How bout you spoiler tag that shit? Hints like this are basically subtle spoilers because you'll start making predictions while you're playing trying to guess what it could be. Lamezoner said:that feel when you find a certain body in the Harvester base
:|
blahblah...blah said:If I'm not mistaken, I believe the guy you killed was in fact a disgruntled customer coming after the apartment owner?
How about I could not be more vague in that description?Heavy said:How bout you spoiler tag that shit? Hints like this are basically subtle spoilers because you'll start making predictions while you're playing trying to guess what it could be. Lame
Heavy said:Wake up, first thing I think about is Human Revolution.
To the EU players starting today... get the jumping aug fairly early as it's fun and let's you find alternate paths and stashed items and "explorer" XP points and it's just fun. I just got the lift heavy objects aug and I think that's pretty good too.
Darklord said:Does the soundtrack have spoilers in the titles? I don't want to get it then see a track called "Adam dies" or something.
If you have the PEPS gun or whatever, get rid of that piece of shit. Most useless thing I've ever found. Pistol and shotgun are the only guns that I think are necessary, but I went lethal.Drakken said:Ugh. I'm on the second major Detroit mission (), and I'm out of inventory space already, even with all the augs. I really want to grab theFEMA factory?of course, but it takes up so much space. Anyone have recommendations as to what to get rid of (basically what I'll miss the least)? I have a couple gun mods I can use, but I was saving those until I had a better idea of which guns I wanted to use them on.rocket launcher
CF_Fighter said:Agreed, it's a fantastic first aug, I did that followed by switching between hacking and dermal skin augs. I'm not going strictly stealth, but more of a quick strike character. Maxing out my pistol on upgrades as well.
Drakken said:Ugh. I'm on the second major Detroit mission (), and I'm out of inventory space already, even with all the augs. I really want to grab theFEMA factory?of course, but it takes up so much space. Anyone have recommendations as to what to get rid of (basically what I'll miss the least)? I have a couple gun mods I can use, but I was saving those until I had a better idea of which guns I wanted to use them on. I'd basically have to use both of those, use all the meds/stimpacks I have, and drop my grenades.rocket launcher
I think you missed the point. Simply knowing thatzoner said:How about I could not be more vague in that description?
Drakken said:Ugh. I'm on the second major Detroit mission (), and I'm out of inventory space already, even with all the augs. I really want to grab theFEMA factory?of course, but it takes up so much space. Anyone have recommendations as to what to get rid of (basically what I'll miss the least)? I have a couple gun mods I can use, but I was saving those until I had a better idea of which guns I wanted to use them on. I'd basically have to use both of those, use all the meds/stimpacks I have, and drop my grenades.rocket launcher
And at the same time, it lets people know they should explore a certain area. And who says they're important? Maybe it's a dog. Maybe it's a character you don't expect. You'll find lots of bodies in every base because you'll be KILLING people.The_Darkest_Red said:I think you missed the point. Simply knowing thatis a spoiler. Not only that,you find a body in the Harvester baseyou mentioning it implies that it's the body of a somewhat important character, which then causes people like me and Heavy who haven't played the game that far to start making predictions about who it could be in our heads when we really don't want to know.
FGMPR said:No, you're good.
Marking spoilers with (mid-game, late-game, finished game) etc is considered nice as well...The_Darkest_Red said:I think you missed the point. Simply knowing thatis a spoiler. Not only that,you find a body in the Harvester baseyou mentioning it implies that it's the body of a somewhat important character, which then causes people like me and Heavy who haven't played the game that far to start making predictions about who it could be in our heads when we really don't want to know.
zoner said:And at the same time....
zoner said:And at the same time, it lets people know they should explore a certain area. And who says they're important? Maybe it's a dog. Maybe it's a character you don't expect. You'll find lots of bodies in every base because you'll be KILLING people.
Clevinger said:I haven't gotten to the part you're talking about, but it seems pretty clear to me now thatThanks.I'm going to find an important character's corpse there.
Actually I spoilered it mere seconds after the post, so you have no one to blame but yourself.Clevinger said:I haven't gotten to the part you're talking about, but it seems pretty clear to me now thatThanks.I'm going to find an important character's corpse there.
Dunlop said:That Mother Ties quest bug where you cannot complete was very aggrevating asI went into a police station on full alert just to finish that sidequest so lost a good 30 mins for nothing
yes, they are meaningful and they affect how you do the main quest. There are definately some benefits to doing them.Pandoracell said:I generally never do sidequests in games but something is compelling me to give the ones in this game a shot.
So, are they actually fun and meaningful?
The side quests are insanely good and really should be required. They're lengthy, multi-tiered, interesting, well done, not boring, and affect the main storyline. Calling them side quests actually isn't fair. I hope people don't miss out on them.Pandoracell said:I generally never do sidequests in games but something is compelling me to give the ones in this game a shot.
So, are they actually fun and meaningful?
blahblah...blah said:Shit, I really shouldn't havegot the new chip implanted
EmCeeGramr said:I hope I didn't accidentally blow my non-lethal achievement with this:
I tranq'd a dude in the sewers and his ragdoll went straight into the water. It didn't give me any kind of death message (I got the standard Merciful Soul/Man Down/Marksman update), so I'm hoping it won't count. :\
I accidentally did that as well so I reloaded just to be safe.EmCeeGramr said:I hope I didn't accidentally blow my non-lethal achievement with this:
I tranq'd a dude in the sewers and his ragdoll went straight into the water. It didn't give me any kind of death message (I got the standard Merciful Soul/Man Down/Marksman update), so I'm hoping it won't count. :\
Can't you look at his body and see if there are z's or a skull and crossbones?EmCeeGramr said:I hope I didn't accidentally blow my non-lethal achievement with this:
I tranq'd a dude in the sewers and his ragdoll went straight into the water. It didn't give me any kind of death message (I got the standard Merciful Soul/Man Down/Marksman update), so I'm hoping it won't count. :\
Turn off the object highlighting + objective markers + raise difficulty level. Any 2 of those. I find the game quite challenging and have died many, many times... a single shotgun blast takes you out. A split second of machine gun fire takes you out, a few pistol shots as well.Derrick01 said:This game is running into the same problem so many modern rpgs have. By the time I was 3/4 done with the 2nd Hub section I was pretty overpowered. I have most of the augs I wanted and I have a pistol with about 9-10 mods including multiple ammo increase ones. It destroys people when I choose to use it. They reward exploration but almost too much, rpgs begin to lose my interest when I'm no longer gaining much for leveling and I become unstoppable.
Also I think this game having a really good map system is hurting the exploration. I haven't found much that I would consider really tough to find and I almost never feel like there's more ways to go then what I found, whereas I'm still not completely sure when I play DX1 even today.
Still enjoying it though don't get me wrong.
Heavy said:Turn off the object highlighting + objective markers + raise difficulty level. Any 2 of those. I find the game quite challenging and have died many, many times... a single shotgun blast takes you out. A split second of machine gun fire takes you out, a few pistol shots as well.
Sounds like the way to goHeavy said:Turn off the object highlighting + objective markers + raise difficulty level. All 3 of those.
Derrick01 said:I've done all of that from the start. It's not combat that's hard as I play stealthy anyway, I'm just too overpowered because of all the experience and gear I got from exploring really well.
stuminus3 said:Help me I can't stop punching random NPCs in the face.
stuminus3 said:Help me I can't stop punching random NPCs in the face.
Pandoracell said:I generally never do sidequests in games but something is compelling me to give the ones in this game a shot.
So, are they actually fun and meaningful?