toastyToast
Member
4 hours and 34 minutes guys
toasty_T said:4 hours and 34 minutes guys
TemplaerDude said:Had to force myself to stop playing it.... after 13 hours.
Holy fuck. I haven't had a session like that since Red Alert 2 came out.
Can't imagine anything else topping this for my personal GOTY. I wish I could shake all of the developers hands, they've accomplished pretty much everything I wanted to see in a game with "Deus Ex" on the box.
Dries said:So why is the stealth so good? How does it stand apart from other (stealthy) games?
hamchan said:Metal Gear Solid: The RPG is a great game.
I know nothing about Thief, other than that one of them had a level that was a spiritual predecessor to Fort Frolic in BioShock, and that the team who made this game I was engrossed playing until 5 a.m. (DE:HR) is handling it. That right there makes me interested in Thief 4.EatChildren said:I dont think Thief 4 could be in better hands.
Maxrunner said:Really?? pple are comparing this to MGS???is this a joke???they're a nothing alike and the last mgs was horrible...
Swifty said:Huh, I thought the social enhancement aug was going to be some lame Mass Effect Charm/Intimidate option that would be suddenly available. It's actually an interesting mechanic that forces you to pay attention to the context of the conversation in order best decide how to persuade your target. It's not an automatic win button and the hints it gives you in those crucial persuasion conversation chains won't guarantee that you'll succeed.
Neiteio said:I know nothing about Thief, other than that one of them had a level that was a spiritual predecessor to Fort Frolic in BioShock, and that the team who made this game I was engrossed playing until 5 a.m. (DE:HR) is handling it. That right there makes me interested in Thief 4.
Loving DE:HR. Would've liked to havebut it's a consequence I can accept, as I was acclimating to the game. I've been going non-lethal, and I love how NPCs reinforce the fact, commenting on how I sent the goons to the hospital, how no one was killed, etc. I've also been having Jensen be empathetic/sympathetic in most cases, with just the faintest sliver of butthurt over what happened to him. I just entered the hub world of Detroit for the first time, and I already feel attachment to my version of Jensen.saved the hostages
Obsidian said:I was glad to see that some guards will actually unexpectedly turn around while walking. So you have to be extra careful in this game while sneaking around. " ah that guy is walking back time for me... aah fuck he turned around and saw me, loads quicksave..". Never saw this in a game and its one thing that makes the stealth really good in this game.
Dries said:That seems annoying and unpredictable to me.
lastplayed said:*sigh*
Still 4 hours till unlock.
red731 said:Like real life, right?
NinjaTehFish said:Hmmmm.....
High review scores and near universal praise on GAF.
Bomba confirmed ? :/ I hope this sells well the dev team really deserves success, I have to wait a few weeks to afford it
JaseC said:You need to track down Thief: The Dark Project and Thief II: The Metal Age. Two of the best PC games of the late 90s/early 00s. (You can ignore Thief [3]: Deadly Shadows.)
JaseC said:You need to track down Thief: The Dark Project and Thief II: The Metal Age. Two of the best PC games of the late 90s/early 00s. (You can ignore Thief [3]: Deadly Shadows.)
BannedEpisode said:Good thing real life isnt a videogame. It probably wouldnt be much fun.
flipswitch said:I think we will be waiting a bit longer than 4hrs to unlock this thing.
Truant said:While not a great Thief game, it's still a great game in its own right. I loved it, despite its flaws. Don't listen to this guy.
Infinite_Daremo said:
BobsRevenge said:Put the Y-sensitivity two notches above the X and you're good.
ArjanN said:There are a lot of similarities in the setting and art-design. And it's also a stealth/action game. And it has several MGS references in it.
Dries said:That seems annoying and unpredictable to me.
hamchan said:Metal Gear Solid: The RPG is a great game.
mxgt said:1 day 13 hours
;_;
Obsidian said:Yes unpredictable but annoying; well not for me.
But i find it a welcome change instead of the predictable patrol routes (in straight lines) in other stealth games. In Deus Ex: HR you need to observe patrols more closely, its fun to me. In the police station for examplea guard will walk to a window stand for a while the walks around a pillar while turning around and eventually walking to a balustrade and leans on the handrail for a while standing next to another guard who walks away from the handrail and patrols around the office where you're next objective is.
Maxrunner said:besides the stealth it has nothing to do with MGS, thankfully, MGS is mostly linear in every way....
blahblah...blah said:Is there a way to buy / find silencers in Detroit? I have laser sight / damage upgrades, but can't find a silencer.
EatChildren said:I did upgrade my pistol with a silencer in Detroit, but I cant for the life of me remember where.
Dries said:So if the guards turn around randomly how can you plot out routes to take? Cause when you walk behind a guard it's basically a luck game if he'll at once turn around or not? That doesn't sound like real fun. I'm sure it'll turn out fine though, but this kinda concerns me.