• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Deus Ex Human Revolution E3 demo impressions

LegatoB

Member
Four enemies dead with one stylish button press? Hard to complain about that.
For fuck's sake, if I wanted to do single-button QTEs to slay massive numbers of enemies, I'd play any franchise other than Deus Ex. Why can't I manually fire all these explosive shells or whatever? You know, put some skill into it? The more they talk about this game, the more clear it's Not For Me.
 

kathode

Member
It's a demo. They're going to go for "whiz-bang" factor more than just "here's how I'd actually play." Clearly they've placed stuff and given the guy high-level abilities just to show them off. Watching someone play slow, thoughtful stealth gameplay doesn't make for a great demo, but it doesn't mean that gameplay is off the table.
 

Wallach

Member
LegatoB said:
For fuck's sake, if I wanted to do single-button QTEs to slay massive numbers of enemies, I'd play any franchise other than Deus Ex. Why can't I manually fire all these explosive shells or whatever? You know, put some skill into it? The more they talk about this game, the more clear it's Not For Me.

Advanced takedowns like that are more than likely from increasing points in stealth-related skills/augs or something.

I mean, it's an E3 demo. They need to show some of the more interesting abilities you can reach as you progress. Especially if they're going to show off some of the stealth gameplay, lest it be lost in the sea of a now crowded (and fairly varied) genre.
 

_Bro

Banned
In the demo I was shown, protagonist Adam Jensen is flown to an island off of Shanghai where he’s tasked with hunting down a notorious hacker with ties to the Triads (a group that calls back to the first game in a way that should make fans smile).

Now time for a brief moment of History according to GameInformer

Ion Storm started the Triads.
 

epmode

Member
_Bro said:
Now time for a brief moment of History according to GameInformer

Ion Storm started the Triads.
I know it's fun to attack Game Informer but that sentence is entirely innocuous. Including the Triads is very much a nod to Deus Ex regardless of their origin.
 

EviLore

Expansive Ellipses
Staff Member
The takedowns, which all look incredible, are automatic kills that can be triggered when up close to an enemy. They could make combat a lot easier than it needs to be, but they also serve to make the stealth gameplay very approachable and satisfying. In one great takedown I saw, Jensen drops down from a crate, landing next to two guards who he almost immediately stabs through the neck with blades that pop out of his elbows. Does taking out a mere two guards with a single move not seem impressive enough? In another, he drops through a ceiling window, this time landing directly in the middle of four guards. Jensen then spins in a circle, releasing a ton of shells that fly toward the enemies around him and explode on impact. Four enemies dead with one stylish button press? Hard to complain about that.

YOU FEEL LIKE SUCH A BADASS!

Press A to win.
 
You know what? I like one button takedowns. Its not a win button if you gotta put in the work to use stealth and sneak up to them without getting noticed. Its a reward for playing skillfully.

Fuck da haterz.
 
VaLiancY said:
The music from the CG trailer is available for download.

Thanks! I love the music from that trailer. Deus Ex was (and is) one of my favourite games of all times, the story, the setting, the freedom of action, the characters, the inventary and rpg mechanics.. I remember when I played the demo I was fairly impressed, and the demo was just the tip of iceberg.

I don't know how Deux Ex Human Revolution will result, unfortunately a few details we know show that the game follows the System Shock -> Bioshock thread in terms of plainer gameplay aspects :(. Anyway, the CG trailer shows a really good atmosphere, and IMO if the game has that atmosphere and setting, gameplay not too lame ;p, and a decent story, we could have some sort of bastard sequel to Deus Ex :lol
 

Yasae

Banned
kathode said:
It's a demo. They're going to go for "whiz-bang" factor more than just "here's how I'd actually play." Clearly they've placed stuff and given the guy high-level abilities just to show them off. Watching someone play slow, thoughtful stealth gameplay doesn't make for a great demo, but it doesn't mean that gameplay is off the table.
Only because of time constraints. It can certainly be compelling. They even said it:
The most questionable aspect of Human Revolution so far is the actual full-on gunplay – the kind where you’re not being stealthy and just taking dudes out with an assault rifle. This was also arguably the weakest part of the original Deus Ex, so it makes sense to be wary. That said, the cover-based shooting mechanics looked totally passable and potentially even a bit enjoyable. They just weren’t nearly as interesting or unique as all the other cool stuff that was shown off during the demo.
 

Pooya

Member
Impressions by Gamespot

Human Revolution takes place before the original Deus Ex--in 2027, to be exact. It's an age of chaos and conspiracy. Protagonist Adam Jensen is a security specialist for a private company that manufactures nanotechnological augmentations. When the firm falls under attack, it's up to Adam to uncover the plot behind the violence. The demo we saw picked up about six hours into the game. Adam is following a lead, seeking out a hacker on an island located near Shanghai. We see a gunship flying above the waters and a brightly lit neon cityscape in the distance. The gunship lands, and your female companion gives Adam a rundown of the situation. We find out the hacker is a member of a triad, which as Deus Ex players know, is a mafia-type organized crime syndicate. Once his comrade flies off, Adam is left to pursue the lead on his own.

Adam makes his way down a stairway and past a cafe. The urban environment has that neon-lit, grimy sci-fi look that the Deus Ex series has always done so well. The area is teeming with pedestrians involved in conversations and going about their daily business. They aren't oblivious to your presence, though: An innocent pedestrian reacts with horror when the player points a gun at him. According to DeMarle, you can go up to any non-player characters to talk to them and can even obtain side quests that way. One thing is for sure: Human Revolution has a gritty look, exemplified by the seedy nightclub Adam approaches, which is called The Hive. The bouncer there isn't too excited to see Adam and isn't prepared to let him in without a little cash to massage the situation. The player chose to pay the bouncer off, but according to DeMarle, there were other options available. You might find a sewer or roof entrance, locate another way in by talking to nearby passersby, or simply kill the bouncer.

Once inside, Adam talks to the bartender and asks for his contact, Tong. The bartender sends Adam to the VIP lounge, where another bartender awaits--this one sporting a freaky-looking cybernetic arm. An aggressive conversation follows, and clearly, this man has no intention of letting Adam speak to Tong. We see several dialogue choices throughout the conversation, and each time they are presented as "advise," "insist," and "pinpoint." Adam has no luck with the bartender and, instead, must find alternate means. Fortunately, he overhears two guards mention that they've lost a PDA with an important passcode on it. Adam finds the PDA and uses the code to open a secure door and enter the club's basement.

From within these confines, Adam sticks to cover and waits for a patrolling guard to turn his back, then attacks him with a gruesome-looking fatality-type kill. One detail of note: While you generally play Deus Ex: Human Revolution from a first-person point of view, you move to a third-person view when taking cover and performing these kills, which are called takedowns. Adam then drags the body out of the way and enters a nearby vent. From here, he's able to locate Tong--who happens to be the very same bartender who refused you access. Tong is conversing with a comrade, and as it turns out, he knows a lot more about the situation than he let on.



The second half of the demo focused on pure action. In it, Adam makes his way around a dock cluttered with shipping crates, slipping from cover spot to cover spot to avoid detection. This is where augmentations come in handy. For example, because the player has given Adam the strength augmentation, he is able to move some heavy boxes out of the way and reveal a path that would have otherwise been unavailable. Once through this opening, Adam plunges a sharp weapon through a guard's midsection in another disgusting-looking takedown move. According to DeMarle, takedowns are always contextual and not scripted, so the takedown you perform conforms to the circumstance.

After a bit more sneaking, Adam infiltrates a security station, stabs the seated guard in the back, and hacks into the camera system. With hacking, you can take control of cameras or even read private e-mail that provides even more helpful information. The player continues to creep along the grimy dock and eventually leaps onto a crate and finds a combat rifle hidden inside. From here, he drops down between two conversing guards and takes them down in a single, expert melee move. Then, he activates another augmentation, which allows him to see through walls--at which point he punches through the wall and chokes the foe lurking behind it to death. Eventually, Adam finds the explosives he's been looking for and then takes advantage of another augmentation--one that turns him invisible. He slinks unseen to a nearby enemy, aims his pistol, and boom! The guard crumples to the ground, a bullet lodged directly in his brain. A few aggressive takedowns later, and Adam needed to enter a warehouse. Again, the player gets to make a choice. This time, he makes his way to the rooftop and breaks through the glass on the ceiling. Another awesome-looking takedown follows, and then--a boss fight.

The boss is a terrifying transforming robot that launches grenades toward our scowling hero. The player takes aim with his standard weapons, but the submachine gun he was using isn't really doing the trick. Luckily, there is a rocket launcher nearby, and Adam is able to apply an upgrade to it: heat targeting. This allows Adam to essentially shoot the robot without it being in sight. One rocket is all it takes, and the robot explodes in a shower of sparks and flame. Adam finds the trigger to the explosives he was looking for, but the effect he gets isn't the one he expects: a countdown timer signals a local detonation. Adam leaps toward a nearby window, and while it cracks, it does not shatter. Adam leaps a second time, just as the explosion occurs and thrusts him outward. Yet there is another surprise waiting for Adam once he dusts himself off: a hulking supersoldier with a rural accent and a nose ring, with a minigun built directly into his arm.

We'll have to wait to see where Adam's adventure takes him next, but it looks to be worth the wait. The build we saw wasn't extremely polished, but it made it very clear that the development team understands the franchise and wants to stay true to its roots.
 

PatzCU

Member
I have a friend at E3 this week and the only thing he texted to me about the show was how fucking awesome Deus Ex was. I can't wait for this. I'm not expecting an experience as great as the first one was for me, but hopefully it can capture that feel of infiltrating a lab/warehouse/shipping boat/airport/skyscrapper/etc, and feeling like your choice of success was unique and smart.
 

evangd007

Member
EviLore said:
YOU FEEL LIKE SUCH A BADASS!

Press A to win.

With how touchy that damn baton was in distinguishing between a 1-hit stealth KO and getting shot point blank in the face by the guy I just poked, I welcome this.
 

Draft

Member
Wait, you mean I can't crouch behind people and jab them with a cattle prod, or shoot them in the head with a tranq and then run in circles for 15 seconds until they actually pass out? SO DUMBED DOWN.
 

ColdSoup

Neo Member
Wait a second, boss fights are now mandatory? Are you telling me we can't avoid boss fights like in the original. Now we are forced into cutscenes and have to defeat them to progress. You've got to be kidding. :lol
 

StuBurns

Banned
ColdSoup said:
Wait a second, boss fights are now mandatory? Are you telling me we can't avoid boss fights like in the original. Now we are forced into cutscenes and have to defeat them to progress. You've got to be kidding. :lol
On the bombcast recently they said it is possible to finish the game without fighting anyone.
 

subversus

I've done nothing with my life except eat and fap
Draft said:
Wait, you mean I can't crouch behind people and jab them with a cattle prod, or shoot them in the head with a tranq and then run in circles for 15 seconds until they actually pass out? SO DUMBED DOWN.

yes, this is the mechanic that made Deus Ex exactly what it is! Not variety, not freedom of choice but crawling in a dark/brightly lit place behind some moronic deaf guard and prodding him with a cattle prod like 2-3 times until he finally passes out.
 
Draft said:
Wait, you mean I can't crouch behind people and jab them with a cattle prod, or shoot them in the head with a tranq and then run in circles for 15 seconds until they actually pass out? SO DUMBED DOWN.

Seriously... sometimes I think Deus Ex is one of the most overrated games ever. Much of the game is amazing. I love how the environments are so open-ended, and how there's a tiny bit of choice in the story. But, the gameplay could be absolutely terrible at times. Swimming is an utterly useless skill, stealth is annoying because tranquilizers alert enemies to your location and take far too long to render them unconscious and the prod also takes too damn long, ammo can be too scarce for certain weapons like the sniper rifle, literally every single voice actor gives an embarrassingly bad performance, and I could probably list dozens of other issues if I felt so inclined. Anyway, I'm glad that these guys are fixing some of the problems the first game had. It sounds like stealth might actually not be awful this time.
 
ColonelColon said:
Seriously... sometimes I think Deus Ex is one of the most overrated games ever. Much of the game is amazing. I love how the environments are so open-ended, and how there's a tiny bit of choice in the story. But, the gameplay could be absolutely terrible at times. Swimming is an utterly useless skill, tranquilizers are virtually useless because they alert enemies to your location and take far too long to render them unconscious, literally every single voice actor gives an embarrassingly bad performance, and I could probably list dozens of other issues if I felt so inclined. Anyway, I'm glad that these guys are fixing some of the problems the first game had. It sounds like stealth might actually not be awful this time.

2w3aq95.jpg
 
evangd007 said:
With how touchy that damn baton was in distinguishing between a 1-hit stealth KO and getting shot point blank in the face by the guy I just poked, I welcome this.

As I'm currently replaying Deus Ex, this can't be repeated enough. Not to mention various weapons not KOing when used point blank at someone's head. Deus Ex is far from perfect.
 

Draft

Member
The thing with the multiple take downs is that if they are deep down a stealth "tree", then they are AWESOME. That is exactly what I'm looking for in Deus Ex. If I decide I'm spending all my money/XP on being the top sneaking man, then I want top sneaking rewards. I want to feel very powerful as long as I'm attacking unaware guards.

If they are something available to anyone, then that's pretty lame.

I'm just so amped for a good Deus Ex game, I'm willing to give them benefit of the doubt. Probably to my eventual detriment.
 

subversus

I've done nothing with my life except eat and fap
ColonelColon said:
Swimming is an utterly useless skill

No, there are places where you need it pretty badly.


stealth is annoying because tranquilizers alert enemies to your location and take far too long to render them unconscious

Never happened to me. You should've stayed in shadows :)

and the prod also takes too damn long, ammo can be too scarce for certain weapons like the sniper rifle, literally every single voice actor gives an embarrassingly bad performance, and I could probably list dozens of other issues if I felt so inclined.

Agree

It sounds like stealth might actually not be awful this time.
It never was, but takedowns are an improvement.
 
jim-jam bongs said:

I haven't completed the game yet (in Paris), but it seems like certain characters will die regardless of when you choose to kill them. Although, I have read that there are multiple endings, and I'm admittedly unsure of how that might change my perspective.
 

shintoki

sparkle this bitch
Draft said:
The thing with the multiple take downs is that if they are deep down a stealth "tree", then they are AWESOME. That is exactly what I'm looking for in Deus Ex. If I decide I'm spending all my money/XP on being the top sneaking man, then I want top sneaking rewards. I want to feel very powerful as long as I'm attacking unaware guards.

If they are something available to anyone, then that's pretty lame.
It has to take the Diablo II style. If I invest heavily into one tree...I wanna be so damn overpowered in that tree, lightning bolts just fly out of my ass as I walk. I don't care if I suck at fire or ice. I want to rule in one.

None of this, well I'm still pretty balanced regardless of the way I take. I just get to use a few more spells. Fuck no!
 

EviLore

Expansive Ellipses
Staff Member
My comment wasn't from the perspective of Deus Ex 1 being an infallible holy grail, but rather an indictment of current "AAA" game design and the people who lap it up. Give me the tools to take out four enemies through skillful play instead of pressing a single button and watching a cutscene.
 
subversus said:
No, there are places where you need it pretty badly.

There were definitely a couple instances when it would have been difficult to proceed without upgraded swimming, particularly the collapsed tunnel in Hong Kong, but the areas generally weren't very important, and I think you could usually get by with rebreathers.

Never happened to me. You should've stayed in shadows :)

Maybe I'll try tranquilizers again. I feel like I could recall tranqs giving away my position though. And yeah, I basically mean to say that instant takedowns are an improvement rather than a detriment to the already established stealth gameplay. Stealth might be serviceable in the original Deus Ex if you really want to go that route, but I don't think it's very fun. Just my opinion though.
 

Draft

Member
Swimming in Deus Ex is interesting. Let's talk about swimming.

As far as things that define Deus Ex as a hardcore PC game, swimming is second to none. It's a skill that can eat up your precious XP. If you decide to specialize in swimming, that's some other skill, maybe explosives or lock picking, that you will have to give up. And what do you get in return? The ability to access maybe a dozen or so areas through out the course of the game that are locked off to PCs that can't swim.

That's it.

There's no extension of the combat. No cool strategies only available to swimmer characters. You could argue it enhances a stealth play through, but not nearly as much as something like lock picking or hacking. It is the very definition of a focused (read: limited) ability.

Now, I'm down with that. I like having choices in building my character. If I should decide that my JC is the Michael Phelps of the future, then Goddamn it, that's the way I get to play. But at the same time, I can understand a designer looking at that and thinking, "jeez, aren't there more interesting things we could do with the game than swimming?"

Like, either you greatly expand the abilities usefulness, which means drastic redesigns on most of the levels and probably also game mechanics, or just get rid of it entirely. Roll the advantages of swimming, like access to extra items or advantageous routes through the levels, into some other skill.

To me, that's not dumbing down. That's prioritizing resources. I think that makes sense. I think that probably ends up producing a tighter game.
 

Yasae

Banned
EviLore said:
My comment wasn't from the perspective of Deus Ex 1 being an infallible holy grail, but rather an indictment of current "AAA" game design and the people who lap it up. Give me the tools to take out four enemies through skillful play instead of pressing a single button and watching a cutscene.
Too much work.
 
EviLore said:
My comment wasn't from the perspective of Deus Ex 1 being an infallible holy grail, but rather an indictment of current "AAA" game design and the people who lap it up. Give me the tools to take out four enemies through skillful play instead of pressing a single button and watching a cutscene.

I think managing to sneak around and catch four enemies unaware should be considered skillful. At least that's how I assume it would go.
 

Yasae

Banned
Linkzg said:
I think managing to sneak around and catch four enemies unaware should be considered skillful. At least that's how I assume it would go.
Wasn't it from a ventilation shaft? That wouldn't be skillful.
 
Swimming isn't the problem in itself though, it's the fact that there aren't enough places to use it. It could be a great supporting skill (like potion finding on Barbarians) if there were sweet caches of loot all over the game rather than just a handful of spots.

The hard part is that kind of skill needs to be supported all over the place. If you want a "treasure-hunter" build to be viable, you need to make cash important, meaning that items need to be designed around the fact that a weak character with a lot of cash needs to be able to get just as far as the poor character who is carrying a very big stick. It's the eternal problem of build viability, I don't think a single game in history has managed to make every build viable.

ColonelColon said:
I haven't completed the game yet (in Paris), but it seems like certain characters will die regardless of when you choose to kill them. Although, I have read that there are multiple endings, and I'm admittedly unsure of how that might change my perspective.

Ah right, well that might explain it. Have another think about it once you've finished the game.
 

Sciz

Member
The four enemy example isn't even accurate. It's the same demo other outlets have reported on, and that specific "one stylish button press" is two distinct high end abilities chained together, each of them costing an energy unit.
 

a.wd

Member
looks really good, I think they are going to have the old Deus ex freedom, with new amazing graphics....I am really looking forward to this....
 

1-D_FTW

Member
Linkzg said:
I think managing to sneak around and catch four enemies unaware should be considered skillful. At least that's how I assume it would go.

Except for modern AI in these AAA games set the table for you to do this. And it's a common design feature for Hollywood razzle dazzle that requires no skill.
 
Top Bottom