Quick Guide to Augs
Reference point, Basically all stealth, mainly non-lethal, run outside the final stage.
The Absolute must haves
-Social Enhancer(2 points): It opens up many more options when it comes to dialogue trees and always gives you a safe point to fall upon if you messed up the first time.
-Hacking Capture(2-5, 4 points): Hacking is the most important stealth skill and exploration skill. Many items, secret rooms, short cuts, and in general, making the game more more playable.
-Hacking Stealth(1-3, 4 points): Reduces chance of detection by 15% for each point. Everything from 1-3 turns into 15% then, and 4s are at 35%. Save your nukes + pauses for 5's, and you'll basically ace everything. Only L5 pose any challenge then.
-Move Heavy Objects( 1 point): Does exactly that. Opens up new paths, lets you break windows or doors with heavy objects, etc.
-Increase Inventory(1-3, 3points). You can carry more stuff. Speaks for itself.
-Smart Vision(2 points): I feel like this varies between situational and needed. For exploration. You want it. Its how you find the hidden stuff. For combat, Radar+3rd person view is always going be your bread and butter.
-Icarus Landing System(2points): lets you fall heights and survive. You can fall a big distance in the game. It quiets you down...and on the Chinese hub which has a lot of vertical going. You'll want it to save many dumb deaths.
-Cyber Leg(2 points), Lets you jump higher. you want it. Opens up more spots, makes stealth and travel easier, etc.
More situational, but still useful
-Hacking Turrets( 1points): You'll encounter many more turrets in the game than robots. Making this skill a bit more useful.
-Recharge Rate(2-3, 2 points): This is where I feel you should invest the points into. It will let you burn out those melee quicker, which give you the most XP per take down. 50XP for non-lethal.
-Implant Breather(1 point): Lets you breath in gases. They have a few spots where it opens up more areas, makes things easier, and lets you stand in your own gas grenades.
-Reflex Booster(2points): You double the amount you take down. Its fantastic for many spots and lets you proceed quicker.
-Denal Armour + EMP Shielding(5 points): mainly, you'll want the EMP shielding which requires level two for it. Its a damage reduction which does help against the bosses, but the EMP shielding is where it is at. Everything is still doable with out it, but it just saves so much of a hassle when those moments with electricity come up. It also lets you drop EMP grenades on your own feet and shoot at a boss while they are stunned.
-Cloaking (1-3, 4 points): You'll only need one for the most part. Its not the typical I-win button even full upgraded. It drains quick. But the key is to use it in small bursts to get to spots that would otherwise be tricky. Like the other side of a lazer fence or moving across a turret's FoV. If you invest more, it gives you some time to drastically move around with it. But once again, it turns those energy bars quick.
Upgrade if you want, but not needed.
-Radar 2(1 point): You initially start with it and its completely competent on its own. Having it always active without having to see the guards making it slightly easier.
-Hacking Robots( 1 point): Outside of a single encounter, which is still very doable without it. They are never a problem. Very clear set paths + easy to read.
-Energy Level(3-5, 3 points): I'm sure others will say differently. But your recharge only works on a bar which isn't completely empty. So unless you are chugging bars, you'll be down to 1 bar quickly. Since Melee, Wall Breaks, use one bar instantly. And other skills burn through them quickly. Move up if you want pure stealth run, but stock up on bars too to combine with cloak.
-Typoon(1-2, 3 points): Oddly enough, I never needed to use it once. As long as you explore and have good hacking. The time never called once for me to use it.
Pretty much useless
-Stealth Enhancer(Everything in it, 7 points): Radar and being able to go third person is more than enough. Ones like Smart Vision make it only more irrelevant.
-Hacking Analyzer(2 points): Only one I didn't even try, because I never once thought I needed it. Hacking Stealth is all you need.
-Hyper-Oxy(1-2, 2 points). You don't really sprint in missions and the hubs aren't particularly big. You also recharge sprint so quick anyways.
-Recoil(1-2, 2 points): Useless, you shouldn't be spam shooting as it is and recoil is hardly an issue with any weapon.
-Aim Stabilizer(3 points): Game really just doesn't allow for run and gunning outside a single stage. Enemies gun you down to fast and the aiming on the weapons that keep quiet is already very good.
-Flash suppressant(1 point): Outside of mines that don't kill you, never once had a flash thrown at me.
-Cooldown Timer(1point), Visual keys, audio keys, and just playing the game makes this so very useless.
-Silent run(1-3, 3 points): I had it but never used it. I'm crouched anytime which produces zero sound anyways. Simply moving slow and efficiently makes it useless. Drains those energy bars once more.
-Sprint enhancer(1point): if you want to move faster. Its fine, but once again. You regen sprint fast enough, the hubs aren't big, nor are the levels, and spiriting just draws unwanted attention. The only use I had for it was with getting more distance out of cloaking and longer jumps.