Destiny - Review Thread

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Okay, look, no. This "Destiny's not really a single player game, don't expect a good story" stuff has to stop. Destiny's story is weak independent of intended genre. It's weak for a single player shooter, it's weak for an MMO. It's just bad.

I wasn't really expecting much of a story for this game, and I got less then that. It feels like an empty shell waiting to be filled in by books or some shit. But whatever, I'm actually thankful the story is pretty sparse what's there is terrible and it just gets in the way of the shooting. I wish you could turn Peter Dinklage off.

The game was alright, but I feel like I've about hit saturation point on it. I can only do the same strikes so many times. Grinding to reach the next vanguard level takes too long, and maybe in the future when there's more content it'll go better. But for now, it gets old pretty quick. Unless there's a bunch of free updates like GTAO, I don't see myself coming back for much more.

It's still a decent game, and I don't regret my purchase, but I'll probably forget it soon enough.
 
Sometimes, you can give a pretty good assessment of a games overall strengths and weaknesses, without needing to see every second of content the developers plan to release.

I'm not an mmo gamer. I hate that shit. If I reviewed WoW week 1, it would be very similar to my review of it now.

I have no problem with people reviewing a game like Destiny at this stage, and saying, "what's here doesn't get me excited for more."

Yeah, that's fair. And I'm in no way trying to defend this statement. In today's gaming ecosystem, the hooks need to sink pretty quick or else the game sort of goes silent. Kind of like how Titanfall played out, I guess.
 
Titanfall has a number of flaws, but it's central gameplay loop was quite fun and new, and I found it easy to be impressed by its presentation. It succeeds pretty well at that, despite the fact that stuff like story is absolute garbage. It bit off more of what it can chew, and got reviewed accordingly. By making it clear they didn't really focus on the story, reviewers really didn't pay heed to it. People just expect greatness from Bungie's regarding story, based on their previous outings. Titanfall's main problem in my opinion was longevity, but longevity is something very difficult to assess in a review situation.

I'd say that Bungie's ambiguous marketing, constant stating that Destiny cannot be classified or compared, saying it's massively innovative and steering clear of explanation... vs Respawn's very clear display of what you're getting, are the main driving force between the difference in launch backlash between the two titles.

Thats the thing though, Story telling has never been Bungie's strong suite, the story in the Halo games have been wholly unremarkable. I don't personally know what they promised in terms of story and there is no denying that it is lacking but the backlash and the torrent of 6s has been jarring in comparison to other heavily marketed games with shitty stories
 
Are you two serious? Titanfall places its focus on being an arena shooter, and tacked on a small unimportant story campaign pretty much as a bonus. Destiny is a story campaign focused shooter with some light arena combat tacked on pretty much as a bonus. Titanfall is nowhere near as hampered by a bad story (or even repetitive content) than Destiny is.

Complaining that Titanfall gets away with poor story is like complaining that Unreal Tournament does as well (and saying its BS that Unreal 2 got slapped for it).


Pretty much as a bonus? I highly disagree. The notion was that the story was apart of the multiplayer. It was never tacked on. That was the plain execution from day one.

Destiny from the get was going to be an ever evolving adapting game. That's what they came out in stage and said from the get. It was going to just be a story focused shooter which I where I feel the misconception is coming from. I don't ever even recall them calling it some linear shooter. They have always said the game will be forever moving. With it continuing to expand and expand over the course of years. The game wasn't just meant for right now with so much more coming in the future.

Titanfall is a multiplayer story driven game that doesn't improve on anything and it's still almost a year since it's came out.

Titanfall got away with a ton of shit and didn't have more than Destiny has at launch period. You can still log massive amount of hours into Destiny past level 20 than you can in Titanfall which basically becomes a full time multiplayer shooter afterwards.

I will say that, sure after your done with it, there isn't much more to do, but that wasn't the promise. The game from my understanding, as I will repeat again, is not a game that you play in one sitting and then, boom it's done. At the end of the day, it's not Diablo or Dota... I'm not excusing the content but the ridiculous scores that are docking it for things other games are not being docked for either pisses me off.
 
There's a difference. Most of them are not praising the minute-to-minute gameplay of Destiny. They are praising how good the mechanics feel in a vacuum. The lackluster mission design makes the actual gameplay disappointing and bland regardless of the actual mechanics.

I also thought Titanfall was a disappointment, but that is not similar to this at all. Titanfall largely accomplished what it set out to do in terms of game design. We got a cross between mech and infantry gameplay that had a huge slant to verticality and movement.

It lacked a real single player campaign and many multiplayer features that are usually standard out the box. Gameplay was not an issue with Titanfall like it is with Destiny, content was the issue.
Good post, the gunplay is some of the best I've ever played but the actual gameplay leaves me cold.
 
I still can't stand the way communication is handled in this game. When you join a public event it would be great to be able to talk to other players.

It feels so lonely and sterile for a game with lots of other people around.
 
Thats the thing though, Story telling has never been Bungie's strong suite, the story in the Halo games have been wholly unremarkable. I don't personally know what they promised in terms of story and there is no denying that it is lacking but the backlash and the torrent of 6s has been jarring in comparison to other heavily marketed games with shitty stories

This part of the Halo CE campaign was really cool. Bungie's storytelling in the Halo games has been pretty great, to be honest. It's not necessarily deep or complex, but they give you great context on what you're doing and why you're doing it.
 
I find it fascinating that this game is being bagged for Story, yet Titanfall sits at 86 MC

such is life

see you in the crucible

Respawn didn't claim that they wanted their story to be compared to Star Wars. They just said that their game would be a kickass multiplayer game and it was.
 

Kevin-Garnett-Reaction-at-2013-Dunk-Contest.gif
 
Thats the thing though, Story telling has never been Bungie's strong suite, the story in the Halo games have been wholly unremarkable. I don't personally know what they promised in terms of story and there is no denying that it is lacking but the backlash and the torrent of 6s has been jarring in comparison to other heavily marketed games with shitty stories

Except that myself (and quite a few others, apparently) really enjoyed the Halo stories. Yes, the plot was somewhat generic, but it was filled with interesting characters and lore. Destiny has elected to axe the characters and relegate the lore to a separate website that I'll probably stop using once the wikis compile all the cards.
 
I disagree with the majority of the sentiment in this thread.

I also feel that in a few months this game will pick up steam, not lose it - in terms of public opinion

That being said I cant fault the review scores, as they need to review with what is currently available in the game, and while I view the single player more as a small tutorial of whats to come - I get how people could be disappointed with it.

I just think people will be surprised by the continued event based content and support that Bungie will provide for this title, and I think that element is what separates this game from anything thats come before it on consoles.
 
The story reminds me a lot of halo. Everything from the overwrought writing to the hero worship to the poor presentation. The heavy reliance on side-delivery of lore is pretty much trademark bungie. I thought Joe Staten being off the project would actually improve things but woops
 
Are you two serious? Titanfall places its focus on being an arena shooter, and tacked on a small unimportant story campaign pretty much as a bonus. Destiny is a story campaign focused shooter with some light arena combat tacked on pretty much as a bonus. Titanfall is nowhere near as hampered by a bad story (or even repetitive content) than Destiny is.

Complaining that Titanfall gets away with poor story is like complaining that Unreal Tournament does as well (and saying its BS that Unreal 2 got slapped for it).

It was and always has been marketed as a co op online fps with rpg and mmo elements, not the citizen kane single player campaign (that honour goes to TLOU). So I am not sure what our argument is, either there is a de-facto level of scrutiny for FPS games with stories or there isnt
 
The story reminds me a lot of halo. Everything from the overwrought writing to the hero worship to the poor presentation. The heavy reliance on side-delivery of lore is pretty much trademark bungie. I thought Joe Staten being off the project would actually improve things but woops

Halo is actually a story worth paying attention to. I don't know if this story deserves that.
 
The story reminds me a lot of halo. Everything from the overwrought writing to the hero worship to the poor presentation. The heavy reliance on side-delivery of lore is pretty much trademark bungie. I thought Joe Staten being off the project would actually improve things but woops

It's not so much that the Destiny story bad, it's that it is not memorable or seem to make any sense. I dunno what is going on at all. Titanfall was hurt critically because the story was apparently bland and no one knew what it was about, but they could at least tell you MacAllen was resistence and Bish was trying to take him out, and someone died at the end, and someone swtiched sides... What is Destiny about?

I still dunno. Hive, Fallen, people telling you to do stuff... Hell I still dunno which enemies are Hive or Fallen.

And in Halo, even as a small child seeing just parts of Halo, from the very first 2 levels I knew what was going on. Covenant were invading humans, and they landed on a ring world they didn't know about. That's far more than I need to know to "get it".
 
It was and always has been marketed as a co op online fps with rpg and mmo elements, not the citizen kane single player campaign (that honour goes to TLOU). So I am not sure what our argument is, either there is a de-facto level of scrutiny for FPS games with stories or there isnt

It has, however, been marketed as the start of an epic, Lord of the Rings/Game of Thrones/Star Wars esque saga. It utterly fails to deliver on those fronts, and indeed on the fronts established by its predecessors, or even by comparable games in the genre.
 
Who knows. All I know is most of the complaints are about the story, as if they were treating the game like a single-player game.

I'd say most of the complaints are about the repetitive gameplay. I feel the bad story would have been forgiven if the mission design held up.
 
Pretty much as a bonus? I highly disagree. The notion was that the story was apart of the multiplayer. It was never tacked on. That was the plain execution from day one.

Destiny from the get was going to be an ever evolving adapting game. That's what they came out in stage and said from the get. It was going to just be a story focused shooter which I where I feel the misconception is coming from. I don't ever even recall them calling it some linear shooter. They have always said the game will be forever moving. With it continuing to expand and expand over the course of years. The game wasn't just meant for right now with so much more coming in the future.

Titanfall is a multiplayer story driven game that doesn't improve on anything and it's still almost a year since it's came out.

Titanfall got away with a ton of shit and didn't have more than Destiny has at launch period. You can still log massive amount of hours into Destiny past level 20 than you can in Titanfall which basically becomes a full time multiplayer shooter afterwards.

I will say that, sure after your done with it, there isn't much more to do, but that wasn't the promise. The game from my understanding, as I will repeat again, is not a game that you play in one sitting and then, boom it's done. At the end of the day, it's not Diablo or Dota... I'm not excusing the content but the ridiculous scores that are docking it for things other games are not being docked for either pisses me off.

Titanfall's story WAS part of the multiplayer. That's what made it so throwaway in the end, because you may as well just play some Attrition. I found it to be disappointing as well, the game never relied on the story and world being expansive to sell itself (they didn't even bother showing any of the campaign prelaunch). Titanfall was always being pushed as a multiplayer arena shooter along the lines of CoD, without the SP mode. It provided pretty much everything it claimed it would, from a development standpoint.

See that Destiny "you can go there" video that everyone is currently quoting? What is the Titanfall equivalent of that? Destiny claimed to expansive, and filled with shit to explore and to provide a world/story to sit alonsige Star Wars and Game of Thrones... ot be significantly beyond Halo.

It's not even close to being any of that. It's more in line with Warframe and other F2P offerings.
 
The story reminds me a lot of halo. Everything from the overwrought writing to the hero worship to the poor presentation. The heavy reliance on side-delivery of lore is pretty much trademark bungie. I thought Joe Staten being off the project would actually improve things but woops

Granted, I haven't played Halo 3 and 4 campaigns (until MCC comes out) but Halo has way better dialog, direction, and storytelling than Destiny. It's hard to properly criticize Destiny's story because it's nearly nonexistent, but what's there is pretty horrible.

Now, I think the concept surrounding the story and lore is interesting, but the story in the game didn't do it justice whatsoever.
 
The story reminds me a lot of halo. Everything from the overwrought writing to the hero worship to the poor presentation. The heavy reliance on side-delivery of lore is pretty much trademark bungie. I thought Joe Staten being off the project would actually improve things but woops

Its mind-boggling whenever I tried to play Halo the story would catapult me out of the experience, The Story in Destiny is just as disposable, but I guess the Halo brand is teflon when it comes to that criticism.

Destiny's story-telling much Halo is ass and the level design is really no different to the vast majority of shooters including Halo - 5/10

mind-boggling
 
Halo is actually a story worth paying attention to. I don't know if this story deserves that.

I mean, I don't know how I'm supposed to respond to that. OK.

Granted, I haven't played Halo 3 and 4 campaigns (until MCC comes out) but Halo has way better dialog, direction, and storytelling than Destiny. It's hard to properly criticize Destiny's story because it's nearly nonexistent, but what's there is pretty horrible.

I think Halo has more dialog, which might allow room for some better dialog, but on the whole I don't particularly see anything noteworthy about it. You haven't played the two worst offenders so I guess it isn't worth describing, but I would need more on "direction" and "storytelling" to understand further.
 
I find it fascinating that this game is being bagged for Story, yet Titanfall sits at 86 MC

such is life

see you in the crucible

I don't recall Respawn alluding to being on the level of LotR,Harry Potter and Stars Wars in terms of story.

If you as a company brag about your deep,rich,story for years in vidocs and magazine interviews then release your game and your story is garbled nonsense expect criticism.
 
I disagree with the majority of the sentiment in this thread.

I also feel that in a few months this game will pick up steam, not lose it - in terms of public opinion

That being said I cant fault the review scores, as they need to review with what is currently available in the game, and while I view the single player more as a small tutorial of whats to come - I get how people could be disappointed with it.

I just think people will be surprised by the continued event based content and support that Bungie will provide for this title, and I think that element is what separates this game from anything thats come before it on consoles.

Yeah, I don't get the backlash. I'm having a great time with the game. Worth every penny. /shrugs
 
Pretty much as a bonus? I highly disagree. The notion was that the story was apart of the multiplayer. It was never tacked on. That was the plain execution from day one.

Destiny from the get was going to be an ever evolving adapting game. That's what they came out in stage and said from the get. It was going to just be a story focused shooter which I where I feel the misconception is coming from. I don't ever even recall them calling it some linear shooter. They have always said the game will be forever moving. With it continuing to expand and expand over the course of years. The game wasn't just meant for right now with so much more coming in the future.

Titanfall is a multiplayer story driven game that doesn't improve on anything and it's still almost a year since it's came out.

Titanfall got away with a ton of shit and didn't have more than Destiny has at launch period. You can still log massive amount of hours into Destiny past level 20 than you can in Titanfall which basically becomes a full time multiplayer shooter afterwards.

WTF is a multiplayer story driven game? Titanfall was designed as multiplayer only game. Full Stop. Nor was it ever the notion that story would be "part" of the multiplayer. It's campaign was pretty much tacked on as an entirely separate game mode because people keep whining for singleplayer to be included with their multiplayer only games. Which is no different from the people who demand games like Bioshock Infinite or Spec Ops to have multiplayer.

Just because you sucked at it and never learned how to play it properly doesn't make it automatically a game that doesn't improve on anything. It's core movement mechanics and shooting gameplay is light years ahead of Destiny.

Who the hell cares that it's going to be "ever evolving" or whatever Activision marketing that is being spouted. The game costs $60, and it should be judged as it is at this moment. And the point is at this moment, the content that is there is sparse, extremely repetitive, and the story is bordering on atrocious. The game is wracked from top to bottom with terrible design decisions, which is all the more sad because this is the studio that made Halo
 
What blows my mind is how they (so far) didn't manage to introduce much more mission variety then 'have your ghost scan something while you fight'

That instantly knocks about 2.5 points off imo
 
It's easier to read things on your phone than on your TV, yes.

The Grimoire cards are more like extra stuff you can read when you can't play the game. For example when you are on your commute or on your lunch time. It's pretty clear they are designed to work that way.

When you are playing the game the idea is that you play it. Go on missions or play multiplayer. Those cards are extra fluff that you can enjoy when you aren't playing the game.

You might not like it and prefer having them in game but it isn't a stupid decision or a lazy one.

In complete agreement, and have been reading them on the bus etc
Doubt I would read them if they were in game
 
I feel like a big part of what's holding the level design back is that so many missions have to take place in areas that double as throughways. You can't have an epic setpiece fight in an area that needs to be usable for somebody just trying to speeder on through to their next mission.
 
Well, as bare-bones as Titanfall is, it is still significantly better than Destiny. Even watchdogs which I though was straight up garbage is also significantly better than destiny. At least those games had decent gameplay. Destiny is a proper 4/10 game for me. It's definitely the worst AAA game released in the last 2 years. Even killzone is significantly better than this rubbish game.
 
In complete agreement, and have been reading them on the bus etc
Doubt I would read them if they were in game

Okay... but for those of us that would prefer that they be in game, can you understand why this is somewhat irritating? Especially considering that that's how it's been done since forever?
 
I disagree with the majority of the sentiment in this thread.

I also feel that in a few months this game will pick up steam, not lose it - in terms of public opinion

That being said I cant fault the review scores, as they need to review with what is currently available in the game, and while I view the single player more as a small tutorial of whats to come - I get how people could be disappointed with it.

I just think people will be surprised by the continued event based content and support that Bungie will provide for this title, and I think that element is what separates this game from anything thats come before it on consoles.
I have no doubt that Destiny will get a lot better as time goes on and it gets more content and features. The problem is that promises aren't playable.

The question is: will people care enough about what they have right now to stick around until then, specially with stuff like the new Call of Duty and Battlefield on the horizon?
 
Honest question. I have tried to level up for Weekly Strikes, but I can't do anymore strikes without being bored out of my head for loot.

Is there ANYTHING coming out for Destiny that can help me level up past LV21?

I know Raids are LV26 so they don't even mean anything to me...

--

I think if PvP had high ttk normally, people would feel that unlocking abilities for PvP actually felt rewarding. Despite how high level my Scout Rifle is, it will never beat a dude with an Auto Rifle... =( How can the AR kill faster than a SR shooting the head each time?
 
I wonder if they'll take the criticisms to heart and try to address them through patches. Diablo 3 won back a lot of good will, it took a while but it did. The two games have the same type of content starvation, Diablo moreso. All there was to do was redo that horrible story 2 more times then bang your head against the Inferno wall (the bees!). Maybe hustle on the Auction House and make a few bucks. Other than that , that was it. Loot sucked back then too, legendaries were joke items. They redid the effects (actually gave them some), made them competitive, they drop a lot more than they used to. We've got enchanting to customize (fix) items to make them useful. A lot of stuff. It's not perfect but I feel like Blizzard addressed or at least attempted to address just about every issue that people had with the game. They're still at it too. They added legendary gems and seasons (still not very compelling yet but still).

I get the sense that Bungie doesn't want to go one-and-done it with this game. I don't think they deserve the type of leniency D3 got though. That was seriously deceptive and is seriously harmful to consumers. Bungie needs to take this L and get back to work.

The difference is that the next Diablo will probably come out in 2022. There will probably be two Destiny releases between now and then.
 
What blows my mind is how they (so far) didn't manage to introduce much more mission variety then 'have your ghost scan something while you fight'

That instantly knocks about 2.5 points off imo
They were trapped by the co-op RPG shooter system they made. The storytelling is awful, the mission design repetitive with zero dramatic stakes, the lack of interesting weaponry they can dole out at certain times to change the style and pacing of encounters...it all boils down to their inrehently stifling game design. It has to be as bland and vanilla as possible to accomdate all these different people and classes
 
Nope. The story is bad but that's forgivable if the gameplay is good. But it isn't.

Enemy encounters are trash. Its just fighting wave after wave of enemies every time you 'press X to do something'. Really jarring considering the Bungie Halo games had pretty damn good enemy encounters throughout the series.

I really disagree, I find the combat design engaging and exciting, even if most missions amount to your ghost hacking stuff, which I don't think really matters.
 
It has, however, been marketed as the start of an epic, Lord of the Rings/Game of Thrones/Star Wars esque saga. It utterly fails to deliver on those fronts, and indeed on the fronts established by its predecessors, or even by comparable games in the genre.

The story technically isnt over, but the its a fair point, you can't charge 60 for that.

most games want to tell a compelling story the sad thing is Destiny doesnt even try, but thats the thing though, most games dont succeed when they do. COD releases a super cinematic whoosh bang trailer every 6 months, the slack-jawed masses flock on a yearly bases. It succeeds because it has other hooks most predominantly its MP.

Cod wont get docked as harshly because its war story didn't meet the levels of Saving Private Ryan or Black Hawk Down, it will get docked points for being more of the same just 12 months later.
 
It's not so much that the Destiny story bad, it's that it is not memorable or seem to make any sense. I dunno what is going on at all. Titanfall was hurt critically because the story was apparently bland and no one knew what it was about, but they could at least tell you MacAllen was resistence and Bish was trying to take him out, and someone died at the end, and someone swtiched sides... What is Destiny about?

I still dunno. Hive, Fallen, people telling you to do stuff... Hell I still dunno which enemies are Hive or Fallen.

And in Halo, even as a small child seeing just parts of Halo, from the very first 2 levels I knew what was going on. Covenant were invading humans, and they landed on a ring world they didn't know about. That's far more than I need to know to "get it".

I think it's told in a very basic manner, but the constant namedropping of technological stuff, locations and important enemies makes it kinda confusing. And the campaign moves at a high pace so there's a lot of stuff to keep track of in a short amount of time.

Basically I believe that each planet has its own little story, with missions that don't necessarily connect to eachother . Then there's some very vague overarching plot that connects to the Traveler and the fate of the galaxy. But as it is told in the ending
you just experienced a minor event that doesn't really hold any great significance, it just introduces you to the basic premise of the game
.
 
But as it is told in the ending
it's just a minor event that doesn't really hold any great significance, it just introduces you to the basic premise of the game
.

So...

"You beat the boss and are LV20, now go do Strikes until Raids come out?" Is part of the story? I guess that makes sense.
 
I stopped playing the game halfway through since two days, don't feel like returning again.

Its disappointingly repetitive and boring, can't be bothered to play it anymore. (Wish I bought the disc instead of digital version so I could sell it :< )

And that's strange cause I loved the beta, but maybe my expectations where flawed.

Yes, I was hooked from the beta as well. And have been hooked on the game until last night, which is where it finally started wearing thin on me.

I love the atmosphere and gameplay, but the mission structure is abysmal and amounts to nothing more than horde mode on rinse and repeat for the most part. The lack of loot or anything interesting to find within the pretty environments also becomes a bother by the time you hit Mars. A chest here and there, but mostly it's:

500531a1_1706_ccfd.gif


I am going to see it through and I am sure I will still have some fun here and there. But the criticisms are very much warranted. Bring on Shadow of Mordor, which I believe holds much more promise.
 
I cancelled my pre-order after the beta and managed to hold off on the launch day hype and seeing my friends list full of people playing this game. I'm glad I didn't have a breakdown and cave for this game.

Everyone always says, don't judge a beta by the final game, but in every beta I've ever done, and its probably dozens in the last decade, the final game usually isn't far off from the beta.

A lot of the negative feelings I had toward this game in beta were things articulated in many of these reviews. The game was a big barrel of empty fun to me. The mechanics were good, but this game was mind numbingly repetitive. That's the game at its core. You can't change the core of the game from beta until final release.

Glad I saved myself $60.
 
I don't recall Respawn alluding to being on the level of LotR,Harry Potter and Stars Wars in terms of story.

If you as a company brag about your deep,rich,story for years in vidocs and magazine interviews then release your game and your story is garbled nonsense expect criticism.

I do recall Respawn and the vast majority of the majority of the gaming press (including the most of the ones dishing Destiny a barrage of 6) masturbating over how Titanfall was going to be next big thing, a game changer, a revolution in online MP

2 Months later MS couldn't give those game away.

Advertising and Hype should not be the bases of a review system.
 
I for one both absolutely love this game and fully agree with all the criticism of it. The scores are pretty 'rough' for a game with this much marketing muscle and developer pedigree behind it, but that's a good thing. The truth is that most games hyped the way this one has been are flawed to a similar degree and are not really called to account for it by critics. Here's hoping this signifies the start of a broadly more critical critical process.
 
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