Wallach said:
Yeah, the thing is if you are getting shot in this game, it means that your stealth is obviously blown and so the positioning/time you lose in trying to post up just to regen health is always relevant.
I wouldn't really want energy regen to be halted because the reality is if you have the time to sit and regen, you're out of the combat situation so the natural rate of regen is a suitable time penalty. I'll certainly take it over the broken regen aug from DE1 which turned you into the T1000.
jim-jam bongs said:
I like the temporary boost system with painkillers and such, it's a good compromise and fits in nicely with the theme.
Yeah it's usually in the boss encounters where I'm getting damaged (in normal combat encounters I go for lethal stealth), and I've found that using the health items there has proved very useful.
It's a good use of health regen because it isn't some automatic life-saver in this game. It recharges slowly, enemies are highly damaging, and solid movement and positioning are often vital in simply getting to a spot where you can recharge if enemies become hostile.
Derrick01 said:
If you really explore and go stealth, meaning killing as few as possible, you'll be naturally overpowered near the end of Hengsha. I'm a ways past that and I haven't had an ammo problem yet, I almost always have at least 10,000 credits, and I have at least 1 point in almost all the augs (I think the only ones I don't are typhoon, lungs, and aim. The game greatly rewards exploration.
Hacking is particularly huge. You get the exp and possible bonuses just from the act of hacking alone. Then if you're hacking, say, a room, you get whatever items are in there, and almost every single room you hack into will have other things to further hack into. Not only do you get a lot of experience from it all but many useful items, looots of credits, fun e-mails/messages, pocket secretaries to unlock other stuff, etc. And turret/robot control at times with the right upgrades.
It basically combines the Lockpicking/Computer/Electronics skills from the first, so it's pretty big.
Confidence Man said:
There's a penalty for alerting enemies to your location, not being shot. You either hide or stay in cover until your health regenerates, or you die and reload. There's no lasting health deficit to deal with and no injuries sustained to body parts.
I agree it would be preferable to have a more permanent sort of system, either full-on health items (with regen as a possible aug like the first game though less powerful) or a true hybrid system, but as it stands I feel this is a very reasonable form of health regen.