Ken said:I think Armor Piercing is unique to the Pistol.
can't say for 360.OG Kush said:Sorry, need a quik lowdown here: 360 or Ps3 version? or it doesnt matter?
Wallach said:Have you used anything but the 10mm? It could be a case of armor, I don't know if weapons like the combat rifle or shotgun get any ability to pierce armor.
You can always change the difficulty midgame. I assume you mean the press preview was too difficult, so feel free to start on easy.GavinGT said:I'm about to start playing....should I take Jeff's suggestion and play it on Easy? I gave up on the demo because of the combat.
Linkzg said:I am a pure stealth focused character. Hell, I haven't even used my tranq gun yet. Also haven't sounded alarms.
I just pack a gat to blast any fool steps at me is all.
Zeliard said:Combat rifle gets the curved bullet thingy which I haven't messed with
ThanksGrisby said:Nothing drastic I believe. Just go with what you want to.
Thanks, and yeah that doesnt really bother that much. My 360 is broken so I was just wondering if it was better to wait till I get my 360 repaired or go and buy it tomorrow for ps3. Seems like im getting this tomorrow.sladeums said:can't say for 360.
but i'm on PS3, and like someone else mentioned upthread, the engine does a bit of chugging occasionally.
i'm still early on, so am not in any high action locales...but just transitioning between some areas on the streets in Detroit the game will do a little stutter step when loading the area you're moving into.
it's a minor annoyance, but noticeable; and i don't know if it will remain consistent, improve or worsen, but there it is.
Snuggler said:Man, the boss fight in Detroit was dreadful. What were they thinking.
Same hereplc268 said:Seems like there's some sort of memory leak on the PC version...at least for me.
For the first 30 minutes or so, the framerate is perfectly smooth, and then it goes sub 30fps for some reason. If I exit out of the game and reload, the framerate is back to ~60fps.
Ferrio said:On the hardest difficulty as a stealth character it was really easy once I started using bullets.
Stun gun + Unload a full clip of the machine pistol point blank at his head. Repeat twice
Stun gun is the best thing ever even if it can't get upgraded. Not sure how you can get ahold of another tranq rifle but Stun Guns are lying around everywhere in Detroit. What I did with the first boss wasSnuggler said:Man, the boss fight in Detroit was dreadful. What were they thinking.
`Moe Joe. said:The health system in this game is perfect.
1. It depletes quickly, which means you can't run around COD/GOW-esque.
2. It doesn't regenerate fast, meaning you must stay behind cover, or use a health item;
3. Thanks to point 2, health items aren't the only source of health in the game; ala MGS. The health system is a good mix of regenerative and pickups.
Superb.
Sober said:Stun gun is the best thing ever even if it can't get upgraded. Not sure how you can get ahold of another tranq rifle but Stun Guns are lying around everywhere in Detroit. What I did with the first boss wastake cover, stun him when he gets close (it works, much to my surprise when a friend told me), then shoot him or toss grenades. If you can stun him, you can put some distance between him. There are also explosive barrels you can toss at him for tons of damage, because after two of them and a couple of AP headshots from the 10mm pistol, he died.
leng jai said:Fire extinguishers are also useful.
Confidence Man said:There's still zero penalty for being shot, regardless of how fast or slow the health regenerates. Not that I'm against regenerating health as an ability, but it should be yours to choose at the cost of something else, like regenerating energy.
When I first started the game I thought that's what the batteries/energy were for.Confidence Man said:There's still zero penalty for being shot, regardless of how fast or slow the health regenerates. Not that I'm against regenerating health as an ability, but it should be yours to choose at the cost of something else, like regenerating energy.
Drewsky said:When I first started the game I thought that's what the batteries/energy were for.
Keeping it gives you an achievement. That's about it AFAIK.zephervack said:What can you do withMegans Bracelet if you decide to keep it? i tried to sell it and you cant.
Zeliard said:Well typically if you're being shot then the enemies are on alert and come after you as well, which differentiates it from most other health regen games where you can just sit in that exact spot and recharge your health ad infinitum with no worry. And on Deus Ex difficulty your health goes down so fast that the health regen almost doesn't even have the chance to factor in, which is a large part of why it works. If you exchange gunfire with enemies you will be punished (provided that filling out the damage-reducing aug tree doesn't turn you into some tank).
If the devs had to use health regen I would have preferred one of the hybrid ones with segmented life bars like Condemned, especially since you're already going around the game world picking up various items, but as it stands this is probably the best "pure" health regen system I've seen.
Zeliard said:Well typically if you're being shot then the enemies are on alert and come after you as well, which differentiates it from most other health regen games where you can just sit in that exact spot and recharge your health ad infinitum with no worry. And on Deus Ex difficulty your health goes down so fast that the health regen almost doesn't even have the chance to factor in, which is a large part of why it works. If you exchange gunfire with enemies without proper use of cover you will be punished (provided that filling out the damage-reducing aug tree doesn't turn you into some tank).
Zeliard said:If the devs had to use health regen I would have preferred one of the hybrid ones with segmented life bars like Condemned, especially since you're already going around the game world picking up various items, but as it stands this is probably the best "pure" health regen system I've seen.
boredofcanada said:Hengsha question:
does anyone sell weapons in Hengsha?
jim-jam bongs said:I like the temporary boost system with painkillers and such, it's a good compromise and fits in nicely with the theme.
DarkUSS said:Do the items you drop down from your inventory stay there forever or disappear after a while?
There's a dude inside theboredofcanada said:Hengsha question:
does anyone sell weapons in Hengsha?
Thanks.Ken said:Stay forever.
boredofcanada said:Hengsha question:
does anyone sell weapons in Hengsha?
TChirath said:Has there been any "overpowered" build in this game yet? Like the stealth,pistol build in Alpha Protocol?
Zeliard said:Well typically if you're being shot then the enemies are on alert and come after you as well, which differentiates it from most other health regen games where you can just sit in that exact spot and recharge your health ad infinitum with no worry. And on Deus Ex difficulty your health goes down so fast that the health regen almost doesn't even have the chance to factor in, which is a large part of why it works. If you exchange gunfire with enemies without proper use of cover you will be punished (provided that filling out the damage-reducing aug tree doesn't turn you into some tank).
If the devs had to use health regen I would have preferred one of the hybrid ones with segmented life bars like Condemned, especially since you're already going around the game world picking up various items, but as it stands this is probably the best "pure" health regen system I've seen.
Confidence Man said:There's a penalty for alerting enemies to your location, not being shot. You either hide or stay in cover until your health regenerates, or you die and reload. There's no lasting health deficit to deal with and no injuries sustained to body parts.
EekTheKat said:I absolutely love it - just got done with a pretty epic scene.
.Malik and I were shot down by a bunch of insurgents, she tells me to bail out and crashes in a construction yard.
Moments later the entire construction yard gets filled with snipers, grunts, and heavy gunners, all going nuts and opening fire on Malik's downed plane.
She tells me to run, and sneak around them while they're ripping the plane to shreds.
Most other games would just funnel you to the next area via a heavily linear scripted moment. At that point the game was basically trying to make me choose betweenkeeping my no-kill run or go all out and save Mailk, since tranqs would take too long to work unless it was a headshot and the heavy gunners were just chewing through the downed plane.
It took every piece of consumable I had and then some but I managed to beat the hell out of everyone in the courtyard without actually killing any of them. I pretty much tossed a gas grenade, and spammed invis and ran around taking out the heavy gunners first with melee, buying just enough time for the tranquilzed snipers to pass out, using consumables to recharge after each hit.
so Adam was kind of blinking in and out punching the hell out of everything.
It was so epic - the, that and I got a trophy for all that trouble lolthanks exchanged between Adam and Malik was nicely done
Zeliard said:The red explosive barrels are also useful
Confidence Man said:There's a penalty for alerting enemies to your location, not being shot. You either hide or stay in cover until your health regenerates, or you die and reload. There's no lasting health deficit to deal with and no injuries sustained to body parts.
Wallach said:There is if you have modified your health, though. The base health is not the maximum.