Seriously, this game and Arkham Asylum are tied for my favorite stealth games of the generation, and it's not even a dedicated stealth title.
I went into Invisible War when it first came out, without any expectations because I hadn't played the first game. I thought some of its ideas were... interesting, but left the game pissed off and not really remembering half of what I did.
Then I played the first years later, and was blown away by how good it was.
When HR got announced, I was convinced it would be IW2. Many of you know how cynical I can be towards ME and Fallout, and their modern design decisions. I had the exact same attitude, but let myself get excited for this game in the last couple months due to the leak. I knew I could be setting myself up for a huge disappointment, but I was actually hopeful.
And this game has validated those hopes. Are there disappointments in the design? Yeah. Boss fights are unnecessary and dumb, there's the classic RPG problem of some abilities being super-useful in all situations while others can only be used a handful of times at most, and sometimes it feels like it could stand to explore some concepts more. But overall, it feels like a modernized version of the first game. There are concessions and changes made that could definitely be recognized as consolization, but they're so inoffensive for the most part that I can't even begin to consider them "ruinous."
See You Next Wednesday said:
If I try different combat & weapon scenarios, different routes to take out enemies & they all fail miserably with the only viable option being a tedious stealth approach where I just have to wait out their patrol routes, then that's not good.
I'm watching someone play through the game as a combat character, which his only "stealth" actions being sometimes looking around a corner and relying on a super-upgraded silenced pistol, though he still ends up alerting nearly every guard in the game.
He's blazing through it with no problems.