Wallach said:
I don't get it, really. Games like Deus Ex, Fallout, System Shock - I bought these games when they released because I wanted to support those types of games. Why am I the bad guy? I love quite a lot about the original Deus Ex, I just don't put it on a pedestal at all and personally think there's a lot about that game that could use fixing. It wasn't interesting to have a ton of abilities that weren't rewarding to put points into, nor did I think a lot of the gameplay aspects - particularly hacking and stealth - were fun to actually do. The ramifications of those actions was quite enjoyable and why I continued to play the game and experience the (what I thought at the time was an amazing) story. I want those options and ramifications to persist, but gameplay - and entertainment - is paramount. I derive no pleasure from filling bars or increasing numbers on a screen, even though I love RPGs - it's a means to an end to be able to fulfill a lot of satisfying gameplay elements. That's it.
Hehe, don't take it too seriously - there's no good or bad guy here. You have your tastes, and noone is here to judge
you. But i don't think you really understand what gameplay means - gameplay is the game played by a player, not something that is on disc. It's me playing the game. So what does exactly mean "gameplay and entertainment is paramount"? What can make the game better for you can clearly make it worse for me, and this is the case. Entertainment? I'm looking for experiences worth living, not simple superficial entertainment. For you a cool looking fun sequence is what matters? For me a wide complex array of deeper emotions is needed, and ever cheesy element kills it.
That's why i'm complaining, you don't have anything to do with it. My problem is called Square Enix, and the fact that 95% of the people support their choices so they will continue with their policy.
And so, it all starts with the characterization and the content: this DX is Marvel Comic Book material level at best, something that i would read for a second if found in a public toilet because it's just what sucks so much that is perfect to inspire a crap, when it once held the potential to be a modern landmark.
SO
I just mean that for the ones like you thinking that those takedowns are what add "stylish" and "interesting" and "bad ass" and "cool" to the DX context, you'll get your game.
Square Enix is working for you.
They take a bleak and desperate future with a deep potential and say "hey, let's make it bad ass, not desperate. Hostile, and you kick ass in it. Let's make the guy a superhero, not a beaten up human being like Rick Deckard in DADOES. You want your dystopia because it's cool, but you don't want to understand that a streetcop in that future would just be the most ignored gear in a fucked up system, the most desperate lowlife trying to make a living by dealing more violence without a way out of it.
Just to make an idea - This is the life Batou lives:
http://www.youtube.com/watch?v=lir5kdx4neo
The killings, the terrible violence he is able to deal is something that he does because - 1st he is a mass murder weapons on legs and he realizes it - 2nd he is frustrated because he is the puppet of the system, a "robota", a product and a slave - 3rd he can't help himself but doing the work he's supposed to because it's his very same essence, his reason to be in that world, and a devil's pact as it pays for the augmentations. And when he kills 6 guys in a row, he finds himself pathetic, and souless, and can't even find the balls to tell Kusanagi he loves her.
Their reality is this -
http://www.youtube.com/watch?v=VtJFSLp_sgk
But no, hey let's make it cool, Matrix style. Look at this bullshit here and watch yourself how similar it is to DX3, can you see the similarities? Do you think it's a coincidence?
--->
http://www.youtube.com/watch?v=6IBNACePYk4&feature=related
Let's show that he's a bad ass through the game animations and a rebooted characterization, we don't want this future to be depressing, or metaphorically valid, or subtly ambiguous, or engrossing and varied.
For me that that stuff is pathetic. You jump three meters up the sky to underline youre badassery? Pathetic. You want to feel like a bad ass cybernetic cop? Pathetic. You're built as a superhero like character with a cheesy clichèd effort to make his past "haunted"? Pathetic. They they ripoff a bit of BladeRunner to make the world hostile, but strange, looks like you're untouched by that reality, looks like a mere superficial veil put there to be cool.
It's funny that here people always discuss for hours every single detail like some number of pixels and the most trivial design choice, but almost none seem untouched by the weak characterization and representation and that stuff, that is of equal importance.
And we're just talking about the characterization - we can start discussing the game mechanics too if you want.
Games are still mostly pathetic things because every time they have the opportunity to put deeper layers in characterization, narrative or game mechanics, and support the power of the medium, they just don't, and just fill the gaps with that kind of stuff. I have different tastes, not better, just different, but i wonder why they always make games that you would like :lol