rollingstart
Banned
EmCeeGramr said:...so
I'm trying to do the "foxiest of the hounds" and never trigger an alarm
don't know if it counts
EmCeeGramr said:...so
I played stealth and I didn't get the knock out or takedown achievement after finishing the game.Derrick01 said:Stealth is how I'm playing. Most of the time I'm running around with 1 energy bar because of all the knockdowns I do (hell i got the 100 knockdown achievement a few hours earlier than where I am now) but I can always buy energy stuff because I never seem to have less than 10,000 credits. Other than buying praxis kits money is damn near useless as I usually have what I need from exploring.
bonesmccoy said:Merchants in Hengsha?
I need to offload this awful double-barreled shotgun. It makes no sense for ubermensch Jensen to have that piece of junk.
frankly i don't know either if it counts just being hostile or if some kind of alarm in a base has to go offLinkzg said:I'm trying to do the "foxiest of the hounds" and never trigger an alarm
don't know if it counts
Heavy said:Does a prompt come up letting you know when you're in range for a double or do you have to estimate yourself?
Zeliard said:Haha nice. Yeah it seems useful since there are often times when two guards are standing near each other. Hopefully it's not too annoying about the context-sensitive placement.
Heavy said:Does a prompt come up letting you know when you're in range for a double or do you have to estimate yourself?
Then don't it Its far too much of a hassle if you are going for that. This game has a lot of moments like that.Linkzg said:I'm trying to do the "foxiest of the hounds" and never trigger an alarm
don't know if it counts
Not that useful? It's quitter than mines or grenades. But you probably won't notice the cracks in the walls if you don't have object highlighting on.Dresden said:So how useful is the 'punch through walls' aug?
EmCeeGramr said:frankly i don't know either if it counts just being hostile or if some kind of alarm in a base has to go off
i just gave up on it after a while
Dresden said:So how useful is the 'punch through walls' aug?
bonesmccoy said:Merchants in Hengsha?
I need to offload this awful double-barreled shotgun. It makes no sense for ubermensch Jensen to have that piece of junk.
Red Blaster said:About to start playthrough number 2 as a violent Robocop sociopath. Recommended aug path?
shagg_187 said:Alright. Let's do this. These are the upgrades that you NEED to max out no matter what. Alternate between them all so you get a taste of it all. Ordered from most important to least important.
1. Hacking: Capture (Mandatory upgrade if you want to get the hidden weapons and go through doors that you would normally not get access to, and make sure the sentry bots are on your side when they do spawn. No terminator is complete without the "machines" on his side).
2. Hacking Stealth (Another mandatory upgrade if you want to prevent being caught in the hacking side of the hurdles, so you can hack with ease without worrying about failing at it).
3. Dermal Armor (A few bullets can kill you without this upgrade. With it, you can take around 5-10 seconds of live fire without going for cover).
4. Cybernetic Arm Prosthesis (Ultimate choice for any terminator. No ruthless killer is complete without the ability to smash the walls, carry heavy objects, have a bigger backpack for more arsenal and reducing the weapon recoil).
5. Sarif Series 8 Energy Convertor (Every action takes energy. You don't want to wait for it to slowly recharge so this will help you recharge the bar quicker while ensuring you have enough bars to take down 5 enemies or walls).
6. Aim Stabilizer (Terminators have no lack of accuracy. Upgrade this to get pin-point killing precision).
7. Icarus Landing System (Don't want to be laughed at when you jump from a roof to take out ten guys. Use this to land like a boss!).
BONUS: Typhoon Explosive System (Great way to get away from enemies if they surround you, but c'mon... You're a terminator! No one would dare surrounding you. Still, you will have a dozen more Praxis left in the end so upgrade this).
Wallach said:Even if they aren't near each other immediately, you can always throw stuff that they'd both hear to lead them into double takedown positions.
Zeliard said:Shagg posted this Terminator primer earlier:
I'd also add stuff like the leg enhancements (speed, jumping), health upgrade and the double takedown.
Not much, but it's very cool.Dresden said:So how useful is the 'punch through walls' aug?
Draft said:
Wallach said:Edit - Also if you have the sentry hacking aug you can just hack a sentry and carry it around like a portable death machine.
Wallach said:You're not a terminator without lift/move heavy objects. Earlier the better too as it is a very useful aug in general.
Wallach said:Edit - Also if you have the sentry hacking aug you can just hack a sentry and carry it around like a portable death machine.
Zeliard said:Personally I concentrated my first several Praxis points on stuff that would let me explore more. Hacking, wall smash, heavy lift, high jump, etc.
So-So. Does help you in a few tight spots, but I didn't get it till about 17-18 hours in anyways.Dresden said:So how useful is the 'punch through walls' aug?
disappeared said:Same. It's probably the main reason I suck in most combat situations! I just want to jump and run around and explore. And, occasionally, shoot fools with my silenced 10mm.
Ridley327 said:MEGA SPOILER ALERT; DO NOT CLICK ON THE LINK FOR YOUR OWN GOOD
A magnum is the instrument of god, not a piddly little 10mm cap gun.Zeliard said:Put a laser sight on that 10mm and behold as it turns into an instrument of God.
Zeliard said:Put a laser sight on that 10mm and behold as it turns into an instrument of God.
disappeared said:Same. It's probably the main reason I suck in most combat situations! I just want to jump and run around and explore. And, occasionally, shoot fools with my silenced 10mm.
Ridley327 said:MEGA SPOILER ALERT; DO NOT CLICK ON THE LINK FOR YOUR OWN GOOD
Lostconfused said:A magnum is the instrument of god, not a piddly little 10mm cap gun.
Gotta disagree with the ppl that said not very useful. its worth its weight easily with the amount of kits you find using it. Ive found about 3 and thats with not finding any in detroit(didn't have it yet)Dresden said:So how useful is the 'punch through walls' aug?
See You Next Wednesday said:Quick questions, is there a New Game + after I finish the game where I can keep my stats & guns & change to a different difficulty or do I have to start from scratch all over on a second playthrough?
You could say that.shagg_187 said:I haven't finished the first Deus Ex...
I suppose it's related to that, right?
No you can't silence it. But you can make it louder by making every shot explode on impact. And yes it is available in Detroit. Various enemies in the game carry it around, but it is a bit rare.disappeared said:Is this "Magnum" available in Detroit?
And can I silence it?
Lostconfused said:A magnum is the instrument of god, not a piddly little 10mm cap gun.
Wallach said:I feel like once you get lift/move heavy objects aug, weapons are kind of secondary as it is, unless you really need ranged stealth takedown for some reason. I would just as soon throw a vending machine at someone's head, though I haven't found explosive rounds for the revolver yet and those sound pretty awesome with somecatguard-herding finesse.
I still disapprove of the XP bonus for a non-lethal takedown, mostly because you can just kill them after you get the XP. I think if they're going to give a bonus like that it should be given when the objective updates if you've only performed non-lethal takedowns since the last objective update.
Lostconfused said:A magnum is the instrument of god, not a piddly little 10mm cap gun.
Sure if you get are careful and make sure to get headshots every time.Sinatar said:1 10mm round can kill any non bot enemy in the game. Silenced 10mm is god mode, it's hilarious how easy the game is with that thing.
shagg_187 said:No Game +. Start from scratch.
EmCeeGramr said:frankly i don't know either if it counts just being hostile or if some kind of alarm in a base has to go off
i just gave up on it after a while
It levels bosses. You can just chain 3 in a row and fuck them hard.Zeliard said:I'm eyeing the Typhoon aug as my next upgrade. Doesn't seem to get much mention but then a lot of people are stealthing it up, and that doesn't exactly seem like a stealth attack.
Dresden said:So how useful is the 'punch through walls' aug?
no, why would it?See You Next Wednesday said:
Tell me this, if I have upgraded a weapon, like a shotgun, & drop it & later on I pick up a different shotgun from somewhere else, will that shotgun have the upgrades from the first?
charsace said:The upgraded magnum is one of the best weapons I've ever used in a game. A few shots from a magnum with explosive rounds can destroy a mech and you can shoot it into a crowd of enemies and it will cause them all to be off balance for a while. I can't think of any enemy in the game that can stand up to it.
disappeared said:Jesus man, tonight you've given me several completely new things to try out when I boot the game up later.
I salute you.