Yeah, the main story leads you into the other two. You can't actually progress until you hear one of them out about the details.cackhyena said:So I've only done one side mission in Hengsha. I've been all over and done a bit of the main mission. I'm not coming across the side missions like I did in Detroit. Will the main story lead into them. If not,. someone tell me where I gotta look, please?
Wait, tell me you don't mean the guy in the front of the Hive. Cuz I knocked his ass out cold for giving me lip.Ridley327 said:Yeah, the main story leads you into the other two. You can't actually progress until you hear one of them out about the details.
PROTIP: Pay the man; trust me on this one.
Well you get the exp from killing/incapacitating them. Ghost just means you can't get a guard into alarmed state (I think, could be hostile) which means don't let them see you, Smooth Operator is not knocking anyone out (I think). The one time I went for the latter I got like ~250XP as a bonus while Ghost was at 1k-500XP, knocking 5 guards would have given me that plus loot, so eh. I tend to try to go for Ghost most of the time though, while knocking out everyone I can.Castor Krieg said:Is there a bonus for killing everyone/dealing with everyone? I'm afraid losing Ghost bonus everytime will make a huge difference in EXP gained.
On boxes!LordPhoque said:So, how do I pass electrified floor ?
LordPhoque said:So, how do I pass electrified floor ?
malfcn said:How many points do you average through a game?
LordPhoque said:So, how do I pass electrified floor ?
- Get the aug which lets you do that (under dermal armour, needs 4 points at the start of the game).LordPhoque said:So, how do I pass electrified floor ?
There's a couple dumpsters next to the police station by a fence that you can toss with the extra strength aug. You can make those into, sort of, steps that you can use to jump over that fence so that you don't have to deal with the electrified floor.LordPhoque said:So, how do I pass electrified floor ?
Seriously, someone tell me I didn't screw myself over on a side mission because of my need to punch a douche every once in a while.cackhyena said:Wait, tell me you don't mean the guy in the front of the Hive. Cuz I knocked his ass out cold for giving me lip.
Obsidian said:Boxes are your friends.
Castor Krieg said:Is there a bonus for killing everyone/dealing with everyone? I'm afraid losing Ghost bonus everytime will make a huge difference in EXP gained.
BobsRevenge said:One of the sellers in Hengshua sells it, and one in Detroit. You'll be able to get it in the hub after the level you're going to.
_Xenon_ said:Now my 360 tray somehow keeps opening by itself and I can't play anything now. GG Microsoft.
A Human Becoming said:Can you tranq bosses or do you have to kill them?
I think you can tranq them but you still get the kill (that doesn't "count"), it makes absolutely no difference. Save the previous ammo and use whatever you can find lying around to kill them (barrels, shotguns, ARs, grenades, etc.). I think the stun gun may be useful even if you're going all out for the kill though. I'm gonna see if it works on the next boss I come across.A Human Becoming said:Can you tranq bosses or do you have to kill them?
Gvaz said:also anyone else getting this:
They seem to follow wherever my character moves and it's extremely distracting.
Also, this game runs fine on my setup:
Phenom II X3 720 @ 3.7
8gb ddr
1gb HD4890 @ 1920x1200
BadTaste105 said:Jeez,does anyone bother to hack all the computers at the TYM? There will be like 6 hackable computers per certain room and only 1 of them will have interesting info.
It's that 4 email limit lol.BadTaste105 said:Jeez,does anyone bother to hack all the computers at the TYM? There will be like 6 hackable computers per certain room and only 1 of them will have interesting info.
I love Jensen. One of my favorite protagonists in gaming. His design is boss and you can turn him into a roided up batman. And I'm also hoping they don't use him in another game. He's great the way he is so Eidos doesn't have to ruin him. But the character is probably too good for them to just end his time as the protagonist.Discotheque said:No!
Now the only thing to do is:
A) another prequel, detailing the rise of biometric augmentations and UNATCO
or
B) man up and make a proper sequel to Deus Ex, pretend Invisible War never existed like the fans do
either way they can't include Adam Jensen again.
You never asked for this but your goatee and shades will live on forever.
edit: knowing the games industry today none of these options will apply and Adam Jensen will be in Deus Ex 6: Modern augmentation. Oh God I hope Eidos Montreal has the courage to walk away from money.
Gvaz said:I wish this game had a high res texture pack...
also anyone else getting this:
They seem to follow wherever my character moves and it's extremely distracting.
charsace said:I love Jensen. One of my favorite protagonists in gaming. His design is boss and you can turn him into a roided up batman. And I'm also hoping they don't use him in another game. He's great the way he is so Eidos doesn't have to ruin him. But the character is probably too good for them to just end his time as the protagonist.
Danne-Danger said:I think you can tranq them but you still get the kill (that doesn't "count"), it makes absolutely no difference. Save the previous ammo and use whatever you can find lying around to kill them (barrels, shotguns, ARs, grenades, etc.). I think the stun gun may be useful even if you're going all out for the kill though. I'm gonna see if it works on the next boss I come across.
EatChildren said:It could have easily turned out like BioShock, even in a 'best case scenario'.
No way on the locking out bit. There's zero need for it and it'll just make the game more frustrating.Confidence Man said:First installment of What I Think Sucks About This Game
- When you choose an aug it should lock out something else, like Deus Ex. Want to jump higher? Then you give up safe landing from extreme heights. Want to punch through walls? Then you should have to sacrifice lifting heavy objects. Even Invisible War got this right. Combined with an abundance of praxis points the result is there are no hard choices outside of the early game. Which leads to...
- You can be a master-of-all-trades. At a certain point in the game maybe 2/3 of the way through I could hack anything with ease, reach any location and take any route, sneak up on anyone or sneak past any obstacle, and still have fully upgraded strength, accuracy, and dermal armor to go toe to toe with anyone in combat while lugging around an entire arsenal of weaponry. Makes me far less interested in replaying the game knowing my character will end up essentially the same with access to all the same routes and strategies.
- For a game about player choice, why are augs the one and only way to do anything? What about the items from Deus Ex like ballistic armor, hazmat mask, thermoptic camo, multitools, etc.. to give the player options outside the simple augmentation system. It's a huge missed opportunity that they didn't extend the dichotomy explored in the game's plot to the actual game. Yes, he never asked for this, but it rings hollow as the only way for him to wield any power in the game is to use the augmented abilities he may or may not want. He should be given the choice to use them even if he didn't have the choice to get them. That would have been role-playing.
- Arguing for melee combat is a lost cause, but at least they could make takedowns require a little more finesse. The distance at which you can trigger them is ridiculous, and the so-called silent takedowns have you breaking arms and flipping guys onto concrete floors and no one notices anything. The reasoning we heard before the game came out, that takedowns were the "reward" for sneaking up on someone is complete shit, as sneaking up on someone is absurdly easy by default thanks to the always-on radar and stupid AI.
I hope you don't mean this guy:Ridley327 said:PROTIP: Pay the man; trust me on this one.
Enco said:No way on the locking out bit. There's zero need for it and it'll just make the game more frustrating.
Danne-Danger said:I think you can tranq them but you still get the kill (that doesn't "count"), it makes absolutely no difference. Save the previous ammo and use whatever you can find lying around to kill them (barrels, shotguns, ARs, grenades, etc.). I think the stun gun may be useful even if you're going all out for the kill though. I'm gonna see if it works on the next boss I come across.
But there's no need for it. Why should one thing lock something unrelated out? More flexibility is always good.Solo said:No, it makes the game more challenging/forces you to make hard decisions.
Solo said:But Bioshock is great. Its no System Shock, but its great in its own way.