gaming communities as well. Lemme guess these games suck and we're all sheep right?
 
Lets be fair at least. The beta did seem thin for a game that's supposed to be massive. The worlds seemed empty as hell and the PVP bare bones.
It's almost as if playing a beta=playing around 5-10% of the game. 10% being the exception rather than the rule. >.>
 
As weird as this may sound, maybe their doing it so they keep a leash on leaked advance copies, not lose out to piracy also

I mean most games are on torrents way too fucking early, this is a way to combat it
Well good you got a copy early, sorry servers aren't up for you to enjoy

Same goes for the media to wait up due to this, I mean you have to make you servers go live for media, then the leaked/piracy copies get to play way in advance

Also I think the story will be decent, and SPOILERS from the internet will not be detrimental like others cause, no one can play it, from press leaking stuff to advanced copies doing the spoiling
 
No, no sir, NOPE, the beta was bullshots and you can't trust the dev, they just wanted you to like the game as much as possible, the rest of the game will be mediocre and you can't trust your own opinions, only rely on outside opinions, except for the ones that also enjoyed the game as much as you, cause they're falling for bullshots as well.

Sorry I thought you were being serious there for a second...actually more like a minute...then I figured it out :p
 
It's almost as if playing a beta=playing around 5-10% of the game. 10% being the exception rather than the rule. >.>

Oh i totally agree with you but i'm just talking about the worlds themselves. Hell, the game could come out and the worlds be massive and packed. We'll see.

I'm sure they made the decision to hold on to the review disks for a multitude of reasons. This may eventually hurt their scores if the serves aren't up to par so really there's nothing to read into here.
 
Sorry I thought you were being serious there for a second...actually more like a minute...then I figured it out :p
I was being sarcastic, unfortunately mushroomer is not. It's a very illogical way of thinking that basically boils down to blind cynicism/anti-hype for the sole purpose of it.
 
I hate this with a passion. Yeah, gaming journalism is far from the greatest, but they still serve a purpose, and I hate publishers trying to get all the day 1 sales they can from people who can't wait to see if games are actually good or not. ugh.

While not the best comparison, the worst thing from this sort of situation I can think of was what Deep Silver did with Sacred 3.

Of course Destiny isn't nearly as bad as shitstorm that surrounded Sacred 3 up until its release.

I can understand why Activision would want reviewers to play alongside first day buyers to get a "real life" scenario of how the game will actually be for those still sitting on the fence depending on buying this game based on some arbitrary number.

Those who participated in the Beta and played up to level 8 will have most likely made up their mind on if they liked the game enough or not.
 
No, no sir, NOPE, the beta was bullshots and you can't trust the dev, they just wanted you to like the game as much as possible, the rest of the game will be mediocre and you can't trust your own opinions, only rely on outside opinions, except for the ones that also enjoyed the game as much as you, cause they're falling for bullshots as well.
Haha right?

It's like people have limited vision of what could be done. The hunger for better loot is already there, the grind for faction rep is there, having to collect mats to upgrade weapons later on is there, a Raid is there, an expansion in December.

People want proximity chat, no thanks
I'm good on hearing the whiners, the heavy breathers, the families in the background, the loud talkers, the music/TV in the background.... I can go on and on.

The skepticism on this forum, for this one game....it's funny.
 
Haha right?

It's like people have limited vision of what could be done. The hunger for better loot is already there, the grind for faction rep is there, having to collect mats to upgrade weapons later on is there, a Raid is there, an expansion in December.

People want proximity chat, no thanks
I'm good on hearing the whiners, the heavy breathers, the families in the background, the loud talkers, the music/TV in the background.... I can go on and on.

The skepticism on this forum, for this one game....it's funny.
Well proximity, like many other things, has positives too, shouldn't just write it off based off of negatives aspects, and like others said there would obviously be an option to turn it off.
 
Well proximity, like many other things, has positives too, shouldn't just write it off based off of negatives aspects, and like others said there would obviously be an option to turn it off.

I shouldn't have to go out of my way to turn that shit off. It should be opt-in, not the other way around. People seem to be campaigning for automatic, everyone's auto in, no holds barred, prox chat. And FUUUUCK that.
 
I shouldn't have to go out of my way to turn that shit off. It should be opt-in, not the other way around. People seem to be campaigning for automatic, everyone's auto in, no holds barred, prox chat. And FUUUUCK that.
Others have suggested that like fireteams, the option should be friends only at first, who's campaigning for automatic proximity chat?
 
Thanks for your invaluable totally necessary contribution to the thread in the form of bs,ws,hs, & as. I'm sorry, I must have missed the joke about these two award winning games that are accepted as great games by not only gaming press but gaming communities as well. Lemme guess these games suck and we're all sheep right?

Nope.

You have missed a joke tho.
 
But the beta doesn't speak to the quantity or quality of content in the remainder of the game. You can walk away with a solid sense of the gameplay, visuals, and basic loop. But that shouldn't be enough to trust a $60 purchase in. There are still open doubts over how much content is in the game, and buying with that question unanswered is an unhealthy habit for a consumer base to have.

A beta shouldn't be enough to guarantee a purchase. Any 6/10 game can cherry pick 90 minutes of quality content to disguise the full game as high-quality. Done right, it can be as misleading as a bullshot trailer.
You're on a steady mission to slander this game or something. I'm enjoying all your posts because come release when everyone witnesses the game unleashed, when they can finally reach level 9, when the loot grind is real, when the exploration is real...


Yes people will beat the story and then be like 'I beat destiny' just because they beat the main story, when that is not considered beating destiny. Like I said earlier, that's like beating Diablo 3 story and acting like that's that.
 
Well proximity, like many other things, has positives too, shouldn't just write it off based off of negatives aspects, and like others said there would obviously be an option to turn it off.
Have you never played a game on the Internet before?


COD mp-lobby.... Intensified..
All the racism and slander

Hell no
 
I'm ok with this. Now they can review the game in a real world situation, not during a review event with special servers and a pr person looking over their shoulder...bf4 anyone?
 
well seeing as this is a shared world MMO based game I don't see an issue with this.

They didn't review WoW before it's actual release either.

It wouldn't make any sense to try and review an almost dead game....

I believe in Bungie, and I'm sure they're only doing this to receive optimum scores, so they only want reviewers to play the game as it should be played.

Socially.
 
Have you never played a game on the Internet before?


COD mp-lobby.... Intensified..
All the racism and slander

Hell no
I've played a shit ton of online games. Haven't played cod online but that's par for the course, the kids will definitely be occupied with AW more than Destiny this year. That's a given. But still, not all online chat is automatically bad by default. And like others have said, there's no reason for a shared world shooter to not have the option at all instead of having the ability to toggle it on and off.
 
My problem isn't with Destiny. My problem is with people who seem intent on buying this game because they've "already played it". They're operating under the assumption that a beta will always be true to the final product, and there's no point in reviews after playing that beta.

In my experience the final product is always more polished and more stable than any beta I've played. I have no reason to believe that this will be any different.
 
They are not very confident in this game (despite the fact that they spending huge sums of money on marketing), that's why.

lol.

Is this a serious post?

Some people are really bad at "guessing" stuff.
Anyway, they gave an update on the thing. I'm 100 percent positive it has little to do with low review scores.
 
And that mentality is the problem. You're more trusting of promotional material than impartial criticism.

It is becoming quite clear that your only angle here is to be a negative nancy.

Cite me one example, ONE, of where a beta of a CONSOLE game was WILDLY different than the retail release. I can't speak to PC games because I don't play on PC anymore.

(Console) Betas these days are simply a walled-off portion of the final game. In fact, quite frequently they're so close to the retail release that they have little, if any, chance of impacting any meaningful change to the final product.

The Beta I played of Halo 3 was essentially what I got in the final version minus a few tweaks, but nothing drastic. The beta I played of Titanfall was, yeah, the same thing I got in the final version. The beta I played of... well, you get the point. I've played at least a dozen console betas over recent years and the final product was, in every instance, virtually identical to what I played in the beta... just bigger.

So if the final product of Destiny is what I played in the beta, just bigger, then yeah I am more than confident that the final product will meet my expectations.

Your reasoning in all of these naysayer posts is quite absurd.

Have you never played a game on the Internet before?


COD mp-lobby.... Intensified..
All the racism and slander

Hell no

I really don't believe we're getting a ton of the CoD crowd in Destiny. Online gaming isn't all trolls. Citing the cesspool of all cesspools as reasoning for not having proximity chat is a bit over the top.
 
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